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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
BulletHead
Ok, first let me say, I TRIED to check my tuitorials... however, of the 5 i have bookmarked, 2 are currently down (http://countermap.counter-strike.net/Tutorials/ and http://www.nssource.co.uk) are down, and the other 3 didn't have any info on this topic..

I forget how to make scrolling textures... like at Ore Scanner... in fact, it's the SAME texture I'm using too...

I just can't remember for the life of me how to do it..

Anyone willing to remind me?
Sorcerer
you use a func_conveyor for the speed and a texture beginning with "scroll" on it.
And that's it smile-fix.gif
you might need to set the "no push" and "no solid" flags for the effect you want.
BulletHead
Thanks, I knew it was a func_something... lol!
Depot
How would one add text to this func_conveyor entity?
In other words you would see various text scrolling...
Sorcerer
uhm.. make an image with the text on it, load it into wally, and name it scroll*
replace the * with a name. The important thing is, that the texturename starts with scroll. after that simply apply the texture on the func_conveyor.
Depot
QUOTE ([Sorcerer] @ Aug 30 2004, 02:58 PM)
uhm.. make an image with the text on it, load it into wally, and name it scroll*
replace the * with a name. The important thing is, that the texturename starts with scroll. after that simply apply the texture on the func_conveyor.

Not a big user of Wally. How do I convert a jpeg to a wad?
Sorcerer
open wally, hit the "new" button, type: halflife package (wad3) (wad)
switch to explorer, select your jpg (or more than one) and simply drag and drop it into wally.
it will create a new texture with the name of the jpg. then rightclick on the image in wally, rename it, save it, and you're done.
The jpg's dimensions must be dividable by 16.
Depot
Thank you Sorcerer, that was most helpful! wink-fix.gif
Depot
I was successful in creating the scrolling feature with func_conveyor. However, for some odd reason the compiler won't open my wad, "scrolljag.wad". It's dimensions are 208x96 and it's located in my nsp directory. Oh yeah, it's correctly listed in my WAD List too... confused-fix.gif
Depot
QUOTE
You will need to run "makewad.exe" in your Tools directory. This generates a list of the Wads that Hammer is using in "wad.txt", for HLFix. (Because the wad names aren't stored in the RMF files which HLFix exports from.)
If you ever change which wads you are using or remove some from the list, ensure that you run this program again to re-generate "wad.txt".

Although I did not run makewad.exe prior to compilation, I DID add the scrolljag.wad to the wad.txt manually.
Depot
Just did my final compile, and this wad problem STILL eludes me. HELP!
Sorcerer
I guess that's the error message when you load the map?

in that case doublecheck if your wad file is in the nsp folder.
Depot
Got everything working finally, BUT... I canNOT get the func_conveyor to scroll vertically, it insists on scrolling left to right.

Yes, I have tried setting the yaw compass to no avail, and even selected up.
brute_force
QUOTE (kwikloader @ Aug 31 2004, 08:47 PM)
Got everything working finally, BUT... I canNOT get the func_conveyor to scroll vertically, it insists on scrolling left to right.

Yes, I have tried setting the yaw compass to no avail, and even selected up.

Change the texture alignment. It will always scroll the same direction, you have to change texture alignment. (remember, if you want something to scroll down, rotate the texture and then save it as a scrolling texture)
Depot
What I wound up doing was rotating the wad 90 clockwise and saving it, then when I applied the texture I rotated it 90 counterclockwise. Don't know if that;s what you meant, but it worked. THANKS!
brute_force
QUOTE (kwikloader @ Aug 31 2004, 09:36 PM)
What I wound up doing was rotating the wad 90 clockwise and saving it, then when I applied the texture I rotated it 90 counterclockwise. Don't know if that;s what you meant, but it worked. THANKS!

That is what I meant tounge.gif
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