Zunni
Sep 10 2004, 08:57 PM
This is the topic for discussing changes to Fade Balance so if you feel he should move 5% faster while walking backward then here is where you put that information.
AvengerX
Sep 11 2004, 12:08 AM
I think that the fade should be able to cling to walls, the fade is the stalker and the ninja of the aliens, not the siege tank like the onos, the advanced scout like the lerk, or the builder and peons like gorges and skulks. its a ninja
so I think it'd be cool if it could cling to wall and stick, you could blink onto a wall grapple on and wait for your prey to come before the pounce!
Alkiller
Sep 11 2004, 12:23 AM
| QUOTE (Avenger-X @ Sep 10 2004, 08:08 PM) |
I think that the fade should be able to cling to walls, the fade is the stalker and the ninja of the aliens, not the siege tank like the onos, the advanced scout like the lerk, or the builder and peons like gorges and skulks. its a ninja
so I think it'd be cool if it could cling to wall and stick, you could blink onto a wall grapple on and wait for your prey to come before the pounce! |
I think he meant tweaking the fade, not making it walk on walls. Going a little too far buddy....
Ajurian
Sep 11 2004, 12:29 AM
I'll state the obvious. Bring the damage for acid rocket up a little bit please?
Bone-Prince
Sep 11 2004, 12:55 AM
I would like to suggest that the Fade will receive a 5 hp per second healing to its hp only. Gives some leg room for 1 hive fades and such.
Ivul
Sep 11 2004, 11:44 AM
Make the fade a hard unit to play with, like in 2.0, lower HP and armor and increase speed.
I miss 2.0 fade tbh
RedDragonGecko
Sep 12 2004, 11:35 PM
swipe - half the damage, double the speed, make them swip with one claw at a time. The 'Ol 1 2 punch. Do you ever punch with both fists at the same time?
NolSinkler
Sep 13 2004, 01:06 AM
Lower fade health to 250/100. That's the health it used to have. Then, raise it's base speed to 325 units/second. This is really to make blink faster. Then, remove the jumping from blink. It really makes the fade's blink a non-damaging replica of leap.
Windelkron
Sep 13 2004, 02:36 AM
Raise Fade speed 15-20%.
taboofires
Sep 13 2004, 03:56 AM
Marine ground speed compared to fade ground speed makes fades seem so freaking slow. That's just wrong, considering what a fade is for.
If you don't want to do that (or maybe in conjunction), then please reduce the weapon switch delay from blink to swipe. Just a notch is good.
Ripur
Sep 13 2004, 03:27 PM
i would argue tweaking the fade so it is better suited for assualts on bases. Lower it's HP slightly, alter it's blink to be faster and maybe invisible, then give swipe +25%~50% against structures. It wouldn't decrease it's marine combat effectiveness any, but would help fades take down bases and those stupid lone elec RTs. The bonus isn't so great however that one fade could wipe a base/rts out in no time flat.
BobTheJanitor
Sep 13 2004, 04:17 PM
Agreed with going back to something closer to 2.01 fade. Make blink go straight, take out the annoying blink bounce. Make blink go faster, it's so terribly slow compared to 2.01. The only advantage 3.0 blink has over 2.01 is that you can look up and blink up without having to jump first. (For those that don't know, in 2.01 looking up and hitting blink would make you blink across the floor in the direction you were facing) I get the feeling the 'blink bounce' was added as a jury-rigged solution to that problem. Can we get a real fix for it, instead of this odd and annoying patch?
And please: Fades should not stick to ladders. There is never a time as a fade that I have cared if I could climb a ladder. Ladders only get fades killed. The only time you'd ever need to climb a ladder is if you're a fade with zero hives. In that situation, it REALLY doesn't matter, and I'm willing to sacrifice the ability to climb ladders with 0 hives for the chance to stop getting stuck on ladders when trying to blink out of fire.
