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raf
marine.gif user posted image

^are those considered Texture lights? or are they jsut light entities? (ns_ayumi)

i am very confused, how would i make text lights? i read a tutorials tha says you gotta edit the lights.rad notepad or something -->http://countermap.counter-strike.net/Tutorials/tutorial.php?id=48# (yes i know its a CS tutorial).

i tried it, but it didnt work.

thanks for you time
brute_force
Yes, those are texlights.
To do them, create a simple text file, name it lights.rad or whatever you want (.rad) and then open it in Notepad.

Each line defines what texture is a texlight, and what colour light it gives off.
<texturename> <red> <green> <blue> <intensity>
For example:
+0~WHITE 255 255 255 500

This would make the +0~WHITE texture give off white light. Then use the -lights switch for RAD (ie "hlrad.exe -lights c:\ns\lights.rad").
raf
i want to make a texture called ~LIGHT3D glow green, so i opened the lights.rad with notepad put "~LIGHT3D 63 254 52 40000".

and i compiled with rad on normal, after that i tested it...there was no light at all.

sorry, but what do you mean by "Then use the -lights switch for RAD (ie "hlrad.exe -lights c:\ns\lights.rad"). "
brute_force
40,000 sounds a bit extreme - try something smaller.

Depends on your compiler, if you're using Hammer there should be a line somewhere in your compile window that says:
"$light_exe" or something similar. Select it, then just add -lights path in the "parameter" field.

If you're using Batch Compiler (recommended) just go to the RAD tab, select the "Texture lights" and then locate the file by pressing on button with the three dots.

If you're just using a batch file, simply add the -lights switch as usual to the hlrad line.
raf
can anyone posts good tutorials for text lights?
raf
user posted image
-
user posted image

im confused, do i jsut add -lights on the "parameters" box(Run Map Advanced), making it "$path\$file-lights" ?
i tried it this way but it didnt work,if im doign it wrong, what am I doing wrong?

i also tried to put it on the additionals game parameters, and it didnt work either.

thanks marine.gif
brute_force
Yes, you add it to the $light_exe parameters. Oh, and the command looks like this: -lights path where path points to your rad file (ie "-lights C:\NS\lights.rad").

Also, it's recommended that you get Batch Compiler instead, check the stickies.
raf
Download

First of all you're going to need some files... so download the following and put them somewhere you can access them easily
Hammer: http://collective.valve-erc.com/data/docs/.../hammer_v34.exe
Hammer 3.5 Beta Upgrade: http://collective.valve-erc.com/data/docs/...testbuild04.zip

Batch Compiler: http://redmapping.com/pafiledb31/pafiledb....n=download&id=2
BC Specification File (right-click and save-as): http://merkury.orcon.net.nz/Zoners%20Custo...x%20OptPlns.bcs

XP-Cagey's Compile Tools: http://xp-cagey.com/downloads/zhlt_1.7p13.zip

Merl's Map Backup Util: http://collective.valve-erc.com/data/docs/...s/mapbackup.zip

HLFix: http://extension.ws/hlfix/hlfix081b.zip


is this the sticky? because the links fo rthe BC arent working sad-fix.gif , if you have any otehr links, can you please post them?
brute_force
A quick google got me here: http://countermap.counter-strike.net/Nemesis/index.php?p=3

Remember to get the net framework.
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