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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
LoDwkeef
ok, i have no idea what this problem is or how to even go about fixing it, i've been mapping on and off for a while and have never had this problem. sad-fix.gif I wana get the map to work for next LAN party. If anyone knows, that would be awsome.

it also says "Alloc Block: full" in its own window when you try to load up and test the map confused-fix.gif if thats helpful at all.
Sorcerer
you have exceeded the default maximum number of patches, which is at ~65000.
when you add the parameter -sparse to your rad compiler settings, you are able to exceed these 65000 patches.
LoDwkeef
this is what the map is like(exeeding would make sense tounge.gif )
LoDwkeef
it still says "AllocBlock: full" when the map starts sad-fix.gif and quits out of HL. right now the map doesnt consist of much, all there is is the basic outlines of the buildings and 2 entities (info_deathmatch and a light_spot[sky]) ive never even been able to play this map yet mad-fix.gif . meh

i also got this error now
LoDwkeef
if it helpz
Kester
use nems batch compiler (here)

the AllocBlock: full means u've ran out of memory, buy some more =]
Kester
its most likely because ur most of ur map will be being rendered all at once, and i kno it doesnt seem like many brushes but its the patches it cuts it into, u'll be rendering more than ur comp can manage
LoDwkeef
yeah, i took all the textures and made them like 2x bigger(looks kinda ugly) may hap if im gena keeo trying to make one of these types of maps balanced(quite a fewe maps down the road if at all) i should go pick up some more MEMORY tounge.gif
Wolv
Buying more memory won't solve the problem, you simply have to cut down things in your map. The texture scaling you mentioned should help a lot.
Also, I'm noticing the warning "No vis information: direct lighting only". Are there any other warnings or errors in your compile log? Add "-chart" to the hlrad command line and post the entire compile log here (called "mapname.log") so we can see what's wrong with your compile.

Some general remark about your level: the Half-Life engine simply isn't well suited for large outdoor maps. If you do build one, you have to take very good care to limit visibility (which you obviously haven't, judging from the screenshot). Overall, it may be a good idea to switch to another engine for this map.
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