Celiz
Jul 28 2004, 02:09 AM
hey, i use to play lerk way back when they actually had spikes, now they brought bite back and it just is ew...i was wondering if there is anyway , or a chance it can happen one day, if lerks could have spike/bite @ slot 1, or take bite away and add spikes back....bite makes lerks too offensive and they are spose to be more passive, team supporting alien , spikes help them be more supportive by not gettin up close and still killing ppl
i dont care if u ppl think spikes suck, they rule
Sandstorm
Jul 28 2004, 02:17 AM
Lerkspike - This places spikes in Slot 1, if the server has it running and enabled.
Celiz
Jul 28 2004, 02:21 AM
yah i've played at servers with that, but i'd like it back for real, for scrims and stuff
NolSinkler
Jul 28 2004, 02:30 AM
Just DL ns 2.0 for steam.
Grahf
Jul 28 2004, 02:33 AM
| QUOTE (NolSinkler @ Jul 27 2004, 09:30 PM) |
| Just DL ns 2.0 for steam. |
No...
ApolloGX
Jul 28 2004, 03:24 AM
spikes were taken out because you shouldnt be able to shoot down tfs with them
lerks are meant for support anyway, theres no reason you should be sitting there spiking a marine in the first place
Verthandi
Jul 28 2004, 03:33 AM
They don't really serve the 'support' role with bite, either. They're kind of like the lesser Fade right now.
ApolloGX
Jul 28 2004, 03:54 AM
so lets take out bite AND spikes accoring to you
Cypher
Jul 28 2004, 04:09 AM
die ns!
Thardin
Jul 28 2004, 04:11 AM
Problem with lerk is.
-Far to expensive for it's health. (Its a weaker flying gorge that harasses you, usually from a vent)
-To use your main weapon you have to slowly fly at the marine and hopefully dodge without celerity then you have a pitch battle, two marines you're dead without running away.
I have learned that celerity is more energy effective, you don't need more then two spore clouds out at any time if you're going in for a bite, bite and run, spore them to weaken them for two bites, re-spore as you fly around a corner and they should be vitally wounded or near death.
Also, lerks can't kill anything with bite without risking death or if the comm doesn't med the marines when you spore.
No kills and a support role is a gorge without the ability to make things, I've become pretty skilled with lerking and see why people didn't like being it, I play Combat because its to difficult to be a lerk in NS and be worth the res you put in lerk, unless theres a vent in marine spawn dieing to have a sporer.
The lerk is powerful with celerity, which it usually doesn't have in the beginning, at hive 2 this is where the lerk shines, but, hive 1 the lerk is merely okay and is just a harasser in a vent or always in the next room from the marine group.
Its basically the underdog supporter that people don't appreciate until umbra.
Verthandi
Jul 28 2004, 04:33 AM
| QUOTE (ApolloGX @ Jul 28 2004, 11:54 AM) |
| so lets take out bite AND spikes accoring to you |
Alas, life is not this simple.
Church
Jul 28 2004, 05:30 AM
I've played with lerk spikes mod, and they are way overpowered. 2 of them can stop an entire HA train if they are near a hive.
Celiz
Jul 28 2004, 06:59 AM
bc, spikes are gods answers to kill ha rushers, and they are just so gg
j3st
Jul 28 2004, 08:41 AM
hmm i started playing ns quite a while after it came out and have no idea what spikes are and do..
someone kindly explain plz?
XCan
Jul 28 2004, 08:55 AM
| QUOTE (j3st @ Jul 28 2004, 08:41 AM) |
hmm i started playing ns quite a while after it came out and have no idea what spikes are and do..
someone kindly explain plz? |
Hitscan weapon doing minimal damage during normal circumstances. IMO lerks need something that don't render them utterly useless after the HA-train arrives. Attacking an HA is like a suicide run for a lerk atm as bite is the only thing that can harm them.
TOmekki
Jul 28 2004, 10:23 AM
you arent meant to stop a ha train with a lerk.
if youre a lerk then spam umbra for the onos and fades.
if you dont have 2 hives and they are on the top of their tech tree... well, chances are you will lose. no lerk is gonna make a difference there.
Drfuzzy
Jul 28 2004, 11:15 AM
Idea: Instead of lerk being a flying skulk let it be a flying gorge, it can build and whatnot, still has spores and umbra, but the rest is gorge weapons. But you cant build while flying.
Celiz
Jul 28 2004, 10:04 PM
build while flying, flying around the base dropping oc's roflstix, it'd be like a freaking ww2 bomber
Unholymaker
Jul 29 2004, 02:06 AM
just make spikes do half damage to structures and walla the lerk spike killing structures is solved
spikes should do like 25 dam max...