AvengerX
Sep 16 2004, 03:27 AM
| QUOTE (Alkiller @ Sep 10 2004, 07:23 PM) |
| QUOTE (Avenger-X @ Sep 10 2004, 08:08 PM) | I think that the fade should be able to cling to walls, the fade is the stalker and the ninja of the aliens, not the siege tank like the onos, the advanced scout like the lerk, or the builder and peons like gorges and skulks. its a ninja
so I think it'd be cool if it could cling to wall and stick, you could blink onto a wall grapple on and wait for your prey to come before the pounce! |
I think he meant tweaking the fade, not making it walk on walls. Going a little too far buddy....
|
and what exactly did that post bring to the table? a whole lot of nothin.
if ya don't like my idea then throw out a better one
cortex
Sep 16 2004, 12:22 PM
maybe bring back the 1.0 blink? ive never tried it but from what ive heard it sounds damn fun to use.
and avenger-x how on earth did you manage to get 1000+ posts in like... 5 months?
Eclipse
Sep 17 2004, 09:50 PM
I'd like to see the fade moved back from his hit&run version, to his more combat shock-trooper role of the 1.0 era.
The Kharaa are so over-burdened with hit&run roles its really just ridiculous. Make the Fade the soldier class it used to be.
I wont even pretened to feign intelligence on the subject of armor/hp values, but I'd like to see a hive 3 carapace fade with (this is a rough ball-park figure here) between 700-900 total effective HP. Re-arrange abilites to put him into an anti-personnel role. This will more than likely involve the removal of metabolize for the fade, which only lends to the kharaa's hit&run redundancy.
male_fatalities
Sep 18 2004, 11:23 PM
| QUOTE (cortex @ Sep 16 2004, 07:22 AM) |
maybe bring back the 1.0 blink? ive never tried it but from what ive heard it sounds damn fun to use.
and avenger-x how on earth did you manage to get 1000+ posts in like... 5 months? |
The blink in 1.0 was terrible. It was more like a teleport that rarely worked and most times u ended up in the wall. Fades then were offcourse alot stronger considering they had acid rocket which could kill a marine in 2 shots if he had no armour. Fades in 1.04= too strong.
Increasing a fades running speed might be a good idea. I find it anooying that to catch up to a marine without blinking, i have to bhop at him (no cele).
BlindFate
Sep 19 2004, 01:45 AM
I think:
Fade being able to stick on a wall - Blink into it, and you can stick there( if you hold ctrl maybe?) Would give it anti-personel tactics, or its more stealthish ninjaish assasin role, but I think that it should not have wallwalk.
Fade having increased movement (no cele) - Great Idea, Its stupid that something with that long of legs gets outran by something so small, like a marine.
Bizzy
Sep 19 2004, 05:18 PM
::Blind fate::
I think:
Fade being able to stick on a wall - Blink into it, and you can stick there( if you hold ctrl maybe?) Would give it anti-personel tactics, or its more stealthish ninjaish assasin role, but I think that it should not have wallwalk.
Fade having increased movement (no cele) - Great Idea, Its stupid that something with that long of legs gets outran by something so small, like a marine.
--------------------------------------------------------
I couldnt agree more with everything you just said in that post. I would LOVE to see that fades could stick to walls/run faster.
This new blink makes running more important than it was in 1.4 Because you could just blink all day
TOmekki
Sep 23 2004, 12:49 PM
the fade isnt a ninja (except with cloak/silence) its the assault class of the aliens. how the hell do you suppose it can climb walls? with the claws? or with the feet that make a squishy sound when walking? i doubt it.
also, fade hp should not be reduced, even if its compensated for speed. unless turrets and electrification are made significantly weaker. the idea of stamina-draining elec fits this.
also if the fade is nerfed in any way it is most appropriate to compensate for it by buffing the skulk and/or lerk.
radforChrist
Oct 19 2004, 06:17 PM
Swordy
Oct 20 2004, 09:59 PM
To me fades dont seem to do much damage to buildings, i suggest increasing the damage fades do to structures, or having their swipe increase ever so slightly.
As for it's speed essance. 1 hive fades do great, but 2 hives fades I do not agree with. The meditation to brign back lost life is rather slow, I woudl suggest making it slightly faster, or make it worth more.
theclam
Oct 20 2004, 10:13 PM
Meta is fine as it is. Fades do enough damage to buildings. I can usually kill the obs before the comm can beacon, anyway.
