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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization > Collaborations
fat_al
I'm looking for someone kind enough to compile this sprite for me. It's 64x64 (is that too big?) and I've been having trouble making it the way I wanted. I want the black to be additive/trans. and it's not working.

If you have to edit the image to get it working, then by all means do so.

You can e-mail me the sprite or post it here. The .bmp and .png is in the zip.
Any help is appreciated!

Thanks,
fat_al

EDIT: BTW, this is not from the game, I made it by scratch.
waller
No pix no clix.
waller
Hmmm, just to save joo time tounge.gif
fat_al
QUOTE (waller @ Aug 22 2004, 04:39 PM)
Hmmm, just to save joo time tounge.gif

Ah. Thx for the picture.
coris
Nice, the dot isnt centered though,
Verthandi
QUOTE (coris @ Aug 23 2004, 05:41 AM)
Nice, the dot isnt centered though,

I've fixed that as well.

The edited bitmap is included.

user posted image
fat_al
QUOTE (Verthandi @ Aug 23 2004, 12:05 AM)
QUOTE (coris @ Aug 23 2004, 05:41 AM)
Nice, the dot isnt centered though,

I've fixed that as well.

The edited bitmap is included.

user posted image

Nice! Thank you. skulk.gif
Drfuzzy
add the weapons txt plzzzz smile-fix.gif
Verthandi
For which weapons? All of them?
Daza4
I just tried it out ingame. The LMG is fine but the pistol is off.
Verthandi
How is it 'off'? I'm absolutely sure that the crosshair is positioned dead center.
Daza4
Well lets just say HERE is the dot
CODE
.
Now when fired. the decal and spark etc lands
CODE
<> .
The decal etc is the <>

EDIT: Actully I explained it wrong. The cricle thing around the dot, down in the bottom left corner the decal appears.
Verthandi
I wouldn't be surprised if the client-side prediction is slightly off. Either that, or the Pistol is naturally off-center.
ZeroByte
Shoot at the hive, not the wall. Bullet decals are not an accurate guage of where your bullets are hitting. Shoot a hive instead and see where the hive bleeds.
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