changed around a few things, look, what i got now

---
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\BugOfen\SteamApps\lordmaldazzar@lycos.de\half-life"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\RENDER~1\hlcsg.exe
** Parameters: "d:\sicherung d\ns_pons_b3\ns_pons_b2"
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\RENDER~1\hlcsg.exe "d:\sicherung d\ns_pons_b3\ns_pons_b2"
Entering d:\sicherung d\ns_pons_b3\ns_pons_b2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
14 brushes (totalling 82 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (92.97 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (18.69 seconds)
Using Wadfile: \sicherung d\hl zeugs\halflife.wad
- Contains 22 used textures, 19.82 percent of map (3116 textures in wad)
Using Wadfile: \games\bugofen\steamapps\lordmaldazzar@lycos.de\half-life\nsp\ns.wad
- Contains 30 used textures, 27.03 percent of map (578 textures in wad)
Using Wadfile: \games\bugofen\steamapps\lordmaldazzar@lycos.de\half-life\nsp\ns2.wad
- Contains 59 used textures, 53.15 percent of map (296 textures in wad)
added 2 additional animating textures.
Texture usage is at 3.96 mb (of 4.00 mb MAX)
112.73 seconds elapsed [1m 52s]
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\RENDER~1\hlbsp.exe
** Parameters: "d:\sicherung d\ns_pons_b3\ns_pons_b2"
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\RENDER~1\hlbsp.exe "d:\sicherung d\ns_pons_b3\ns_pons_b2"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\sicherung d\ns_pons_b3\ns_pons_b2.prt'
61.13 seconds elapsed [1m 1s]
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\RENDER~1\hlvis.exe
** Parameters: "d:\sicherung d\ns_pons_b3\ns_pons_b2"
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\RENDER~1\hlvis.exe "d:\sicherung d\ns_pons_b3\ns_pons_b2"
3577 portalleafs
10296 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (66.05 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (423.61 seconds)
average leafs visible: 184
g_visdatasize:198829 compressed from 1602496
490.17 seconds elapsed [8m 10s]
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\RENDER~1\hlrad.exe
** Parameters: -sparse "d:\sicherung d\ns_pons_b3\ns_pons_b2"
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\RENDER~1\hlrad.exe -sparse "d:\sicherung d\ns_pons_b3\ns_pons_b2"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'd:\sicherung d\ns_pons_b3\ns_pons_b2.rad']
[11 texlights parsed from 'd:\sicherung d\ns_pons_b3\ns_pons_b2.rad']
16914 faces
Create Patches : 94700 base patches
0 opaque faces
427475 square feet [61556500.00 square inches]
2533 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (294.16 seconds)
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (530.81 seconds)
visibility matrix : 40.2 megs
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1562.97 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (164.34 seconds)
Transfer Lists : 107741374 : 107.74M transfers
Indices : 57529976 : 54.86M bytes
Data : 430965496 : 411.00M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (34.86 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Exceeded MAX_MAP_LIGHTING
Description: You have run out of light data memory
Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 8192 (KB).
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\sicherung d\ns_pons_b3\ns_pons_b2.bsp" "D:\\ns_pons_b2.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\sicherung d\ns_pons_b3\ns_pons_b2.pts" "D:\\ns_pons_b2.pts"
** Executing...
** Command: D:\Games\BugOfen\Steam.exe
** Parameters: +map "ns_pons_b2" -dev -console
---
should i try -sparse -lightdata 16384 $path\$file

any ideas?