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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
Drfuzzy
I was thinking of maybe coding in some sub skins for ammo counters on weapons. Now weapons would not REQUIRE the subskin, as you can cut out the black hands on the v web via .qc file, but a modeler could code it into the .qc with

$texturegroup ammocounter
{
{ "50.bmp" }
{ "49.bmp" }
and so on

Or it could be the way firearms uses, which uses 30 sub-models, but those disappear when a idle animation is played i think.

Just had to post this, sick of the -- 50 0 counters lol
schkorpio
yeah why not smile.gif i always liked those things
Shazbot
It would be great if the counters worked on those guns such as the pulse rifle or was it the pulse rifle... can't remember. Also, I have to say, schkorpio you have a great list of suggestions in your signature. I'd love if those were implemented.
Drfuzzy
QUOTE (Shazbot @ Jul 27 2004, 02:10 AM)
It would be great if the counters worked on those guns such as the pulse rifle or was it the pulse rifle... can't remember. Also, I have to say, schkorpio you have a great list of suggestions in your signature. I'd love if those were implemented.

gg aliens overpowered? D:

A few are good though. But the invisable fade? no
Jimmeh
As per your sig DR_FUZZY...

"Yes."
Drfuzzy
Well, back on topic tounge.gif
NEO_Phyte
its only useful for custom models, but..


YES
Strykar
YES
Priest
just to be different; AYE! tounge.gif
SinSpawn
made me think of the pulse rifle.

but anyway yea.

oftenly the lmg does block the ammo counter for me anyway :|
Daza4
Its a good idea and should be added.
ReBoot
Why is it only good for custom models? I think, the current weapon models have a place for a counter. And if not, I'll make one smile.gif
Well, the important thing for this suggestion is a code that make the skin change, well...
Cartman2b1
I think the weapons for marine are good enough as they are now.
NEO_Phyte
QUOTE (Cartman2b^ @ Jul 29 2004, 08:35 AM)
I think the weapons for marine are good enough as they are now.

...im confused.

you DONT want a secksy ammo counter on your weapon models???


(im only asking because the main post says NOTHING about acual weapon changes, just for the option of making a working ammocounter)
Drfuzzy
QUOTE (NEO_Phyte @ Jul 29 2004, 11:37 AM)
QUOTE (Cartman2b^ @ Jul 29 2004, 08:35 AM)
I think the weapons for marine are good enough as they are now.

...im confused.

you DONT want a secksy ammo counter on your weapon models???


(im only asking because the main post says NOTHING about acual weapon changes, just for the option of making a working ammocounter)

He means if this is put in the code, he wants all the standard models to have ammo counters put in with them. I'd say no cause people would **** like mad. You could just take a few minuites and make the defaults have counters by adding 2 polys and the numbered skins.
weggy
*sheds a tear*

I would love ammo counters on my weapons. Yes indeed.
davidcmc
it would be great to have an ammo counter on the weapon
any weapon like this coming out?
Drfuzzy
QUOTE (davidcmc @ Jul 29 2004, 08:59 PM)
it would be great to have an ammo counter on the weapon
any weapon like this coming out?

It cant, thats why its in the ideas forum, we need the code. *smacks forhead* shesh tounge.gif
weggy
The code is Up Up Down Down Left Right Left Right A B Start

Now get crackin'!
DragonMech
I say YES FOR AMMO-COUNTERS!
BulletHead
Well...

Couldn't you just make a texture overlay (like the t-fac and res node's electrified texture) that fits over a small block on the gun. Then, as you shoot,t he number on your ammo counter on screen would be displayed via a one of 251 number textures (aka, 0-250)


Would prolly take a nice bit o coding... but would be easier than having 251 different models of the ammo counter (that's assuming that all the ammo counters look alike 0o')
ReBoot
Don't we already talk about this? A set of textures to change while you shoot?
RobB
Hehe... yeah. "yes" LOL. you freaky FREAK.

As for the overlay like the resnodes - this isn't impractical, because the nodes have a shieldshader or what it is named. its the same like in classic for some things. I know i have seen it somewhere in classic/opfor, but I don't remember. Also, I think they copyed it from the glow plugin.

If this goes finaly in, we could remove the ammo counter on the lower right...
(or at least make it an option for that ppl who want that)

mhhh... that would be nice.
I'm for it.

PS~ FREAK.
Clashen
AYE!
Sid
I agree 100%.

This would add a lot of Atmosphere to the game.
MarineAnimal
Speaking of ammo counters, does anyone know how to make the HUD less transparent? Because sometimes I REALLY have a hard time seeing my health as an alien when it's bright or I am cloaked.

PS: NS2
Fox_One
Ammo counters ftw! I love this idea! hive5.gif
Xilentshadow
YES!
ReBoot
About HUD transparency... I think, the transparency is determined by the sprite itself, namely the color tone. So decompile it, adjust the color tone (make it darker blue) and recompile the sprites using the proper mode.
Xilentshadow
yarrr! (meaning yes)
Delarosa
the default LMG has an ammo counter ALREADY ON IT... it's jut not detailed enough/shows what it's got on it...

RobB
i thought that there is a windows logo...
(would make clear why i still have the weaponbug of not being able to chose another weapon besides primary)
Drfuzzy
Not meaning to bump, but since this was added to ideas for future ideas, if it gets added will there be a small tutorial or .qc file to show us how this will be working?

(sry, just couldent get it out of my mind for awhile :x)
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