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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Frontiersmen Strategy
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j3st
i'm not sure if everyone here just likes playing ns_ maps and thinking co_ maps are for newbies..but when there's a server with limited amount of ppl then i think co maps are fun.

anyway in co_maps what order do u upgrade as marines?

this is my usual order:

1) weapons 1
2) shotgun
3) resupply
4) armor 1
5) armor 2
6) jetpack
7) weapons 2
8) weapons 3
w_F_Tevinhead
Damage 1
Shotgun
Armour 1
Resupply
Armour 2
Jetpack
Damage 2
Damage 3

It might change if the cc needs a weld, or if skulks are raping at start, sometimes i get mines for a laugh..
keep_it_Gangsta
lvl 2 - damage 1
lvl 3 - shotgun
lvl 4 - armour 1
lvl 5 - armour 2
lvl 6 - save
lvl 7 - Heavy armour (occasionally JP but Im usually a HA man)
lvl 8 - welder
lvl 9 - hmg
lvl 10 - damage 2

(the last 3 I sometimes mix around depending on if there are many other HA yet or if the cc doesnt need welding etc)
Pithlit
Mines
MT
Armor 1
Weapon 1
Shottie
Armor 2
-
JP
Resupply

Mines first ist the freaking best upgrade in the whole game.
You get free kills on mass (against an equally good team, so you die sometimes) since skulks donīt expect mines and are killd much by them.
They even bring down fleeing lerks or fades.

If the enemys are muchwors then you (so you are killed seldom then do resupply first and Weapon 2 in the end!

But usually mines as first upgrade ist he best thing you can do!
Kardoffel
1) Resupply (in small games Motion Tracking)
2) Armor1
3) Damaga 1
4) Damage 2
5) Damage 3
6) Shotty
7) Armor 2
8) ---------
9) Jetpack / Heavy Armor (depends on the situation how many JPs and HAs are there)

If there are early Fades I pick the Shotgun as 4 nad then Dmg2 etc....
NukeAJS
I'm shocked that no one here get armor 1 first ...

1 - Armor 1
2 - Resupply
3 - Damage 1
4 - Shotty
5 - HMG
6 - Armor 2
7 - *SAVE*
8 - Heavy
9 - Damage 2


That's my HA with a big gun that does a lot of damage. Sometimes I don't get Resupply since as a HA with a HMG it's not terribly useful and instead I end up with HA, a HMG, Armor3, weapon3. That's just a winning combo in my game. Obviously you could switch out the HA with a JP if that's your bag o' chips but if the other team has a decent fade (or even gorges with webs) than JPers have a hard time.
Mintman
Since they made focus two points you don't need armour 1 first like you used to.

2. Weapons 1
3. Shotgun
4. Armour 1
5. Resupply
6. Armour 2
7. Save
8. JP or HA (map dependant)
9. Weapons 2
10. Weapons 3

With the usual "If CC needs welding" alterations. But if I'm having a good day I'll use this with a JP and have the hive down quick sharp.
chrizor
1. Motion Tracking
2. Weapons 1
3. Shotgun
4. Resuply
5. Weapon 2
6. Amor 1
7. Weapon3
8. Amor2
9. Amor3 or Welder
waller
I'm really suprised that you don't take Resupply first up :O

Level 2 - Resupply
Level 3 - Dmg 1
Level 4 - Shotty
Level 5 - Dmg 2
Level 6 - Dmg 3
Level 7 - Armour 1
Level 8 - Armour 2
Level 9 - *SAVE*
Level 10 - JP/HA
NukeAJS
QUOTE (Mintman @ Jul 31 2004, 07:20 AM)
Since they made focus two points you don't need armour 1 first like you used to.

Armor 1 still takes one focus bite to kill you. Armor 1 takes three non-focus bites to kill you. I'm like 99% positive of that.
Special_K
QUOTE (NukeAJS @ Jul 31 2004, 02:42 PM)
Armor 1 still takes one focus bite to kill you. Armor 1 takes three non-focus bites to kill you. I'm like 99% positive of that.

