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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Frontiersmen Strategy
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waller
QUOTE (SpaceJesus @ Sep 1 2004, 12:01 PM)
parasite can't kill mines, I'm not sure whether spit can though ...
sidenote: stacking mines = not possible i tried it; if youre sure it is, screenies?

Parasite can kill marines, it takes 10 HP damage so it just takes a while.
Don't belive me try it out in a listenserver on a bot or somethin'
Razagal
He's talking about MINES not MARINES waller. tounge.gif
Spit can kill mines btw.
ZiGGY
why bother being discrete when you can just drop a couple of packs of mines on an empty res nozzle in pub games \o/
SpaceJesus
because:

1) that's silly and proves no purpose that I can ascertain.

2) pubs dont have that degree of teamwork, or of following orders

3) those mines are more likely to end up being dropped as the guy carrying them gets munched, in a pub.
SLizer
How is that spit working on mines does it need to be fired on the "legs" of mine or WTH? I havent got it......

For me at least it seems to be completely random (like armory healing to! do they share same logic tounge.gif )
Windelkron
it takes 5 pistol shots (100 damage) to kill a mine... that's 10 parasite shots. anyone care to try it out?
SlayerPL
Mines have 25 hp. so why it takes 5 shots? because u play in ff. and the mine is friendly smile-fix.gif one or 2 spits kill a mine. but usualy you have to spit from above.
Wolv
Parasite no longer damages buildings, so I doubt it can be used to blow up mines.
SpaceJesus
I just checked, you can't blow up mines with parasite.
SpaceJesus
I'm not sure about this, but I'm pretty sure that there are some irregularities in teh mine hitbox, so spitting at it from the side will rarely detonate it, whilst shooting it from above will hit the largest face of the hitbox and therefore be more likely to detonate it.

I have never experienced this problem myself and so this is the only explanation i can think of.
Bishop_X
just be caref ull about placing mines on unbluilt rt's, especially directly over the "vent", becuase that can detonate the mine...
Anonymous_Marine
tsa.gif The placement of mines around base makes sense but not in the sense of overkill. Some around the ip and comm chair, turrets, a little here, a little there, w/e still does not make your base impregnable. The best defense is one that doesn't let aliens into the base at all. Place mines around hives and such to wipe out skulks gorges and wounded lerks. If you're lucky you might get an injured fade. If your Jesus you might get an almost dead onos. tsa.gif
SpaceJesus
<--- To be fair, I *am* jesus biggrin-fix.gif

But those ideas would suck in NS, sorry.
It's a good principle, but having your marines that close to the hive, I would rather set up a PG and siege/sg rush than place a few mines to deter them.

The principle is sound, box in the aliens so you don't *need* to defend your base, however in reality things do not ever turn out the way you expect them to. Like it or not you *will* get skulks harassing your base, and no matter how many mines you drop they will find a way in.

The point is that when they do appear in your base, you wait for a marine to spawn, then jump out of the com chair at the same time and both start firing at the skulk(s).




The skulk then has 3 choices:

1) Continue trying to kill the structure it's biting (if it is biting one)

Advantages - If building is on low HP it could take out a critical building like an early adv. armory or arms lab.

Disadvantages - Ridiculously likely to get shot to hell.



2)Attack the marines

Advantages - If he's a very good skulk, or against very inept marines, he could take them both out, and possibly camp the IP(s) and/or kill a critical building

Disadvantages - He's also very likely to get the crap shot out of him as he tries to close to biting range (you put the IP's as far as physically possible away from the CC, right?).
He might get the guy who just spawned, but the com should be that distance again, away from the IP. If you cant shoot a lone, wounded skulk at that range you deserve to die.
Also, while the skulk is attempting to close the range to bite the marine, he's gonna have to be dodging mines, because you planted mines around the IP and other critical buildings (adv armory, arms lab) remember?


3) Run like hell

Advantages - Might avoid giving the marines some RFK.... *might*

Disadvantages - Is more likely to die than do anything remotely useful, at best he will escape wounded, have to return to the hive for healing and that will be almsot as bad as waiting in the spawn queue.