Church
Jul 29 2004, 03:08 AM
Umm right now spikes with the plugin do 20 damage a pop, and the rate of fire is about 4 per second. It is horrendously overpowered. A hitscan weapon that has NO cone of fire (even the pistol isn't 100% accurate), infinite range, and does as much damage as an HMG does per hit, and can take down a marine with no armor in slightly longer than a second from who knows how far away, and can take down level3 HA using spikes only in half a minute by itself is ridiculous.
2 Lerks and one Onos completely stopped our heavy train trying to kill Refinery hive, and the Lerks did most of the damage.
Hobojoe
Jul 29 2004, 03:33 AM
bite ?=? spores > spikes
so yeah, i dunno if bite is better then spores or vice versa but they both are better then spikes
stingavandal
Jul 29 2004, 04:23 AM
spore > spike due to its area affect but with the exception mentioned that spores cannot damage heavies or buildings from a distance as spikes can
i personally think spikes should stay removed
Ripur
Jul 29 2004, 04:25 AM
when the hell did spike become the all powerfull uber weapon? wasn't it changed from v2 becuase people were bitching that the lerk couldn't do **** in a fight? I know that having bite, spike, spore, and umbra is very powerfull but knocking one of those outs makes the lerk fairly balanced.
XCan
Jul 29 2004, 09:47 AM
| QUOTE (TOmekki @ Jul 28 2004, 10:23 AM) |
you arent meant to stop a ha train with a lerk.
if youre a lerk then spam umbra for the onos and fades.
if you dont have 2 hives and they are on the top of their tech tree... well, chances are you will lose. no lerk is gonna make a difference there. |
Well duh.. Lerks are support units I knew that. However it's just still sad that they don't have any effective attacks vs HA-trains. Honestly what would most people prefer, killing something or sitting 1km away because they die so easily and shoot some yellow goo that doesn't bring any fun at all?
I agree that there are people out there who find supporting the team to be fun, but most don't, hence the res-**** going high life form.
DC_Darkling
Jul 29 2004, 10:26 AM
I say lerk from 1.04 was owning.
From weapons point of view then.
Jared101
Jul 30 2004, 06:50 AM
| QUOTE (XCan @ Jul 28 2004, 03:55 AM) |
| QUOTE (j3st @ Jul 28 2004, 08:41 AM) | hmm i started playing ns quite a while after it came out and have no idea what spikes are and do..
someone kindly explain plz? |
Hitscan weapon doing minimal damage during normal circumstances. IMO lerks need something that don't render them utterly useless after the HA-train arrives. Attacking an HA is like a suicide run for a lerk atm as bite is the only thing that can harm them.
|
umbra feet,fly in,dance a jig at there feet while biting,haul **** towards ceiling+exit at same time,then fly down and farther away
rock the half **** pancake
caw caw
Jared101
Jul 30 2004, 06:53 AM
haha,i posted before reading the whole thread
this is for alien strats kindof...not for you to whine cause you havent tried to learn how to lerk
theres general chat for that
or think up some crazy idea including spikes and put it in the idea^suggestion forum
OOOO OOO IDEA
make fade half the size,give it spikes that shoot with the shotgun pattern,theres spikes back wooo woooo
-----
let lerks keep there teeth for christs sake
caw caw
tuemmykids
Aug 1 2004, 04:29 PM
Lerk with Bile Bomb would be funny.
Ripur
Aug 1 2004, 05:01 PM
yea i already mentioned that. The thread is over in I&S
| QUOTE (XCan @ Jul 29 2004, 04:47 AM) |
| QUOTE (TOmekki @ Jul 28 2004, 10:23 AM) | you arent meant to stop a ha train with a lerk.
if youre a lerk then spam umbra for the onos and fades.
if you dont have 2 hives and they are on the top of their tech tree... well, chances are you will lose. no lerk is gonna make a difference there. |
Well duh.. Lerks are support units I knew that. However it's just still sad that they don't have any effective attacks vs HA-trains. Honestly what would most people prefer, killing something or sitting 1km away because they die so easily and shoot some yellow goo that doesn't bring any fun at all?
I agree that there are people out there who find supporting the team to be fun, but most don't, hence the res-**** going high life form.
|
Cry. This isn't like other games. I'm sure there are people who don't enjoy running around behind the scenes building hives and chambers, but the team would be f***ed without gorges. And higher lifeforms are quite often f***ed against lvl3 weps without umbra support. Also considering a good lerk is capable of stopping 3 marines by himself with regen and celerity, I think the lerk is powerful enough without the added ability to snipe marines from vents.