I hope you're joking about 99%. A skulk will kill a marine with armor 1 in 3 bites. With focus, it takes 2 bites.
How come no one uses catpacks sad.gif
Eclipse
I tend to pick real ridiculous setups to keep combat fresh

1-Motion
2-Wep 1
3-Shotty
4-Armor 1
5-Resupply
6-Catpack
7-Wep 2
8-Wep 3
9-Armor 2

Or something like that

Or I'll get grenades and mines and catpacks, all kinds of silly stupid things, and catpacks are nice with the shotty, the extra move is nice, and theres always, or almost always, a few people who stay skulk so you can still get that insta shotty kill to activate the cat, at which point your pretty much on crack. Its fun tounge.gif


Zefram
2 resupply
3 motion tracking (marine vs. marine maps)
4 armor 1
5 weapons 1
6 shotty
7 HMG
8 CATPACK
9 weapons 2
10 weapon 3


but in the end... it really depends on situations... sometimes mines come in handy... welder...
VampMaster
QUOTE (Special K @ Jul 31 2004, 07:11 PM)
QUOTE (NukeAJS @ Jul 31 2004, 02:42 PM)
Armor 1 still takes one focus bite to kill you.  Armor 1 takes three non-focus bites to kill you.  I'm like 99% positive of that.

I hope you're joking about 99%. A skulk will kill a marine with armor 1 in 3 bites. With focus, it takes 2 bites.
How come no one uses catpacks sad.gif

That is correct.

I don't really have a build, I usually will take mines first, but I will adapt to the needs of the team (if a lot of cloakers, ill take Scan etc. etc. etc.)
keep_it_Gangsta
mad.gif

So many people not getting welders... nubs

no wonder marines lose more often in combat.

Church
I think marines should start out with welders in combat. That'll encourage newbies to weld each other.
BukakkeSake
I always get the hand grenade first =)


I just learned how to do that whole upgrade thing so Im experimenting with it =).
degamer106
...

don't hump the armory in combat and move the F*** outta base

1) resupply
2) armor 1
3) weapons 1
4) shotgun
5) weapons 2
6) weapons 3
7) armor 2
8) save
9) jp
Jdub
I've been playing 3.01a for a couple days now (played a lot of 2.0 before losing cable). I've been doing mostly combat, and only noticed one person that got the grenade upgrade. Personally, I'd get a mine and drop it next to the cc (in certain maps) or drop it on the ground and try to lure a skulk into it.

The first game I played, everyone got mines as a first upgrade and dropped them all over the spawn. The aliens couldn't reach the cc or armory without hitting a mine. We made it to their hive and leveled up alot faster than them, and ended up winning easily.

I think it's better if the entire team gets mines as a first upgrade. But that's just a n00b's opinion.

Oh yeah, and this is my first post. Yay.
NukeAJS
QUOTE (VampMaster @ Aug 1 2004, 01:02 AM)
QUOTE (Special K @ Jul 31 2004, 07:11 PM)
QUOTE (NukeAJS @ Jul 31 2004, 02:42 PM)
Armor 1 still takes one focus bite to kill you.  Armor 1 takes three non-focus bites to kill you.  I'm like 99% positive of that.

I hope you're joking about 99%. A skulk will kill a marine with armor 1 in 3 bites. With focus, it takes 2 bites.
How come no one uses catpacks sad.gif


That is correct.

That makes my point of getting armor 1 first even better.
mirrodin
1. Weapons 1
2. Shotty ^_^
3. Armour 1
4. Resupply
5. Weapons 2
6. Armour 2
7. Save this point
8. Jetpack
9. GL or Weapons 3
10. Weapons 3 or GL

It works pretty well. I sometimes switch the shotty for armour 1, depends on how bad the skulks are pwning me. I'm getting pretty good at early shotty close combat against skulkies and lorks, I've been coming out on top of this kinda match up alot (without armour 1). Then teh pudgy.gif healsprays me and I die. >.<
Buggy
Everyone should get hand grenades first in co_.

Period.
j3st
QUOTE (mirrodin @ Aug 7 2004, 02:47 AM)
1. Weapons 1
2. Shotty ^_^
3. Armour 1
4. Resupply
5. Weapons 2
6. Armour 2
7. Save this point
8. Jetpack
9. GL or Weapons 3
10. Weapons 3 or GL

It works pretty well. I sometimes switch the shotty for armour 1, depends on how bad the skulks are pwning me. I'm getting pretty good at early shotty close combat against skulkies and lorks, I've been coming out on top of this kinda match up alot (without armour 1). Then teh pudgy.gif healsprays me and I die. >.<

wow how come u get 10 upgrades...j00 h4x0r!!!!!1111111

QUOTE (Buggy @ Aug 7 2004, 06:11 AM)
Everyone should get hand grenades first in co_.

