Soylent_green
Aug 24 2004, 02:33 PM
I allways thought more games should allow you to see your last few moments from your killers POV while you wait to respawn. Have a little notice on the HUD when dead that watching a replay is available if it is enabled on the current server(league games and scrims and such will probably need to turn it off).
I see a lot of "BS" and "OMG HAX" that would IMO all but dissapear if you could watch what your attacker actually did.
The few real cheaters I have actually come across in NS would have been much more likely to be noticed quickly with a death cam mode.
It gives you something interesting to do while dead.
It might be hard to implement. I'm thinking you would have to have a small buffer for each player on the server that is written to cyclically with the current information from each player, and then the last few seconds stored off when someone dies and the memory freed when they respawn. It would take very little memory, something like a hundred bytes per player per frame if you store even useless junk for the ease of it, this is a few hundred kB as the absolute highest, on a 32 player server with 100 updates per second and 10 second buffer(more than you would need as you're only going to show a few seconds). Tricking the client into thinking the demo is the current in-game situation during play back some how, to avoid having to mess around too much.
Would it be worth the trouble?
The_Dot_of_Death
Aug 24 2004, 03:03 PM
If you want to catch hackers, spectate their first person view and record a demo.
Soylent_green
Aug 24 2004, 03:27 PM
First, no the main point is not to catch cheaters, it's to stop the frequent "omg hax" comments and accusations and give the player something interesting to do while dead. The accusations far outnumber the real number of cheaters and do far more damage(IMO).
And going to spectator is a bad idea because you have to jump out of the game to do it. You're sacrificing your time and fun to do it and most of the time only to find that you were wrong. Also, there's cheats that detect if someone is spectating, it's not difficult for a cheat to get at this information because the players in spec mode are visible even in the scoreboard as spectators. Most servers dislike people going into spec, I have been kicked and even banned plenty of times for spectating and refusing to stop(I figure if you're not even allowed to spec I don't care if I am banned or not). Cheats can quickly toggle on and off, not all cheaters use their cheats full out to enrage people, most people know this and are quick to scream "hax" whenever something suspicious looking happens, where as if you had an instant replay mode you could clearly see that the player is(more than likely) not cheating straight away.
The_Dot_of_Death
Aug 24 2004, 03:39 PM
Accusations doing more damage that being convicted? If anything, accusations serve to prove that you are a better player and that they are too childish to admit it. (That's how I look at it when people accuse me)
In addition, 10 seconds isn't enough to catch a hacker, there can be a fine line between skill and hacking at times, and 10 seconds will not prove anything other than "His aim is really good"
Also, this may end up increasing accusations when people see their enemies extreamly good aim killing them in under a second. Good idea, but I think it will serve no purpose other than to increase accusations.
This would also give away tactics, positions, and other information if the attacker came from a base area.
CrueltyIsMyGame
Aug 24 2004, 03:42 PM
I like the idea of replay!
U could actually see ur own faults and learn from them.
Also see interresting ambush tactics and how bad ur aim is.
Really like the idea!
Stakhanov
Aug 24 2004, 03:53 PM
Heh , it would be humiliating to have the point of view of an offense chamber , spiking you to death while you're crackhopping...
But I'm not sure if it would fit the atmosphere of NS...
AlmightyNu
Aug 24 2004, 04:09 PM
Maybe for marines, but aliens watching other teammates view is an integral part of hivesight. Giving the spawning skulk some idea of what is going on in the map
Soylent_green
Aug 24 2004, 05:10 PM
| QUOTE |
| Accusations doing more damage that being convicted? If anything, accusations serve to prove that you are a better player and that they are too childish to admit it. (That's how I look at it when people accuse me) |
It cheapens the game so much.
| QUOTE |
| In addition, 10 seconds isn't enough to catch a hacker, there can be a fine line between skill and hacking at times, and 10 seconds will not prove anything other than "His aim is really good" |
Aimbots are allmost allways obvious in first person(even the smooth aim ones). Cumulatively a few seconds here and there with only the interesting bits is enough for aimbots.
There are very good people and there are things that are plain inhuman(aimbots when they 'snap on', moving 20 degrees onto a small target in a single frame and keeping perfect track of it. Smooth aimbots hiting a fast moving, small and not very predictable target leaving a blod splat nearly every single bullet close range(and doing so repetedly, when you get killed a few times you'd catch on), real players don't follow things perfectly no matter how good). No one using an aimbot would make it so subtle that they just appear as a semi-descent player and that's pretty much all they could get away with. Aimbots still would lack a lot of human charecteristics(the sort of "oscillating" around a fast moving unpredictable target you often see when humans aim, having difficulty with awkward angles(above your head, and ankle biters), having to pick up and move the mouse every once in a while when a skulk is running around their legs).
The people doing most of the accusations are doing it with even less information, from their own POV.
| QUOTE |
Also, this may end up increasing accusations when people see their enemies extreamly good aim killing them in under a second. Good idea, but I think it will serve no purpose other than to increase accusations.
|
But when they see that their aim looks human, even though it's good, it's kind of hard to accuse someone of using an aimbot. This isn't CS, there isn't a lot of random recoil obscuring most of the human movement patterns, kills aren't somewhat random looking head shots.
| QUOTE |
This would also give away tactics, positions, and other information if the attacker came from a base area. |
Tactics are crude on public servers and the mode could be turned on and off by the server operator if it's a game that requires it. 10 seconds is over kill, you won't see hardly anything of tactical value in a few seconds besides the actuall kill.
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