TheGlow
Aug 1 2004, 11:04 PM
All I know is back in 1.4 or whichever it was, i played solely lerk and NEVER used spikes, unless taking out a tf, and even then, I much preferred to fly in like a crazyman and bite it.
When umbra was emitted around you and stopped like 5/6 or 4/5 of the bullets.
Once I went lerk, id easily go 30/0. Fly in, umbra, chomp chomp.
Now the fly physics are weird, umbra is weird. *sigh*
And gas at my cup of tea.
Back to skulk/fade
Buggy
Aug 1 2004, 11:45 PM
| QUOTE (DR_FUZZY @ Jul 28 2004, 06:15 AM) |
| Idea: Instead of lerk being a flying skulk let it be a flying gorge, it can build and whatnot, still has spores and umbra, but the rest is gorge weapons. But you cant build while flying. |
Congratulations, you just made it onto my very first ns.org forums signature ever!
| QUOTE (TheGlow @ Aug 1 2004, 06:04 PM) |
Now the fly physics are weird, umbra is weird. *sigh* |
......
yes, because flying in the direction you are looking at is so much harder to use than that weird momentum-controlled air-jumping we used to have. and a support-focused umbra is "weird"?
TheGlow
Aug 2 2004, 09:39 PM
Well, Im not used to having to aim umbra, so thats more time I have to spend looking elsewhere, like the floor.
No dive bombing looking down and spamming spacebar to keep afloat.
Just weird. I feel totally helpless as a lerk now. Compared to being demi-god back in the day. Just akward. I feel more comfortable as a skulk now, and I was never very good with Fades.
DC_Darkling
Aug 2 2004, 10:06 PM
learn and adapt or face extinction. Its a pure natural selection babeh.
TheAdj
Aug 2 2004, 11:11 PM
It amazes me how people still manage to post things that are totally unbalanced or make no sense whatsoever, especially regarding the lerk. First understand NS is both a first person shooter and a real time strategy game combined, a hybrid. As such examine the RTS portion. Lerks are the equivalent of a spellcaster. Think about all the spellcasters you've seen in RTS games. The most powerful spellcasters had not only spells, but a normal attack of some time. Not only does a lerk have a moderately powerful melee attack, it can damage enemies with an area affect spell that erodes both armor and health, but with an additional tech upgrade it can prevent 1/2 of the bullets inside an area of effect from landing. THAT is powerful. It can also evade bulletfire on it's own without a spell in the form of flying. This has tradeoffs in typical RTS fashion. One is the lower health/armor of the lerk, which is due to it's spellcasting ability (spellcasters are either physically weak/incapable of defending themselves or expensive, or some combination of both) and the fact that it can only cast so many spells in a time period (adrenaline limitation). Learn to accept limitations placed on units due to their abilities and stop whining about it. Now for the first persion shooter portion of the post. Bite is incredibly powerful compared to spikes. Ask the poor souls that regular the lunixmonster how nasty a lerk can be. I terrorize that server as a lerk on a near daily basis, and it's because of two things: bite and the flight model. Instead of complaining about how bite sux and the new model is sucky compared to the old one, learn to use it effectively. A lerk in the right hands is an early game harasser, a midgame terror, and an endgame finisher. Less crying, more adapting.
GhostBomber
Aug 3 2004, 12:30 AM
I don't understand why people are agreeing that spores can only be used for harrassment from a vent. That's totally wrong. In some games, when the marines have a phasegate/TF outpost near a hive, it's the lerk that makes the difference. Spores not only damage marines that're building, but especially in pubs, some marines will actually leave the area instead of building, simply because they're losing so much health. The comm has to medspam just to keep his marines in one place (using a ton of res), and the marines are all armor-less.
Yeah, spores sure do suck.
degamer106
Aug 5 2004, 07:01 PM
YAH bring back the spikes plz. Teh lerk is meant for support and only needs to chill in a vent or somewhere and spore//umbra//primal scream//shoot from a distance. Not to become a flying skulk..
j3st
Aug 6 2004, 05:07 AM
yep spikes are fun (i just used spikes for the first time in a spike-enabed server)
they are surprisingly accurate and takes a surprisingly small amount of adrenaline
maybe more energy needed for each spike should be introduced to balance.
but the flying skulk idea is a nono IMO.. lerks die super fast when close especially to a shottie..even 1v1
degamer106
Aug 9 2004, 05:56 PM
but it is a flying skulk..with spores and umbra...
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