Period.

no.
Electric_Gerbil
Generally what I get depends on the situation, but it'll follow a pattern similar to:
1. Weapons 1
2. Armour 1
3. Shotgun (depends on how many others already have it, though)
4. Armour 2
5. Welder
6. -->
7. HA (or occasionally JP)
8. HMG
9. Weapons 2
Ice9
Damage 1
Shotgun
Armor 1
Armor 2
JP/HA
Resupply
Welder
Armor 3
Damage 2/HMG

If the CC is under Heavy Attack (and nobody else has a welder), I would get a welder on my next point.
Buggy
QUOTE (j3st @ Aug 7 2004, 06:46 AM)
QUOTE (mirrodin @ Aug 7 2004, 02:47 AM)
1. Weapons 1
2. Shotty ^_^
3. Armour 1
4. Resupply
5. Weapons 2
6. Armour 2
7. Save this point
8. Jetpack
9. GL or Weapons 3
10. Weapons 3 or GL

It works pretty well. I sometimes switch the shotty for armour 1, depends on how bad the skulks are pwning me. I'm getting pretty good at early shotty close combat against skulkies and lorks, I've been coming out on top of this kinda match up alot (without armour 1). Then teh pudgy.gif healsprays me and I die. >.<

wow how come u get 10 upgrades...j00 h4x0r!!!!!1111111

QUOTE (Buggy @ Aug 7 2004, 06:11 AM)
Everyone should get hand grenades first in co_.

Period.

no.

?!?!?

YES?!

It's _THE_ best upgrade, hands down.
AvengerX
to tell you the truth I don't have an order I go with. theres too many things that can happen to change what would be a good idea into a bad one

I will say this tho. getting mines can be a good idea. they can be a safety net to kill off aliens when your dead to help fight spawn camping. with the new spawn system you need to be carefull about everyone dieing at the same time

hand grenades can be fun stuff , most people say they suck but they can be fun stuff
degamer106
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHhhhhhhhhh

1) damage 1
2) shotgun
3) hmg
4) armor 1
5) resupply
6) catalyst
7) armor 2
8) save
9) jp
im_lost
If all of the marines get mines for their first upgrade (and place them in marine spawn), then aliens should be camping right outside, not rushing in. Unfortunately, most people don't understand how to play aliens very well, and they will rush into the mines, giving lots of xp.
SLizer
Ill jus tfound out that lvl3 lmg wiht mt is very nice.

My teching is 100% bound to my teams playing

I have none special....
Lump
resuply always 1st
weps 1
weps 2
rest is random biggrin.gif
Nuub
Usually depending on the map/mood, but if i just want to **ck around, then this.

1. wep 1
2. sg
3. welder
4. wep 2
5. arm 1
6. hmg
7. wep 3
8. arm 2
9. mt/resupply

Sometimes, especially in small games, that MT goes first.
Diablo_fx
QUOTE (keep it *G*angsta @ Aug 1 2004, 12:32 PM)
mad.gif

So many people not getting welders... nubs

no wonder marines lose more often in combat.

true


Well i get

2- resuply
3-weap1
4-shotgun
5-armor1
6-armor2
-
8-JP or HA
welder or weap2
weap2 or weap3
waller
Since i've read this topic i've changed my order of up, so i'll post my new one.

Level 2 - Mines
Level 3 - Damage 1
Level 4 - Shotgun
Level 5 - Armour 1
Level 6 - Armour 2
Level 7 - Resupply
Level 8 - *-Save-*
Level 9 - JP/HA
Level 10 - Damage 2

nerd.gif nerd.gif nerd.gif
mirrodin
I put down 10 upgrades didn't I? Hmm well I play on a server that lets you have more than 10 levels, it's more fun than regular combat!!!
xKrazYx
Depends on the map, if its a *fall map i'll get resupply first.

Damage
Shotgun
(Resupply)
(HMG or GL depending on map and situation)
Armor 1
Armor 2
Jetpack
MT
Weld

If over lvl 10
Weapon 2
Weapon 3
Hand Nade
weggy
2) Armor 1
3) Armor 2
4) Save
5) JP
6) Resupply
7) Weapons 1
8) SG

Now heres where things change a lot. If our chair is getting hammered, ill usually pick up a welder. If there are a lot of Skulks about, its mines. Or if I feel the need for a HMG/GL, i'll get that. But if I feel like im going to be doing a lot of Hive killing, ill stick with the shottie

9) Weapons 2
10) Weapons 3

The server I play on goes up to 12, so after those...

