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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
KungFuDiscoMonkey
Does anyone know of any issues with either CSG or BC messing up on -wadinclude. I've been trying to compile Altair after having completely redone my computer and it seems to refuse to include the wad file in the bsp. Any suggestions?
Hibame
On BC I had to use autodetect and wadinclude to get the wads in the map =/
NEO_Phyte
ummm, isnt the parameter to have the textures placed into the bsp -nowadtextures ?
KungFuDiscoMonkey
and I did that but for some reason it seems to be refusing to include the wad. I was using p15 and I swiched in p14 to see if that was it and it wasn't. I was going to try to find an old version of BC to see if that was the case but I doubt it would be since the batch file looks fine. I don't know. Give me a min and I'll post part of a log.
KungFuDiscoMonkey
CODE
-----  BEGIN  hlcsg -----
Command line: "C:\Program Files\Valve\Hammer Editor\tools\hlcsg.exe"-wadautodetect -hullfile "C:\Program Files\Valve\Steam\SteamApps\paultraylor@earthlink.net\half-life\nsp\nshulls.txt"-wadinclude "C:\Program Files\Valve\Hammer Editor\maps\Natural-Selection\ns_altair_6\Textures\ns_altair.wad"-chart -estimate -lightdata 8000 "C:\Program Files\Valve\Hammer Editor\maps\Natural-Selection\ns_altair_6\ns_altair_v6k"
Loading hull definitions from 'C:\Program Files\Valve\Steam\SteamApps\paultraylor@earthlink.net\half-life\nsp\nshulls.txt'
Entering C:\Program Files\Valve\Hammer Editor\maps\Natural-Selection\ns_altair_6\ns_altair_v6k.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [      on ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 8192000 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [ C:\Program Files\Valve\Steam\SteamApps\paultraylor@earthlink.net\half-life\nsp\nshulls.txt ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[C:\Program Files\Valve\Hammer Editor\maps\Natural-Selection\ns_altair_6\Textures\ns_altair.wad]

198 brushes (totalling 1095 sides) discarded from clipping hulls
CreateBrush:
(20.48 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(20.22 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              0/400            0/25600    ( 0.0%)
planes          25564/262144    511280/5242880  ( 9.8%)
vertexes            0/65535          0/786420   ( 0.0%)
nodes               0/32767          0/786408   ( 0.0%)
texinfos         5956/32767     238240/1310680  (18.2%)
faces               0/65535          0/1310700  ( 0.0%)
clipnodes           0/32767          0/262136   ( 0.0%)
leaves              0/8192           0/229376   ( 0.0%)
marksurfaces        0/65535          0/131070   ( 0.0%)
surfedges           0/512000         0/2048000  ( 0.0%)
edges               0/256000         0/1024000  ( 0.0%)
texdata          [variable]          0/4194304  ( 0.0%)
lightdata        [variable]          0/8192000  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]          0/524288   ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 749520 bytes ===

Using Wadfile: \program files\valve\steam\steamapps\paultraylor@earthlink.net\half-life\nsp\ns_eclipse.wad
- Contains 2 used textures, 1.92 percent of map (61 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\paultraylor@earthlink.net\half-life\nsp\ns2.wad
- Contains 39 used textures, 37.50 percent of map (296 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\paultraylor@earthlink.net\half-life\nsp\ns.wad
- Contains 26 used textures, 25.00 percent of map (578 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\paultraylor@earthlink.net\half-life\valve\halflife.wad
- Contains 14 used textures, 13.46 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\paultraylor@earthlink.net\half-life\valve\liquids.wad
- Contains 1 used texture, 0.96 percent of map (32 textures in wad)
Using Wadfile: \program files\valve\hammer editor\maps\natural-selection\ns_altair_6\textures\ns_altair.wad
- Contains 22 used textures, 21.15 percent of map (35 textures in wad)

added 8 additional animating textures.
Texture usage is at 3.05 mb (of 4.00 mb MAX)
43.50 seconds elapsed

-----   END   hlcsg -----
KungFuDiscoMonkey
See it appears to be including it but when I run NS it says it can't find ns_altair.wad
Kester
did the exact same thing with me, which messed up my co_outpost release

I havent found a way to fix it yet tho
brute_force
KFDM, try using just -wadinclude altair.wad
KungFuDiscoMonkey
Yeah that fixed it. Thanks brute.
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