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DiCola
Status: Final Release


Update (21.12.2006):

URL updates, my old webhost went down during NS forums downtime.

Description:

"Oasis" is an underground facility under the burning surface of the desert planet called "Dafrik".
Its main task is to supply water and food to people who work in the mines digging phosphorus and other minerals which are then processed in Oasis and used as a power supply.
Phosphorus is being melted and mixed with other matters and the result is a chemical which is reflecting beautiful, pure green light.



IPB Image



Current number of runtime entities: 189 (fewer than 200 recommended)
Highest amount of w_polys I've noticed: ~600 (fewer than 700 recommended)


Background story:

(Any similarities to actual products or locations are merely coincidental.)

Once upon the time in the Ariadne Arm was a chocolate bar company called "Choconova".
One of the company's factories was in an area which got infected of Kharaa, but production went on because the evil money-grubbing bosses of the company refused to pause the production line and clean up the bacteria.

Chocolate bars were transferred to Oasis among weekly food supplies. When the personnel in Oasis tasted them and noticed they taste somehow spoiled, they dumped all chocolate bars to sewers.

Water pipes clogged up with chocolate and after being long enough in that warm nutritious sewage, Kharaa woke from its dormant state, started to spread and conquer the facility.

Oasis was soon evacuated and TSA was alarmed.
Choconova company was sued and it went bankrupt after paying an insane amount of compensation to Oasis.

Currently TSA is battling to clean up the facility from Kharaa.


Download latest ns_oasis.zip


Enjoy!
A1win
Yayy, finally! We've been waiting for this! tounge.gif
KungFuDiscoMonkey
The screens look really good. I'm downloading it now and will post more when it's finished.
DiCola
Oh, I almost forgot.

This map is introducing a new way to destroy a hive: Fumigation/Gassing!

With two marines and a welder, you can go to the control room which is nearby Fumigation Hive, weld the other button, and after that, by pressing both of the buttons at the same time (this is where you need 2 marines), start the fumigation process which takes about 94% of the hive's health. (if none DC:s nearby)

After that you can finish it off with a few shotgun shots or an lmg clip or two.
NetBent
QUOTE (DiCola @ Jul 27 2004, 04:38 PM)
Oh, I almost forgot.

This map is introducing a new way to destroy a hive: Fumigation/Gassing!

With two marines and a welder, you can go to the control room which is nearby Fumigation Hive, weld the other button, and after that, by pressing both of the buttons at the same time (this is where you need 2 marines), start the fumigation process which takes about 94% of the hive's health. (if none DC:s nearby)

After that you can finish it off with a few shotgun shots or an lmg clip or two.

Way cool.
Rue
Just had a wee fly about the map for a while here are my thoughts.

Good:
The map is wide and open with enough space for all the aliens and Jp'ers
There is plenty of good places to hide on it
The hives rooms are well made, there not to marine friendly
Nice lighting

Bad:
I think adding one or two more RT's, even a double res room would be good
The map is huge, and because of that I dont think that public players will warm to the map that much.
Having the gas-the-hive buttons are a great new idea but I think that any team that starts with that hive can expect a Jp rush.

Good job DiCola smile.gif
Nazul
overbright , get a little less light in there , skulks want shadow smile.gif , mess room looks like crap tounge.gif ( im comparing to euhmm, zazy's ? )
DiCola
QUOTE (Nazul @ Jul 28 2004, 01:17 AM)
overbright , get a little less light in there , skulks want shadow smile.gif , mess room looks like crap tounge.gif ( im comparing to euhmm, zazy's ? )

Currently I'm getting flames of ns_oasis being too easy for skulks (too much curves) so I see no reason for making it more easier for them. tounge.gif

"Mess room"? I'm not familiar with that name, can you be more specific?
Chrono
i think he means mess hall or cafeteria
Coblet
Screenshots look pretty damn good. Nice work smile.gif
Hibame
MY BRAIN IS LOST IN ALL THE PATH WAYS

But it looks nice ^^
TOmekki
i love huge maps <3 seriously. good job, will dload in the morning (4 am :x)
James1
This is one heck of a map!
Good job!!! biggrin.gif
Kouji_San
Awesome map you have there, its big (somthing I like about maps) and looks good. I'm not to sure about the destroyable hive and its affect on the aliens gameplay, but its a very nice idea.
Due to its size and all the hallways its kind of confusing to know where you're supposed to go next, but that'll change once people play the map more biggrin.gif

-Kouji San
NzNexus
o ye whats this? suddenly i see a great map! great map. biggrin.gif
BobTheJanitor
Looks very nice. The only thing that might help is a way to differentiate areas from one another. It all sort of blends together with the same theme for everything. There are some areas that are just jaw droppingly nice though, like the res node above the circular pit with the blue glow pulsating in it... very sexy. biggrin.gif

Although having a way to hurt the hive outside of guns or siege cannons is a bad idea. The map will never be treated seriously if it has that in it, I'm afraid.
statusq
This map looks absolutely stunning! Very creative use of textures and brilliant architecture! Now if I only could play this on some server.

