Asal_The_Unforgiving
Jul 26 2005, 04:31 PM
| QUOTE (JmmsbndZeroZeroSeven @ Jul 26 2005, 12:24 AM) |
| Trust me. Leadership in the chair needs to come first. |
I won't go ahead and just 'trust you'. Because I disagree. And I've played enough to think I know about it. I've played under comms who couldn't lead worth horse dung, and who still were very, very good comms. How did they do it? They had help from the marines. A game isn't three teams, the comm, the marines, and the aliens. The comm doesn't have to fight the marines. The comm and the marines work together, which means that the marines make up for the comm's faults. If he doesn't lead, the marines find a way to follow those orders despite. Sometimes a field comm will crop up to handle the load. It doesn't matter. Good comms aren't just one thing, in any case.
Jmmsbnd007
Jul 26 2005, 05:26 PM
| QUOTE (Asal The Unforgiving @ Jul 26 2005, 11:31 AM) |
| QUOTE (JmmsbndZeroZeroSeven @ Jul 26 2005, 12:24 AM) | | Trust me. Leadership in the chair needs to come first. |
I won't go ahead and just 'trust you'. Because I disagree. And I've played enough to think I know about it. I've played under comms who couldn't lead worth horse dung, and who still were very, very good comms. How did they do it? They had help from the marines. A game isn't three teams, the comm, the marines, and the aliens. The comm doesn't have to fight the marines. The comm and the marines work together, which means that the marines make up for the comm's faults. If he doesn't lead, the marines find a way to follow those orders despite. Sometimes a field comm will crop up to handle the load. It doesn't matter. Good comms aren't just one thing, in any case.
|
It's pointless even arguing this subject.
stallioN
Jul 26 2005, 11:15 PM
| QUOTE (WhiteRabbit @ Aug 18 2004, 03:42 AM) |
| Good comm has mic AND doesnt turn it OFF , keeps it ON at all times |
Yes, that makes sense, so your marines can never hear incoming skulks because in-game voice communication is so crappy.
"FDSLJKDFOIJCHADASODASJDOSADAOSHF OHAY GUYS GET TO DOUHFSODFDSJDSFJ DOUBLE DFJODSIFJDSFHSDFLSDFSDIFJSODISJDFODSIFJSODMCOAIWJOPAWJDPOAWIJPODAWJAOWDJAWODIJAWOPJDWAPOIJDAWOIDPAWODIJAWOIJAWOJIWAIOPJDWAOPIJDPWAOJDOAWDJAOIJAWDPAJ"
Niteowl
Jul 29 2005, 12:25 AM
Given a choice between a comm with great leadership and average strats and a comm with average leadership and great strats, I think, in a pub, I'd have to go with the great leadership.
Leadership means getting the rines to do what you want, and wanting you and the team to do well. That can make up for many shortcomings in the less than perfect plan. Leadership is also key for morale, which plays more of a role than we'd like to admit.
TOmekki
Jul 29 2005, 02:14 AM
a good comm knows how to control his marines, and doesnt let them or the aliens control himself
he also has a strategy and is capable of changing it on spot
last but not least, meds & ammo MUST come fast. if they dont, marines die, and you lose time. and time is everything in this fine game
if i comm (i only comm pubs) i use text, and i only use the following lines:
get rt's
take mines through pg
go to vent/cargo/cc/double
stay with the sieges
Newerest
Jul 29 2005, 04:07 AM
A good comm will know what the aliens are doing, (chamber order) and he can adapt. (IE they go sensory first, rushing armor 1 and two obs's)
Akalamanaia
Aug 6 2005, 07:26 PM
For me only thing that matters is that he/she tries he's/her best, thats a good comm for me.
SLizer
Dec 11 2006, 11:52 AM
Was a fun read after a year

anyway You guys agree that some things have changed quite a lot?
Lofung
Dec 11 2006, 11:55 AM
QUOTE(SLizer @ Dec 11 2006, 07:52 PM) [snapback]1586981[/snapback]
Was a fun read after a year

anyway You guys agree that some things have changed quite a lot?
like?
a good comm before would drop me a shotgun now a good comm drops me a hmg?
SLizer
Dec 11 2006, 12:06 PM
Yeah, something like that. And I would say good comm has pretty good grasp of the new maps already, e.g. knows where to set up siege and is currently searching for the optimal siege-spots etcetc
enigma
Dec 12 2006, 07:25 AM
R.I.P. KEVIN "pj0fsky" TRAN
Qomwak
Dec 12 2006, 07:32 AM
In pubs it leadership, in competetive play its experience and strats.
TOmekki
Dec 28 2006, 04:20 PM
i hear peach is a pretty good comm
vms
Dec 31 2006, 12:55 AM
Basically if the comm isnt peach he is bad, sad but true

you get so picky after a while.
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