So, in effect, the economic use of mines in certain effective places (around IP, around adv armory/arms lab, a few between arms lab/adv armory and IP) can turn an otherwise idyllic place for a skulk to spawn camp, into a deadly killing ground where a skulk suddenly has to worry about 12 things (spawning marine, com, 10 mines) killing him.
All at once.


The point is not to make your base impregnable. Because that's playing defensively. If you com defensively you *will* lose. The single best way to defend your base is to make the skulks need to go elsewhere, be it a hive under attack, a series of RT's getting owned.

Soul_Rider
I am now a convert to the way of the mine. I salute you Space Jesus, and when you next comm i will be willing to lay down my mines for you!!!
Ozmosis
4 Packs of mines on 1 spot, lure the less intelligent ones onto them = dead onos
Gneralas
This was really helpful for me, i get a lot more mine kills now. thanks! biggrin-fix.gif This should be webbed i think... wink-fix.gif
CMaster
Is this page justfull of players I know? Anyway, I continue to advocate the use of mines throught the game - far, far better than turrets. Yech.
xtcmen
QUOTE
5) creative mine placement - think how fast skulks come bounding out of caged's Sewer hive...
right into this mine.

user posted image

Oh man, I put a mine right there. And i sat in the corner waiting and all of a sudden BOOM! WORKS GREAT!!! I ended up putting the rest of my mines there and got all 4 kills. Thanks a lot man!
Gneralas
Like i said, it's really helpful. STICKEY!
Zaggy
Sticky this!!!! please!
SpaceJesus
It's in the "Links to FAQ's" topic - which is stickied.

That's good enough for me.
CMaster
Yeah - if everything in that very useful list was sticyed, that would be the wholeof page 1.
SpaceJesus
although this thread *does* have more views than some of the stickied topics...
mr_skulk
lol what about mining vents
SaltzBad
QUOTE (Ozmosis? @ Oct 26 2004, 06:11 AM)
4 Packs of mines on 1 spot, lure the less intelligent ones onto them = dead onos

4 mines only do a total of 500 dmg (or 650 at level 3 weapons), leaving a 1 Hive Onos with a combined hitpoint total of 1400 or so.
SpaceJesus
QUOTE (SaltzBad @ Oct 29 2004, 03:16 PM)
QUOTE (Ozmosis? @ Oct 26 2004, 06:11 AM)
4 Packs of mines on 1 spot, lure the less intelligent ones onto them = dead onos

4 mines only do a total of 500 dmg (or 650 at level 3 weapons), leaving a 1 Hive Onos with a combined hitpoint total of 1400 or so.

Okay, look at that ^^^ , and then feel stupid.
Ozmosis
4 packs! 4x4! you numpty, what does that mean? GO ON! DO THE MATHEMATICS!
Gneralas
QUOTE
It's in the "Links to FAQ's" topic - which is stickied.

That's good enough for me.


Its not good enough for me though! I want this stickied in the Frontiersmen Strategy Thread!!! rawr. tsa.gif
Sovereign
Nice mine placements , well thought about. asrifle.gif
Cujo6
In CO I've found it very effective to place mines on switches biggrin-fix.gif

I've heard skulks run up, see it, and try and slowly sneak up to it and hit the button only to be chunked into a thousand pieces smile-fix.gif

Cheap but effective!
SaltzBad
QUOTE (Ozmosis? @ Oct 29 2004, 04:05 PM)
4 packs! 4x4! you numpty, what does that mean? GO ON! DO THE MATHEMATICS!

2000 damage from the mines - ironically enough, the actual Onos HP total is 1900 at 1 Hive without carapace - meaning he's still likely to survive if he gets a) 2 ticks of regen b) redemption or c) carapace. Or god forbid he has a second hive smile-fix.gif

Note : A single 15 res HMG deals 2500 damage. Intentional Onoskilling is definitely not one of the mines strengths, no matter how closely you stack them (not to mention insane weakness to BB or spit at that point).
BlueNovember
QUOTE (Cujo67 @ Nov 5 2004, 03:06 PM)
In CO I've found it very effective to place mines on switches biggrin-fix.gif

I've heard skulks run up, see it, and try and slowly sneak up to it and hit the button only to be chunked into a thousand pieces smile-fix.gif

Cheap but effective!

