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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
Haze
After reading some points in Windelkron's post about changing the onos, I've decided to suggest some things for the fade, although they might be big changes... probably not as big as his, but meh.

My suggestion is to remove metabolize, replacing it with a whole new weapon more atmospheric than metabolize, and modify the blink. Most of this post works in conjunction with Windelkron's thread, so you should head over and read that first.

First I'll explain some changes to the blink I'm suggesting. Right now, the fade looks like a messenger sent from the heavens (AND hes ANGRY OM G !!1!). I'm suggesting some changes that will make the blink a lot more atmospheric than that. First off, while blinked, the fade is invisible, he can not be seen. Also, at the point of "blinking," the fade leaves that blue puff of smoke like he did in 1.04, many of you know what I'm talking about, and if you dont dont worry about it. Second of all, the fade would enter a sort of... simi no-clip mode. Once he presses (and holds) on the mouse button to engage the blink, he has to move foward with the arrow keys, he is not moved foward himself. This new mode would allow much easier control for newer players, and for advanced players it would allow them to get to much harder and more intresting places. All the while blinking the fade is still vaunerable.

Alright, now I'll explain the new weapon replacing metabolize that I'm suggesting here, we'll just call it "grab" for the time being, even though thats not a very .. inspiring name. This attack allows the Fade to latch onto one player, and drag the player along with himself. The player does not take damage while latched on, however, the fade takes damage in a set amount of time, and eventually the player in possession will escape the fade's grasp. While the Fade has a marine in his possession, he can still blink, and acid rocket, but he can not swipe. Also, having a marine slows the fade's movement speed considerably. Finally, the fade can drop the marine by engaging the grab attack, and the marine will be stunned for a moment, allowing the fade to kill him in one swift blow. Also, the grab attack uses three fourths of the energy bar, which regenerates very slowly while he has a marine in his possession. It uses another one half to drop the marine, and has a cooldown time of thirty seconds. This should make it so the fade can not continually drop and pick up marines, stunning the entire group for other aliens to kill them. Both these energy bar depletions when using the attack are able to be changed to different values to make it more balanced. These are just a suggestion.

Now imagine a game where a fade has both of these. He appears out of nowhere, and grasps onto a single marine in the squad heading towards the hive, and dissappears again, leaving an erie flash of blue smoke. All other players shoot their guns at the area where the fade used to be.. but they cant find him. Moments later, the marine body drops down into the middle of the group, and the marines look up to find the fade perched on an overhang just above the squad. He dissappears again, and the marine squad is shaking in their boots.

Thats now atmospheric the game should be when played, and it can be like that if these ideas are added. And, you can use the onos devour code for the grab attack.

Now for a marine counter to the new blink. Since it is undoubtably more powerful than before, they will have an upgrade which is much like phoemones.. (however you spell it). When the fade blinks, small yellow puffs are left behind of where it was during the blinking. Theese puffs are of course, delayed, so the marines cant just gun the fade down by aiming just a bit ahead of the puffs. The puffs would simply give the marines an idea of where the fade is heading to, and where to possibly shoot to hit him. This upgrade would be available at the observitory.

Now the hive order of weapons is..

Hive 0: Swipe
Hive 1: Blink
Hive 2: Grab
Hive 3: Acid Rocket



What do you think?
Ripur
In the BIG LIST thread the above changes where lsited and voted on by parts of the community. The changes to blink met mixed feelings, a majorty saying no. the Grab idea met unanimous dis-aproval.
God_Killer
Meta is just to cool, sorry.
m0nk3y
are you suggesting a more advance onos? with better speed and cloaking?
the onos is a run in, get a marine and runaway creature

we already have one sry.

but i like blinking idea! the invisible blink. that seems pretty good.
Hobojoe
**** atmosphere on online games thanks
illuminex
QUOTE
are you suggesting a more advance onos? with better speed and cloaking?
the onos is a run in, get a marine and runaway creature

we already have one sry.


Did you not read the beginning of the post? He said "check out this guy's thread, mine is based around his being implemented."

I dig the new blink, but the fade HP/AP would need to be dropped some to compensate. The grab idea is pretty interesting. Needs a number of practical kinks worked out.

Hobojoe, atmosphere is an important element of any game and is influenced by any number of parts of a game, including gameplay, level design, etc. Not that I would expect you to understand that, of course. tounge.gif
God_Killer
The only thing bad about fade is acid, its only good when marines exagerate turrets.
A fade shooting acid and running away is extremely not fun to play with, requires just about no skill...

but I really don't know what could be put instead
AlmightyNu
QUOTE (m0nk3y @ Aug 20 2004, 08:51 PM)
are you suggesting a more advance onos? with better speed and cloaking?
the onos is a run in, get a marine and runaway creature

we already have one sry.

GAH! I think this IS what should be done. Make the fade the run in and grab a marine creature. The ONOS IS A TANK, NOT A NINJA!

Sorry, this is one of my biggest peeves with the game.
crazyperson
onos isnt a tank, its more like a very large suv. tanks are virtually immune to any bullets except for those made for 4-8 inches of armor piercing. onos get pwned by 2 shotgunners with level 3 weapons if the onos doesnt do something fast.


anyway, fades need metabolize in the current state of ns_ maps because usually a fade will have carapace and metabolize early. on co_ maps though, having regen and carapace basically negates the metabolize/cara combo necessary for ns_. but whats the point of grabbing a marine and not being able to hurt it when a fade has swipe? especially with focus. fades are meant to be fast and deadly when used correctly, not drag marines around.

and other than the acid rocket the fade is fine, at least until the next patch comes out. anyone know an e.t.a. for the next patch?
Haze
Wee I made it into the future forum *coughbumpnudge*
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