Night_Eagle
Aug 27 2004, 07:39 PM
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Spirit Entity Guide Direct use only
Normally, the player can use buttons through walls etc. Tick here to prevent that. (With this set, it's also impossible to use the button unless it's in the centre of the player's crosshairs. So at last, control panels can have their buttons close together!) Don't combine this with Not Solid - the button will become unusable.
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It is possible, is it not? Both use the Half-Life engine...should be, and we may be able to get support from valve directly in implementing it. Maybe not, but the important thing is e-mail.
BTW: For those of you dazed and confused, the flag is for func_button.
Why? Now we can place buttons close to each other because buttons are now only activated if they are under your crosshairs. This can allow for control panels and such.
Because of the fact that it is a flag, we don't need to use it for normal buttons.
Zunni
Aug 27 2004, 08:03 PM
And what would this bring to the game?? COmputers the marines have to hack in order to open doors?
Sky
Aug 27 2004, 08:34 PM
......
of course
The_Dot_of_Death
Aug 28 2004, 01:33 PM
I like, I like very much
RobB
Aug 28 2004, 01:54 PM
As long as this makes the trigger_fun (triggering buttons with spit + para) NOT unuseable... why not? but I don't see the use of this, either (except for a remote access to the map's whole traps, doors, lifts, etc - but the comm can do this, too).
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