Unfortunately rendered useless as parasite switch fun is back in. (Which is a plus)

Good guide SJ, as I said when you posted it (or more acurately, WC posted it,) on our forums.
SpaceJesus
But he gave credits, so I don't mind.

And thanks smile-fix.gif
Crispy
QUOTE (SpaceJesus @ Aug 24 2004, 06:39 AM)
either "read the guide when he has written it"
or "read his guide when it has been written"

tounge.gif

Stamping down on the scum of the universe ....... bad grammar and the misuse of apostrophies.

There's no "either...or" in this case, P.C. Grammar.

There are many other examples such as:

When written, read his guide; once he's written it, read his guide; etc. ad nauseam...

---

Has anyone mention the tactic of crouching on IPs while spawn camping. I don't know the technicalities, but I think that it's some sort of sploit.

Also please gammar correct your screenshots (the mine ladder section is barely viewable).

Nice read though, I'll be making use of the stealth mines trickery tounge.gif
BlueNovember
Thread necromnacy! smile-fix.gif
But yes, it is a good guide, as has been said.
Trevelyan
Mine uses I've found:

- placing them offensively around alien res while you knife away. Not only does it smoke the skulk trying to bite you... but it makes killing the RT faster! Then when you build your own RT (with the same mines protecting you) there will (hopefully) be enough mines left around it to give it some sort of protection.

- Protect a marine building a phase... TF... whatever. If that building NEEDs to go up... give out a pack of mines to the marine who is going to build it.

- Fade hit and runs. Yes... when you shoot at the fade, most likely you WILL cause damage. Mines will suppliment your damage, sometimes killing the fade. I can't count the number of times I've escaped a situation as fade low on HP. Generally its good to slap down two mines where you think you'll be when the fade hits your group... and another two mines in seperate directions for when the fade tries to run. Costly? Yes... but so is losing the 3-5 shotguns/HMGs/GLs the group you have is carrying. The mines will force the fade away from you because of the extra healing it must do... giving vital time to weld (which takes a while as HAs)

- Obs guarding. With SC being more and more attractive each day... Obs placed in key locations will negate the alien's key advantage.

pudgy.gif
SLizer
And also you need to remember that with 4 mines you can be accessed to almost anywheer if you know how to place em properly.




SO small guide to makinf mine ladders



1. Ask commander to give you mines WITH reason, or you won`t get em.

2. Ask some to come with you while you "build"

3. Find the proper place and watch out for strange architecht, it really can ruine them.

4. Place the mine in about 90 degree to wall, or higher if you need to use it only once(other guy boosts you)

5. Try to put the mines as wide as possible if higher lifeforms want to take them down.

6. Inform commander that you have accomplished your mission and mayb ask pg to that really strange and hard reach place ^^


One place where this owns is the new daimos alien pg room. Just get 3 mines to help you and your friend to that way too good camp pipe and get sg and gl and gg.
Ballisto
Good stuff!

Random tip (didn't read the whole post): Sometimes you can place a mine on a box so that it's sideways and the majority of it is floating in the air.

......\
___.|.|
.....|/
.....|

Like this!

This means that the explode zone of the mine is much further in the air than that of a flat mine! It will kill skulks on the side of the box AND on top of it!
Depot
Good thread SpaceJesus, but the images need to be downsized to say, 800x600.
xtcmen
The mines you put of the different geometry levels dont work. The skulk just floats right over the mine. The one in sewer is my favorite. works everytime...
Heyman
favorite spot for mines:alien hive, right under spawnpoints. I love hearing the pubbers go, WTH!?
Vlad_Dracul
smile-fix.gif
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