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Maus
A goodly morrow, one and all. Here be something I was initially concocting for ut2k4 but figured the polycount would probably end up low enough for a HL mod. If I finish and skin this chappie somebody else will have to do the animating if they are willing.

~1300polys so far, likely to climb towards 2000-2500 as details are added, then sink back down to around 1700 during optimisation.

Perdition
Woah! What the hell am I looking at here? I like the general shape of the weapon, but im a bit confused about it.

Is that a gigantic banana clip you've got going on there, or is it a bullpup style rifle? I hope it's got a giant banana clip...that'd make it soo cool.
DragonMech
Interesting. Got concept art?
Chrono
welcome back maus marine.gif
i like it but low detail when you get the details on it post new render smile.gif
Maus
It's a bullpup. That "banana clip thing" is my trademark pointless sticky-out bit.

No concept art - I designed as I went along, though it's inspired in equal parts by an old ut2k3 player model concept (she was holding a gun) and the Halo AR.
Liku
Once you're out of Ammo, you could use that clip as a boomerang! Awesome work.
Drfuzzy
Hmm maus you know any good tutorials that could show me some ut2k4 modeling? I know half-life, just wanted to try another game for once :|
MrSocks
sooo.. the magazine is at the back of the gun, and that giant curvy thingy is just a handle?
Shazbot
QUOTE (MrSocks @ Jul 29 2004, 07:56 PM)
sooo.. the magazine is at the back of the gun, and that giant curvy thingy is just a handle?

Although maus said it was a pointless signature... it looks more like a giant hand guard or something smile.gif
frostymoose
QUOTE (DR_FUZZY @ Jul 29 2004, 05:42 PM)
Hmm maus you know any good tutorials that could show me some ut2k4 modeling? I know half-life, just wanted to try another game for once :|

a model is a model is a model...

about this gun, I can't figure out how it's so many polys.
Drfuzzy
QUOTE (frostymoose @ Jul 29 2004, 08:23 PM)
QUOTE (DR_FUZZY @ Jul 29 2004, 05:42 PM)
Hmm maus you know any good tutorials that could show me some ut2k4 modeling? I know half-life, just wanted to try another game for once :|

a model is a model is a model...

about this gun, I can't figure out how it's so many polys.

no **** shirlock tounge.gif, theres diffrent factors involved, like how skins are handled, how it animates (bones/nobones) if it requires diffrent ref files, lots of things can be diffrent.
funbags
omg welcome back maus
Kitki
Looks cool, but that "banana" seems a tad long to me
Delarosa
very glad you got around to doing this on maus... been waiting to either see the concept again, or to have someone model it...
Maus
QUOTE (frostymoose @ Jul 30 2004, 02:23 AM)
about this gun, I can't figure out how it's so many polys.

It's been almost a year since I did anything low-poly, so I'm somewhat out of practice. As I said, there is optimisation to come, which would knock it down a bunch. The clip and "banana thing" alone come up to 500 polys at the mo.

@ kitki - then you're going to hate the final version, as it'll be even longer ^^ - it's going to loop round to the base of the handle.

Oh well, nobody ever appreciates true genius - I remember everyone being all "wth" with the shield on the Project X lmg tounge.gif
Bijiy
Interesting design, nice model. Good luck with it.
TheUdderOne
Ya, but ne chance of a better render? It looks like sum1 flashbanged a few yards away.
cortex
looks a bit too square for my liking but nice job good luck with it anyways biggrin.gif
BigBull
wow its Maus.
Looks original.

Just like your restower i still love tounge.gif
OrganoX
QUOTE (Liku @ Jul 30 2004, 01:41 AM)
Once you're out of Ammo, you could use that clip as a boomerang! Awesome work.

haha! biggrin.gif
*laugh*
Sixsixone
Thats a very nice model! I love the render, I think that model will turn out great.
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