Ps. The Hive Fumigation -thingy could be abused if commander would press the another button (he still can do that, right?). And I hope that control room isn't easy to reach by marines.

Pps. Did I mention this is a great map smile.gif
raz0r
Looks good, and i like the fumigation hive idea.
Keep up the good work
Olmy
QUOTE (Rue @ Jul 27 2004, 10:12 PM)
Just had a wee fly about the map for a while here are my thoughts.

Good:
The map is wide and open with enough space for all the aliens and Jp'ers
There is plenty of good places to hide on it
The hives rooms are well made, there not to marine friendly
Nice lighting

Bad:
I think adding one or two more RT's, even a double res room would be good
The map is huge, and because of that I dont think that public players will warm to the map that much.
Having the gas-the-hive buttons are a great new idea but I think that any team that starts with that hive can expect a Jp rush.

Good job DiCola  smile.gif

The map already has 11 nodes, which is quite alot.

/me downloads now
Bry
wow looks very nice!
I have added a mirror to it here:
http://www.brywright.co.uk/downloads/files...le=ns_oasis.zip
A1win
QUOTE (statusq @ Jul 28 2004, 01:39 AM)
Ps. The Hive Fumigation -thingy could be abused if commander would press the another button (he still can do that, right?). And I hope that control room isn't easy to reach by marines.

It's been tested, and it can't be abused by the commander. Only way to find out whether the gass hive is too unbalanced, is to play the map several times and test it tounge.gif
Sorcerer
Hmmm okay, what's the reason, that there are some really nice, ns_ maps are released during the last weeks?
Can't you spread that over the year? tounge.gif
Anyway. It's a large map, that's for sure, and it's not easy, because of the many corridors, corners etc. But is that bad? - No I like it. Even though it will take some time to learn it, it looks like a nice map. The amount of 11 rt's is somthing which I usually would not like for an ns_ map, but in comparison to the size and complexity I think that it evens out in the end.
The overall lighting is nice, it seems that every light has its light source and the choice of different colors make up a interesting atmosphere, although some parts of the map might be a bit too bright. Maybe the atmosphere could need a little improvement by some steam comming out of pipes, or water drips. But alltogether the sound and lighting aswell as the texture choice and some nice effects (e.g. blue rings in the rt shaft) give a good ambient feeling in that map.
How the gassing of the hive will affect the balancing is something I'm not sure about yet, since it probably would require several rounds of playtesting. But personally I thing it's a nice idea, and when it works out in the end.. sweet smile.gif
I can't say anything about the gameplay yet, but I really want to see how it get's played. Anyone knows a server where it is running at?
But so far, from the mapping view of it, it looks pretty nice.
Good job smile.gif
TOmekki
ok first of all, very nice map there. potential for official status (if flayra likes it)

now.

- water tanks hive: break some of the tanks and flood parts of the floor

- fumigation hive: i say ditch the gassing idea, instead make the room a siege room ns_lost style. also make entering the siege room harder, add a vent there so aliens have a chance, and promote sieging from there by making the usual siege spots outside the hive harder to use.

- more vents are needed. since its a huge map and thus likely marine biased, a proper vent system will help the aliens greatly.

- some corridors are massive and a deathtrap for skulks. vents will also help balancing this problem. also making some rooms very alien friendly, much like PPP, is recommendable. also add some choke points outside the hives, like the east entrance to waste handling hive. sorry if you already did that, didnt look into that very well :x

- overall spicing up. you said you have 200 entities? if i remember right the official limit is around 250. but i thank you for the low r_speeds, my fps stays at at least 20 most of the time.

looking forward to the next beta smile.gif
Helldigran
I hope all admins will add this map to mapcycle... gr8 job !
Cloist
DiCola played this map last night with my clan and some friends and i had the best and funniest game in a long time.

