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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Pithlit
and to shoothrogh? like tha one in Hera, if i use the model files witht he cycler entity they cant be shot through and you can stand on them, wich is not intended, so how to make them shoothrough and walkthrough?
Pithlit
If noones wants to help i feel myself urged to decompile hera to se how it work mad-fix.gif
its your choice!
Wolv
Trembling with fear of decompile threats I give the answer:

Use env_sprite instead.

Hammer users need a fixed .fgd file to prevent the editor from crashing in an attempt to display the model as a sprite, but otherwise it works fine.
And, as QuArK shows me, is how it's done in NS_hera.
brute_force
QUOTE (Wolv @ Sep 18 2004, 01:32 PM)
Hammer users need a fixed .fgd file to prevent the editor from crashing in an attempt to display the model as a sprite, but otherwise it works fine.

Yep, here's how to do it:

Open your FGD in Notepad (or any other text editor of your choice), search for "env_sprite", you should see a line that looks something like this:

CODE
@PointClass sprite() base(Targetname, RenderFields) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"


Remove the sprite() part, so it looks like this:

CODE
@PointClass base(Targetname, RenderFields) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"


Of course, you won't be able to see the sprite or model in the 3D view anymore.

I think you might have to change another line as well but I'm not sure.
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