Help - Search - Members - Calendar
Full Version: Please Code In The Use Of All Muzzle Flash Sprites
Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
Obst
Hi!
At the moment when you call a muzzleflash on a playermodel via
event 5001
event 5011
or
event 5021

It only calls "muzzleflash1.spr" to be displayed, while the different events should also differ in the sprite used (muzzleflash1.spr; muzzleflash2.spr; muzzleflash3.spr) , not only the attachment it is displayed on.

It would be really nice if this little feature was coded in to widen the possibilities for customizers/modellers.

Thank you.
Black_Mage
this may be i&s, but i think i just saw a good idea
That_Annoying_Kid
plenty of good ideas live in i & s, it's just a matter of getting enough attention for them.

I think this is a good idea
MarineAnimal
Are you saying there can be multiple flashes for each shot? Like, having 2 ontop of eachother for more detail?

<--nub
Zunni
Yeah, I'm not 100% sure what you mean, can you clarify?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.