The map is sexy, complex layout as well and alot of work has gone into this map.
Thank you very much

All server admins get this on your servers, there arnt enough servers running this awesome map.

tsa.gif tsa.gif tsa.gif
Quaunaut
Well, the map looks nice, but one thing I've gotta say is- SHOW IT OFF!!! This map seems to be your "eh" kind of thing, its not really something that makes you want to go play it(kind of like ns_lost, or ns_nancy- really depressing).
Olmy
QUOTE (Quaunaut @ Jul 28 2004, 07:29 PM)
Well, the map looks nice, but one thing I've gotta say is- SHOW IT OFF!!! This map seems to be your "eh" kind of thing, its not really something that makes you want to go play it(kind of like ns_lost, or ns_nancy- really depressing).

'eh' kind of thing??
Kouji_San
QUOTE (Olmy @ Jul 28 2004, 09:06 PM)
QUOTE (Quaunaut @ Jul 28 2004, 07:29 PM)
Well, the map looks nice, but one thing I've gotta say is- SHOW IT OFF!!! This map seems to be your "eh" kind of thing, its not really something that makes you want to go play it(kind of like ns_lost, or ns_nancy- really depressing).

'eh' kind of thing??

I think he ment its big and complex and that being DiCola's 'kind of thing' to play...
Or at least thats what I could make of it tounge.gif . Me personally, I like big and complex maps...
HAMBone
Map looks awesome. I'd consider dropping the fumigation idea - its a very cool idea but I think it would be detrimental to the popularity of your map and your chances of going official.
A1win
I thought once it could be made so that if aliens start from the fumigation hive, the fumigation won't be able to be used in a specific amount of time, like 10 minutes or so. user posted image
DiCola
Well, let's see what I should do for the next version...

1. Remove some unneeded curves and routes.
2. Add more vents.
3. Tweak lightning a bit. (More dark spots and less bright in some areas.)
4. Change a couple of textures. (F.E. pitnode's floor textures)
5. Ready Room needs some tweaking.
6. Fumigation needs some tweaking. (I'm not dropping it yet.)

If someone can make a textured model of "Choconova" chocolate bar for me, I'll add a few of them to the map. wink.gif

I guess it'll take some time before I manage to make these changes and release the new version...
Invader_Scoot
The map looks really good. I like the bunkbeds in the ready room! biggrin-fix.gif I'll probably add the map to NSArmslab.com's Classic Server later today.
DiCola
New version is out! Check the first page of this thread or download straight from here.
tankefugl
Beautiful map. Good job there. I like how you did the vents.
BobTheJanitor
Still just as beautiful as it was, and still just as unplayable. Needing to weld a button for a few seconds in an easily campable room and then press two buttons at once in order to take a hive down to 9% health isn't something that happens in serious maps. PLEASE turn that room into simply a siege room. Otherwise this becomes the only nice looking 'funmap'.

Edit: And by the way, once it is welded, even vindictive alien players can press the buttons. One gorge can do it with a well timed spit shot.
Mido
I'll put it up on the X-Fall server smile-fix.gif
Drake1
Cool

Nice and big
Windelkron
wow, amazing
I really like the story.
Invader_Scoot
I seriously love this map. It's really cool. But I have noticed that it does need a few more resource locations. I played some big games on the old version of this map on NSArmslab, and it was really fun.

Another thing, most marines have no idea that you can "fumigate" the fumigation hive. It's a cool idea, but it's almost never used.
DiCola
Okay, I'll remove the whole fumigation thing and probably redo the hive too.
Kali
Map added @ NS Pexgames
BigD
pit node for the win!

So big... good work!
eXo
Awesome map, but to big for me sad-fix.gif
BobTheJanitor
QUOTE (DiCola @ Sep 19 2004, 08:35 AM)
Okay, I'll remove the whole fumigation thing and probably redo the hive too.

HOORAY! biggrin-fix.gif
Bijiy
Yay.
DiCola
Final version is out! Check the first page of this thread or download straight from here.

I'm getting sick of this map, no more updates for you tounge.gif
carioca
biggrin-fix.gif still needing the chocola candy bar texture?
radforChrist
Map looks nice, haven't had time to PT it. Although it is BIG. Anyone played the latest version to inform how it's balanced?
Invader_Scoot
Every now and then the NSArmslab classic server plays it, if you see an admin online ask them to vote for it.

NSArmslab.com Classic NS 3.0b5
67.19.204.37:27015
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