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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
BrigadierWolf
This model was something I was working a while back. I have no more use for them so Im releasing them as replacement models...

*edit*My FTP seems down so Ill have to upload them later or tomorrow

SRT_Rabb
i love you
RhaAL
he should get a refund on those gloves, some of the fingers are missing
Fox_One
Whoa...cyber-TSA? wow.gif
CoolCookieCooks
still got all those skinmesh errors then? tounge.gif

if you need it hosted goto http://www.brywright.co.uk/downloads/files/

username: ns
password: uploads
DEATH_BRINGER
cool i saw this on your site but i didn't want to get all gready and beg for it
BrigadierWolf
yeah, there were still a bunch of problems with portions of the skin being stretched when I stopped working on it. But there was really no reason to continue work since, like I said, It was a failed project.
CoolCookieCooks
im sure the community will enjoy it

wow, a hive avatar hive5.gif
SinSpawn
Its nice, but it doesn't suit the Tsa Combatant theme, more of a tech guy in a hazard suit.
BrigadierWolf
My ftp seems to have come back up.
http://caltrop.no-ip.com/~timberwolf/NS/soldier.mdl

I unfortunately have to release this one "as is", Because I have neither the time nor the desire to work on it any longer.
There are numerous bugs with bone assignment, and some texture strecthing issues. If someone else feels like fixing them.. feel free.
CoolCookieCooks
ill fix this model up for you brig. I see a few errors here and there in hlmv where the torso isnt connected to the waist area, easily fixed. ill also fix up the skinmeshes.
rabbity
going paintballing? :D
BrigadierWolf
umm.. No, probably not anytime soon.
Jezpuh
I've always loved your work wolf biggrin-fix.gif
Dark_Soul
Great work as always Brig
CaptainPanaka
hm... should be some kind of special operations marine, no? (refering to the name Geist meaning "Ghost" in German)

Looking good, although I hope C³ fixes those erros, soon. smile-fix.gif

/edit: and it needs a jetpack wow.gif
CoolCookieCooks
most of the skinmesh errors are fixed, some are too hard to get proper. All the model errors are also fixed. Ill try and hack on a jp soon.
Mr_JeburtO
interesting model.

to bad we dont see more player models around here

*random hive emotion for j00 hive5.gif *
Clashen
Finished or not, i'd hit it.
Btw Cookie if you're gonna fix the mesh and stuff could you put the goggles on a seperate mesh so you can use chrome on it?
Drake1
=O~~~





Green 1 all the way !
hive5.gif
Nottingham
Nice one. as good as always.
Nuub
I just have to see every topic made by Brig, and now i (again) understand why. GJ
SRT_Rabb
QUOTE
SinSpawn Posted: Aug 17 2004, 03:15 AM   

Its nice, but it doesn't suit the Tsa Combatant theme, more of a tech guy in a hazard suit. 


Well what do youi expect that half life was? I can just imagine the geist saying this now "Man, Gordon freeman is teh secks I wanna be Just like him" tounge.gif lol
CoolCookieCooks
dang, i get illegal bone error messages, can anyone help meh
Owen1
hmm... not sure if i like this one. it seems a bit sort of chemical suity, not the kind of thing you want to be wearing for bughunts, none the less, the model's good, even if it doesn't suit my needs... good job i guess
SRT_Rabb
god owen i love your sig
BrigadierWolf
It was never intended to be a direct combat type of player. more of an Indirect "What the hell just happened" kind of unit.
It was not a "chemical" suit, but rather a Cloaking Suit. Hence all the circuitry.
TheTitan
They look awesome, I especially like how you can see the eyes from behind the goggles

Good job
Owen1
QUOTE (BrigadierWolf @ Aug 17 2004, 06:19 PM)
It was never intended to be a direct combat type of player. more of an Indirect "What the hell just happened" kind of unit.
It was not a "chemical" suit, but rather a Cloaking Suit. Hence all the circuitry.

ah... now i getcha, still not keen on those knees tho, they're skinned on, maybe a modelled kneepad might have been better, but what do i know, i cant even model myself so i'm being hypocritical
DragonMech
Those are some nice sounds you made for these guys - I might have to replace a sound or three when I get my new laptop tomorrow!
Shazbot
QUOTE
Ideas we already know about (use search):

Flamethrower - we know you want one. Flayra is working on it.

Ways for marines to get health without commander

Hand grenades

Skulks climbing on webs

Aliens structures doing damage on contact/proximity (OCs and hives respectfully)

A big bomb (nuke, etc)

Night-Vision Goggles (or other alternate Marine view-modes)

Female player models

Turret limits, either by area or per tfac

Additional Commanders / Sergeants

Stealth Suits

Welding stuff to turn the lights / machinery / what have you on: This is already possible and depends on the mappers.

Lerk perching (sticking to ceilings).



If they ever make stealth suits, this will be my replacement model smile-fix.gif
BrigadierWolf
Actually the kneepads are modelled in, Theyre just part of the Legs rather than being seperate.
CoolCookieCooks
on meh model fix i enlarged the kneepads
Evil_Ice
ya sure I could help out cooks, what seems the be the exact error msg you're getting on the compilation?
CoolCookieCooks
go on irc and we speak there :o

#nsarmslab?
darkflame_666
The link no longer goes to the model confused-fix.gif
Mr_Shoe
This was meant to be the stealth guy. It was going to be another class, called the geist, just like theres commanders, jetpackers, HAs, and regular infrantry guys.
Xilentshadow
KICK ****!
yarrr...
CaptainPanaka
QUOTE (CoolCookieCooks @ Aug 17 2004, 10:47 PM)
go on irc and we speak there :o

#nsarmslab?

Any progress on it Cookie? Or did you abandone the whole thing...? confused-fix.gif
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