Crispy
Oct 20 2004, 10:32 PM
| QUOTE (RedDragonGecko @ Sep 12 2004, 06:35 PM) |
| swipe - half the damage, double the speed, make them swip with one claw at a time. The 'Ol 1 2 punch. Do you ever punch with both fists at the same time? |
If you look at the 'arms' of a Fade you can see that they are clearly designed to be used in a downward swipe motion together to do a maximum amount of damage in the shortest amount of time. We don't do that because our muscle makeup and arm joints don't work best as a downward swipe and because we have to swing our shoulders through for a more damaging punch.
Fades don't punch, they swipe.
Ajurian
Oct 21 2004, 07:29 AM
| QUOTE (BobTheJanitor @ Sep 13 2004, 11:17 AM) |
| And please: Fades should not stick to ladders. There is never a time as a fade that I have cared if I could climb a ladder. Ladders only get fades killed. The only time you'd ever need to climb a ladder is if you're a fade with zero hives. In that situation, it REALLY doesn't matter, and I'm willing to sacrifice the ability to climb ladders with 0 hives for the chance to stop getting stuck on ladders when trying to blink out of fire. |
Indeed
NukeAJS
Feb 2 2005, 01:23 AM
Fade is perfect as far as balance issues go.
Gecko_God_Of_Dooom
Feb 2 2005, 02:36 AM
I also agree fade is perfect for balance right now. The only thing that would be nice. (which is getting adress anyways is blinking off ladders
NeonSpyder
Feb 2 2005, 05:20 AM
i agree that fades desperately need to be changed, not for balance reasons, the fade is prolly as close to being balanced as possible as it is now, excepting the green sacks of kool-aid you people call 'acid rocket'. but the aliens at the moment have more or less nothing but hit and run critters, what really needs to be changed is the definition of the alien team, i mean right now we have the hit and freaking run onos, whimpy little peice of crap that he is now, get rid of stomp and give him another layer of armor and he'll be the monster he once was.
but the point here is the fade, and the fade needs to be changed, badly. he's either a silent and deadly shadow-killer ninja who can either hide with natural cloaking, or be able to ghost through the walls and munch on solo marines with lightning speed-blink. or he needs to be a shock-trooper, i don't know exactly what he should get as upgrades there, geuss an armor boost, speed boost, and drop the acid rocket, i mean who are we kidding, either make it worth something or toss it for something worthwhile, like being able to enter "kamakazi mode" buffing armor, attack speed, damage, etc, but removing the ability to blink (heh, that'd be cool)
so yeah, those are my thoughts on the subject... i think the alien team needs to stop being solely "speed speed speed, hit and run" and diversify a little, i mean aren't the aliens all about flexibility to any situation? pff, don't make me laugh.
BulletHead
Feb 2 2005, 06:07 AM
| QUOTE (TOmekki @ Sep 23 2004, 07:49 AM) |
the fade isnt a ninja (except with cloak/silence) its the assault class of the aliens. how the hell do you suppose it can climb walls? with the claws? or with the feet that make a squishy sound when walking? i doubt it.
also, fade hp should not be reduced, even if its compensated for speed. unless turrets and electrification are made significantly weaker. the idea of stamina-draining elec fits this.
also if the fade is nerfed in any way it is most appropriate to compensate for it by buffing the skulk and/or lerk. |
Fade is SUPPOSED to be a ninja... hell, it looks and acts like one! Self contained (metabolize) able to responde quickly (blink) and somewhat powerful and able to take a small beating (good HP/AP and dmg)
But the 1.04 blink was better cause it took real skill to use EFFECTIVEly... now, any nub can pick up blink and go OMGzor I AM TEH ROXOR! and own most rines untill lvl 2 SG's appear... or untill large squads (5+) of lvl 0 sg's appear...
