Nonok
Sep 13 2004, 10:35 PM
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-2000,-36)-(1424,3536,100)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-2016,-32)-(1440,3552,96)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-2000,-18)-(1424,3536,82)
Error: Entity 0, Brush 22: outside world(+/-4096): (-4112,2704,28)-(-4064,3536,292)
Error: Entity 0, Brush 22: outside world(+/-4096): (-4128,2688,32)-(-4048,3552,288)
Error: Entity 0, Brush 22: outside world(+/-4096): (-4112,2704,46)-(-4064,3536,274)
Error: Entity 0, Brush 23: outside world(+/-4096): (-4112,3472,31)-(-3248,3552,288)
Error: Entity 0, Brush 24: outside world(+/-4096): (-4112,2688,31)-(-3408,2768,288)
Error: Entity 0, Brush 28: outside world(+/-4096): (-4112,2544,204)-(-3104,3536,292)
Error: Entity 0, Brush 28: outside world(+/-4096): (-4128,2528,208)-(-3088,3552,288)
Error: Entity 0, Brush 28: outside world(+/-4096): (-4112,2544,222)-(-3104,3536,274)
Error: Entity 0, Brush 29: outside world(+/-4096): (-4112,2544,28)-(-4064,2736,292)
Error: Entity 0, Brush 29: outside world(+/-4096): (-4128,2528,32)-(-4048,2752,288)
Error: Entity 0, Brush 29: outside world(+/-4096): (-4112,2544,46)-(-4064,2736,274)
(0.06 seconds)
----- END hlcsg -----
Getting those errors, when compiling. Here is the errors hammer sees, I don't know how to fix it.
I assume it is something to do with my ready room, my first go at it, I try to put func_illusionary and info_jointeam on the same wall, please help.
BulletHead
Sep 14 2004, 12:33 AM
Easiest fix: right off the bat, go to your hammer's entity report, and go thru EVERY entity using hte goto button... any entity that does NOT highlight something and takes you to the VERY CENTER of the mapping screen, delete it! Those are the "emtpy" entities
Moconnor
Sep 14 2004, 12:43 AM
| QUOTE (Nonok @ Sep 13 2004, 10:35 PM) |
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-2000,-36)-(1424,3536,100) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-2016,-32)-(1440,3552,96) Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-2000,-18)-(1424,3536,82) Error: Entity 0, Brush 22: outside world(+/-4096): (-4112,2704,28)-(-4064,3536,292) Error: Entity 0, Brush 22: outside world(+/-4096): (-4128,2688,32)-(-4048,3552,288) Error: Entity 0, Brush 22: outside world(+/-4096): (-4112,2704,46)-(-4064,3536,274) Error: Entity 0, Brush 23: outside world(+/-4096): (-4112,3472,31)-(-3248,3552,288) Error: Entity 0, Brush 24: outside world(+/-4096): (-4112,2688,31)-(-3408,2768,288) Error: Entity 0, Brush 28: outside world(+/-4096): (-4112,2544,204)-(-3104,3536,292) Error: Entity 0, Brush 28: outside world(+/-4096): (-4128,2528,208)-(-3088,3552,288) Error: Entity 0, Brush 28: outside world(+/-4096): (-4112,2544,222)-(-3104,3536,274) Error: Entity 0, Brush 29: outside world(+/-4096): (-4112,2544,28)-(-4064,2736,292) Error: Entity 0, Brush 29: outside world(+/-4096): (-4128,2528,32)-(-4048,2752,288) Error: Entity 0, Brush 29: outside world(+/-4096): (-4112,2544,46)-(-4064,2736,274) (0.06 seconds)
----- END hlcsg -----
Getting those errors, when compiling. Here is the errors hammer sees, I don't know how to fix it.
I assume it is something to do with my ready room, my first go at it, I try to put func_illusionary and info_jointeam on the same wall, please help. |
obviously brushes 22,23,24,28,29 area causing the problems.
map>go to brush number> insert the brush number in the box provided and check out that brush,delete if need be.
Nonok
Sep 14 2004, 01:06 AM
Ok, I looked into all the brushes, they were the marine spawn walls, which were touching the edge of the map, and the floor of the map, I havn't tested anything to fix it yet, doing that now. If anyone has something to add.
Kester
Sep 14 2004, 01:35 AM
just move them away from the edge to fix that problem
Nonok
Sep 14 2004, 01:37 AM
That problem is fixed, next problem...
| QUOTE |
----- BEGIN hlbsp ----- Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"-chart C:\Spencer\ns_raptorfields2 Error: Can't open C:\Spencer\ns_raptorfields2.p0
----- END hlbsp ----- |
If anyone has aim that is willing to help me with this it would be alot better then spamming the forums.
Kester
Sep 14 2004, 01:40 AM
did u do csg first?
if so post ur full log
Nonok
Sep 14 2004, 01:56 AM
I am running in this order, I think:
HLFix
Backup
CSG
BSP
VIS
RAD
| QUOTE |
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"-chart C:\Spencer\ns_raptorfields2 Error: Can't open C:\Spencer\ns_raptorfields2.p0
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe"-full -chart C:\Spencer\ns_raptorfields2 >> There was a problem compiling the map. >> Check the file C:\Spencer\ns_raptorfields2.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe"-extra -chart C:\Spencer\ns_raptorfields2 >> There was a problem compiling the map. >> Check the file C:\Spencer\ns_raptorfields2.log for the cause.
----- END hlrad -----
|
Above is the full log, yet I do not see csg there. hmm.
Edit: Here is the result of running csg by itself.
Kester
Sep 14 2004, 02:19 AM
unknown option -cliptype might be ur problem but i wudnt of thought so.
Just check thru batch compiler make sure uve got it all set properly
Nonok
Sep 14 2004, 02:29 AM
Is there a tutorial somewhere that shows the exact settings for the Batch Compiler, the cliptype helped, but it just led to more problems, that could be easily fixed by a tutorial.
Kester
Sep 14 2004, 02:39 AM
i dont think theres any tuts out there, i can give u my basic settings tho
CSG
-wadautodetect
-cliptype "precise"
-hullfile "(your ns folder)\nshull.txt"
BSP
i leave it with nothing set
VIS
use either fast or full depending on what ur compiling for
RAD
rad is pretty much up to u, use -extra tho
This thread has some information on rad settings, and sum examples