m0nk3y
Aug 23 2004, 08:33 PM
HI i have been playing from 1.04 to now but i still dont know a few things. as an alien i always find marines always firing, and as a marine i always find them firing!
when is a good time to reload? and how do u spend your ammo?
waller
Aug 23 2004, 08:54 PM
Shoot to kill.
Don't let the skulk get away and if he does, reload right away, chances are he wont come back for a few seconds, or he'll run away completly to the hive to heal.
a_civilian
Aug 23 2004, 09:15 PM
Remember, you can always cancel a reload by switching to another weapon (and back).
Lito
Aug 23 2004, 10:08 PM
| QUOTE (a civilian @ Aug 23 2004, 04:15 PM) |
| Remember, you can always cancel a reload by switching to another weapon (and back). |
Thats the trick. You fire, and when whatever you're firing on is not in your line of sight, reload. If he comes back and you don't think you'll live long enough to finish the reload, or you think you can take him with whatever you had left before the reload, switch to any weapon and switch back to it, and it'll cancel the reload.
This is especially useful for weapons with very long reload times: HMG and grenade launcher; but pretty much useless for the shotgun.
m0nk3y
Aug 23 2004, 10:36 PM
ok, the place is in a 2nd hive, your in there with several teamates and a HMG, you run low on ammo, and a onos comes out, what do u do?
Lito
Aug 23 2004, 11:27 PM
Fire until you're out of ammo. The combined ammo from all your hmgs should be enough...
Cypher
Aug 23 2004, 11:47 PM
With several teammates, I think it could be better to reload first.
If you let them fire first without you firing, he'll die slower. By the time they start running out of ammo, the onos will be running, you'll be at full ammo, and you might be able to take him out while he's trying to get away...
j3st
Aug 24 2004, 12:58 AM
well it depends how much u have left in your hmg...and how many teamates u have with u.
if there are five hmgs shooting the onos (the onos won't know u r short on ammo), then any smart onos will run away anyway.
Sarisel
Aug 24 2004, 03:58 AM
| QUOTE (m0nk3y @ Aug 23 2004, 05:36 PM) |
| ok, the place is in a 2nd hive, your in there with several teamates and a HMG, you run low on ammo, and a onos comes out, what do u do? |
So, basically you have one HMG and several other meatbags (with lmgs?) with you. You are low on ammo.
Spread out as much as possible so that the Onos will have to cover more ground to kill you all and so he can't stomp you all at the same time. Then just shoot it until it dies. It takes anywhere between 3-5 clips to kill an Onos with LMGs if it is regenerating. So if you have more than 4 other team-mates, then go for the kill right away with whatever ammo you have left, then reload. Otherwise run your butt off while reloading and hope the Onos doesn't go after you.
Norml_E_High
Aug 24 2004, 05:46 AM
Thats why you just do what I do, and don't fire your HMG at all. Then when your other HA/LA teamates are getting raped by skulks/onos you open up and save the day. I'm surprised more comms dont instruct one or two marines to hold fire until others appear to be reloading.
Cheese
Aug 24 2004, 12:02 PM
| QUOTE |
Thats the trick. You fire, and when whatever you're firing on is not in your line of sight, reload. |
you have to be very careful if you do this against Fades...there are many Fades who blink in take a few hits, blink out and at the moment you reload the blink in again.
If I am alone i fall back some meters to reload. If i have to build something important and i get interrupted by a skulk (and manage to finish him off with about 30 bullets in my clip) i dont reload and try to build the thing first.
If I am in a group i fall back behind may Teammates to reload...chances are good that attacking Skulks will first go for them (and the have enough ammo left in their clips).
Arete
Aug 24 2004, 07:06 PM
The moral of this story is, learn what you feel is best and do it.
Everyone is going to give different responses. I personally do not reload right away if a skulk runs away. Where there is one, there are often times many. So read up, but really, really try your own thing.
Firing 10 bullets at a skulk and reloading after he runs could get you killed. All it takes is one to drop from the ceiling and attack. 2 bites, dead. That "switch back and forth between weapons" is not quick enough to stop 2 bites in a row.
As for advanced weapons, shotgun I reload almost everytime I have a break, you can usually begin firing soon enough if you get caught.
HMG I reload when Im out of ammo or if I am fighting advanced creatures such as Onos. Onos needs alot of fire, so if it runs, I reload. Fade, I reload when I hurt it bad enough to know it isnt coming back for a bit. Skulks, I reload when I have a chance, 10 bullets is enough for a skulk.
Grenade Launcher. You shouldnt be alone anyway, so reload when your teammates cover you.
Then again it really all is situational, I often times reload my LMG alot because the style of players Im playing against are more stalker than attack and I know I have time in between advances of skulks.
I think a bigger issue with weapons is people and their shooting methods. I see people hold down the trigger to kill skulks and use 50 bullets missing all over because they are moving the mouse to re-aim, but aren't over the skulk, and still firing.
Shoot, skulk dodges, re-aim, shoot. Don't hold the trigger down for any weapon. Same for shotgun, I find it much better to re-aim and fire, not hold the trigger and firing as much as possible. If 5 skulks charge, aim at the closest, really aim, boom, dead, next, dead, next dead. You can re-aim and if you're on target kill one skulk after another, but if you just start firing and holding that trigger, you're in for a hurtin.
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