Beretta
Sep 15 2004, 07:21 PM
Well, for me, having a crap pc and all, I can sometimes lagg or soemthing and accidntally click wrong evolve or anything, or if I have menu up and a marine is there

so, my 2 ideas:
Firstly a button to cancel evolving, not instant!!! takes a different amount depending o lifeform evolving to to cancel e.g. 10% of time so (if lerk egg is 20 seconds?) cancel time after pressing button is 2 seconds.
Or even have it so it de-volves taking the same time you have evolved for.
The other part of this idea, is to stop mistakes like fading by mistake (ohnoes my res points have been stolezored) when evolving to a higher lifeform have an are you sure option or something
c_oma
Sep 15 2004, 09:14 PM
situation: marine encounters an egg. the skulk inside just started to evolve to a lerk, and is 2 seconds underway. cancel when hea hears a marine-> 2 seconds > either kills the marine, or dies as a skulk with another 30 res.
NolSinkler
Sep 15 2004, 09:54 PM
So? He technically never got to use the res...I don't see what it would do bad for the game.
the_hole
Sep 15 2004, 09:59 PM
Eggs would be used as decoys, without a doubt..
A marine walks in.. unloads his entire lmg clip and pistol... which doesn't kill an egg at the beginning of a game... just to have the egg de-evolve into a skulk... while the marine has no ammo and the skulk has 2 hp, the skulk could kill the marine fairly easily.. seeing as there is no difference to knife between 30 hp and 2 hp... or another skulk comes along to kill the marine...
Make it cost res to do... say 2-5 with a 20% of the evolution time to de-evolve...... and it would be ok
Or possibly.. don't have it take the 20% .. but whatever % you are into evolving must go back down to zero... so if you're at 85% and hear a rine coming... you have one hell of a decision to make...
Avs
Sep 15 2004, 11:27 PM
How about: If you want to de-evolve, make it cost half the time you have already taken to evolve, plus the the amount of resources proportional to the time you have already spent evolving. Therefore theoretically the best time to de-evolve would be around 50% evolving. Except it would only cost you half the time to get halfway, so
Skulks in uh 6 seconds: 1.5 seconds to de-evolve, costs 1 res
Lerks gestate in 20 seconds: 5 seconds to de-evolve, costs 15 res
Fades: 30sec: 7.5 seconds, 25 resources
Onos: 45sec: 11 seconds, 37.5 resources
gestation times are a rough estimate heheh
Ok from the table above thats a lot of resources to de-evolve. So instead of costing the full amount of time spent to gestate, how about making it cost half the resources spent evolving proportional to time?
Skulks in uh 6 seconds: 1.5 seconds to de-evolve, costs .5 res
Lerks gestate in 20 seconds: 5 seconds to de-evolve, costs 7.5 res
Fades: 30sec: 7.5 seconds, 12.5 resources
Onos: 45sec: 11 seconds, 18.75 resources
Hopefully something like this can allow in-danger lifeforms who have stupidly gestated in hot spots to de-evolve and still retain a greater amount of their resources, however, pospone their re-gestation time by a significant amount due to lack of resources.
Before you flame my **** on this one, note that this is just a rough estimate, alternatively to a free de-evolving system.
NolSinkler
Sep 15 2004, 11:57 PM
| QUOTE (-|HN|-_Prodigy_ @ Sep 15 2004, 04:59 PM) |
Eggs would be used as decoys, without a doubt..
A marine walks in.. unloads his entire lmg clip and pistol... which doesn't kill an egg at the beginning of a game... just to have the egg de-evolve into a skulk... while the marine has no ammo and the skulk has 2 hp, the skulk could kill the marine fairly easily.. seeing as there is no difference to knife between 30 hp and 2 hp... or another skulk comes along to kill the marine... |
Actually, 1 LMG clip kills an egg.
200/150 health.
150 * 2 = 300.
300 +200 = 500.
LMG + pistol = 700.
They must suck if they can't kill that egg...oh, btw, I would use eggs as decoys all the time in b4. When you heard a marine coming, you gestate an upgrade. Try to time it so they almost, but don't quite, get that whole clip of LMG in there. Then, as an egg, you would come out with full health. But now its fixed...
/offtopic.
LittleToe
Sep 16 2004, 03:32 AM
i would just like an "are you sure you want to evolve X" (just to avoid makeing an error) but to cansole in the middle evolving because a marine is comeing is poor (imo). it is up to you to egg in a good spot and it is up to your team to proteced your egg (assumeing you folowed step one).
schkorpio
Sep 16 2004, 03:43 AM
| QUOTE (-|HN|-_Prodigy_ @ Sep 15 2004, 04:59 PM) |
Eggs would be used as decoys, without a doubt.. |
thats a good point, eggs have quite a lot of HP. BUT , if it was done so its not instant i dont see it as a problem.
10-20% of evolve time, but it uses up some of the res - depending how far youve evolved.
eg - you click fade, OHNOES you decide you dont want to go fade anymore, and you have evolved to about 50%, well if you choose to devolve it would take 1/2 of the cost of the fade - which is 25 res, so pretty much if it is a mistake and you correct it straight away, then you only lose 1 or 2 , but once you have waited a while its not worth devolving again.
Maian
Sep 16 2004, 05:51 AM
How about this:
Alien can cancel evolve from the right-click menu. When cancelling, the progress bar will go backwards at the same rate until it reaches 0%. At this point, you become the original lifeform and gain back your res.
For ex: You start morphing into lerk, expending 30 res. 15 seconds into morphing, you decide to cancel - progress bar is at 75% now. It takes 15 seconds to cancel the morph - progress bar steadily goes down to 0%. After cancelling, you get back your 30 res.
Avs
Sep 16 2004, 09:42 AM
Yeah I thought about that idea, and it didnt sound too good. Why? If you ever reach halfway gestating, cancling the evolve gives you enough time to finish if you didnt cancle. So basically its flawed. This is why my method gives you half the time you took. I also like a penalty idea, because you really should gestate in good places instead of out in the open.
Beretta
Sep 16 2004, 04:57 PM
A lot of people have said it needs a delay, which is what I was getting at in the first topic, ok, I said 10% which now thinking about it is too short.
All it is is a way to save res from an accident, so possibly make it only work in the first coupl of seconds (read: 5-6seconds) of evolving

heck, if you egg in a hot spot you should almost expect to die
Shazbot
Sep 16 2004, 09:44 PM
I think it'd be best if when you de-gestate you get all your res back, if you complete the de-gestate. If you die gestating, it'd be cool if you don't loose your full res you spent, but depending on how late into the gestate you died. De-gestating would be just like turning back the clock.
Maian
Sep 16 2004, 10:26 PM
| QUOTE (Avs @ Sep 16 2004, 04:42 AM) |
| Yeah I thought about that idea, and it didnt sound too good. Why? If you ever reach halfway gestating, cancling the evolve gives you enough time to finish if you didnt cancle. So basically its flawed. This is why my method gives you half the time you took. I also like a penalty idea, because you really should gestate in good places instead of out in the open. |
That's the point. It gets ever riskier as the evolving alien approaches 100%. It becomes a dilemma of whether to cancel to get back resources or continue even though you want to cancel. It's not a flaw - it's just another aspect to evolving.
Avs
Sep 17 2004, 01:33 AM
Ah, didnt get the resources ratioed to de-gestation. Well then, it would almost always be better to de-gestate then wouldnt it (if all resources are gained back by de-gestating). There would be no question in doubt. Otherwise, well then a proper way to handle a penalty needs to be developed.
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