I say make fades have LOWER Hp/Ap, but HIGHER speed, 50% silence all the time, 60% cloak all the time except when attacking, 100% cloak when used with cloaking and standing still (60% cloaking even thru scanner sweeps / observatory range ) and give it a 100 dmg attack (2 swipes = dead any lvl Light Armor marine)
After all... the fade IS supposed to be the ninja assassign... not the go in, pwn the ENTIRE team and then beat up the base.. that's the ONOS job...
Hannebambel
Feb 4 2005, 06:40 AM
The real Alien Assault Class is the Onos, since it is the only unit to come
close enough to rines when they have their heavy weaponry.
Other smaller units can also use the Onos as a walking shield to pass rines defenses.
The Fade is still a Hit and Run Unit, like the Ninja.
His Acid Rocket, now being a Hive 3 weapon, is far from fine.
The Rockets' Velocity is far too slow, the Rate of Fire is far too low and summed up with the lousy damage and splash radius this ability is far from fine now.
The Acid rocket has been overnerfed, by nerfing it at too much attributes at once.
A HMG at level 3 does more than 200 damage a second. In 2 seconds you can kill
a fade with it.
The acid rocket does not even do 50 damage per second, also because they are sooo easy to dodge now.
TOmekki
Feb 4 2005, 08:54 PM
several marines with advanced weapons will tear onoses apart, depends on the location though.
i agree with you on the acid rocket..
oh, and its true lvl3 hmg's will tear fades apart, but you shouldnt be engaging in combat against them anyways without cara and/or cele and hopefully umbra support.
Hannebambel
Feb 4 2005, 10:30 PM
| QUOTE (TOmekki @ Feb 4 2005, 08:54 PM) |
| oh, and its true lvl3 hmg's will tear fades apart, but you shouldnt be engaging in combat against them anyways without cara and/or cele and hopefully umbra support. |
very true, but what I tried to say was, if a rine can tear down a fade in 2 seconds with a lvl 3 weapon, then the fade should be able to do the same in the same amount of time.
Still heavy armour will be tough, but right now, "ARing" those is rather futile.
Alkaline
Feb 6 2005, 05:26 PM
I've never seen a lvl 3 HMG take down a fade in less then 5-10 seconds.
And.. I wonder if anyone else has seen this. The majority of talk has been centered in Fade balancing and Fade abilities.
This means most of us, if not all of us, agree the fade needs to be changed.
The only problem is agreeing on what.
I say we start with determining the role of the fade: ninja or direct fighter.
Hannebambel
Feb 7 2005, 01:08 PM
| QUOTE (Alkaline @ Feb 6 2005, 05:26 PM) |
I've never seen a lvl 3 HMG take down a fade in less then 5-10 seconds. And.. I wonder if anyone else has seen this. The majority of talk has been centered in Fade balancing and Fade abilities.
|
I saw it myself and even did it myself often. A fade has 300 health and 250 armor with carapace, if the fade player has it already (seems some player didnt have it right away)!
A Level 3 HMG does more than 234 damage per second.
NukeAJS
Feb 16 2005, 03:51 AM
Fade is the only alien class that doesn't need changing as far as balance goes.
Fade is the only way to stop marine expansion in the early game once armor1 has been upgraded.
haymo
Apr 2 2005, 02:39 PM
Short post:
Make blink slower.
50 extra hp.
10% faster movement speed.
AJ_fifty_three
Apr 2 2005, 05:12 PM
| QUOTE (haymo @ Apr 2 2005, 09:39 AM) |
Short post: Make blink slower. 50 extra hp. 10% faster movement speed. |
Blink is the only thing that keeps Fades alive, and you want to nerf it?
Plasma_Snake
Jul 20 2005, 11:44 PM
Hey, how about if a fade(just a 3rd hive ability) could have something like Gripping on the wall with his claws, and then with his acid rocket, act as a turret?
Then when he falls down(or what ever) he has a 3-4 seconds recovering time(since gripping on the wall for so long made him tired) And when he falls, he can't do anything when he is falling,
This should only work on walls(because it would make sense if he stabbed the floor and used it as a grip for his "powerful" acid rocket

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