11) Armor 3
12) Mine, Welder, better gun, etc.
waller
Why do you need a JP that fast? if anything JP should be last, i would never give my good ol' shotgun up for a level 5 jp, because by the time you're level 5 so will aliens, and that means early game fades.

Level 0 lmg < any level fade.
AlmightyNu
I choose my upgrades to stick with what Im best at.

So,
2: Motion Tracking (even more essential in small games)
3: Dmg 1
4: Shotty
5: Dmg 2
6: Resupply
7: Dmg 3
8: Armor 1
9: Armor 2
10: Armor 3

Depending on the map and the aliens, I may sacrifice an armor later on to get scan or a welder when i need it.

Now, i know this looks like a stupid build, as armor comes late, and so you can live even less against skulk bites, etc. But... theoretically with a shotty and MT, you can kill things before they hit you, (specially a lvl 3 shotty). If anything gets close enough to hit you, it is also close enough for you to deal massive damage to it. Plus, I love those people who rush fade (lvl 4) and i take them down in 2-3 shots before they can even hit me once.
Cheese
*checking the Frontiersman strategy Forum for "Combat Upgrades"*

weeeeeeeeeeeeee 999 Hits....
Fox_One
2) Resupply
3) Wep 1
4) Shotty
5) Wep 2
6) Wep 3
7) Arm 1
8) Welder
9) Arm 2
10) HA or JP (depends what I'm in the mood for tounge.gif)
waller
QUOTE (Fox One @ Aug 15 2004, 02:18 PM)
2) Resupply
3) Wep 1
4) Shotty
5) Wep 2
6) Wep 3
7) Arm 1
8) Welder
9) Arm 2
10) HA or JP (depends what I'm in the mood for tounge.gif)

You can't go jp or ha, they cost two points matey.
BlueNovember
Pithlit's config is probably most effective IMO. I think it's insane to risk being focused by not taking armour 1 soon. And MT is too much of an advantage to say "no" to.

  • MT over an extra damage level anyday. I need to find the skulk before I need to worry about killing it quickly.
  • HMG lvl 1 > Shottie lvl 2, esp in end game. (Reverse is true if you can't aim, or use a sense lower than 5...)
  • JP or HA are essential unless you are Onos hunting with lvl3 HMG.
  • Resuply and welders work in groups. Welders are overpowered in the hands of 2 marines with resuply and jetpacks.
  • Lmg lvl 3 will be your downfall when Mr Fade comes.
  • Hand grenades... Hmm. Not really tried.
  • The problem with Catpacks is you need to actually *kill* something before it is activated.
  • MT > All. (Just let's re-iterate that.)

HTH.

Finally, when it's available, take the "teamwork" upgrade. ::Shock:: it works.
Once_Only
armor 1
weapon 1
shotgun
hmg
armor 2
HA
weapon 2
weapon 3
and then a choice of MT, welder, or mine dependign on the situation.

If I get up to 5 kills without dying I usually get weapon 1, shotgun then armor 1, then the HMG and the rest as above.

I find if you're facign decent players armor 1 will be most useful, since it will help you stay alive long enough to get xp for weapons
jammno
1) Weapon 1
2) Shotgun
3) Heavy Machine Gun
4) Weapon 2
5) Weapon 3
6)Catalyst
7)Armor 1
8) Armor 2
9) Mine

Catalysts allow you to be evasive, so HA or JP isn't needed.

rnn
2) Weapon 1
3) Shotgun
4) Resupply
5) Armor 1
6) Weapon 2
7) Armor 2
8) Save
9) Jetpack
10) Welder/Hmg/Weapon 3
Nether
imo to be the most effective killing machine the original posters lineup is best.

Damage 1
Shotgun
Resupply
Armor 1
Armor 2
Jetpack
Damage 2
Damage 3

u can swap in the hmg for lvl 2 only damage but even though i consider it far better than the shotgun the reload just takes the ****.
WhiteRabbit
2 Mines
3 Armor1
4 Scan
5 welder\dmg1
6 SG
7 Armor2
8 *SAVE*
9 JP

I play on Extra LVLs server so i dont care about 10lvl limit much....
OrganoX
All depends on the opposite team.
Sizer
Resupply
Weapon 1
Shotty
Armor 1
Armor 2
Save
Jetpack
Weapon 2
Weapon 3
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