Have more maps with four hive locations, but restrict the maximum able to be built at one time hives to three.
Upsides
- No more "good hives" and "bad hives" caused by the trinary (ooo big word) structure present in NS maps. The "middle hive" is always the best one etc. With four, there would be no best "hive", because all four would be in opposite quadrants (corners) of the map
- Hive location is now that much more important and mysterious, because you never know which direction the aliens are coming at you
- Encourages mappers to have 4 hive locations
- Allows aliens more variety in dropping the hive/which hive to drop. (Almost always in maps, if you get the left hive, you drop the middle hive. If you get the right hive, you drop the middle hive)
- Encourages marines to put pressure on the second hive as it's going up, instead of locking it down before aliens can get there.
Downsides
- Four hives is alot, and mappers may not have enough space to place them all
- Does hinder some custom maps where 3-8 hives exist on the map
- Not possible on some regular NS maps
- Marines would have a hard time locking down 3 hives with turrets to prevent the aliens from getting a second hive (which usually leads to long boring games which take forever for marines to win)
Cases in point (not sure if it's good or bad)
- Marines will now need to lock down 2 hives to prevent aliens from attaining 3 hives (vice versa).
- Current maps would have to be redesigned or new maps would have to be made
Please post your thoughts/problems. Were bound to come up with something good if we put our heads together