Help - Search - Members - Calendar
Full Version: The Use Of Welders
Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Frontiersmen Strategy
CaM
Ive noticed out of all the items which the marines have had access to since the beta release the welder has to be the one that is not used as effectively as it should be , this item seems to mainly be used for obviously welding objects & used with HA, 1 welder is all that is required per attacking group which can play a vital part to a successful marine strat, lets say level 1 armor has been researched, by welding your comrades you have allowed them to sustaine another bite which makes it alot harder for skulks to do quick ambushes upon your team.

Im still yet to see the welder used in any marine tactics early on game, so i urge clans to drop a welder early in game as soon as the first armor upgrade is up, it could keep your team alive much longer then you expected & make it much more frustrating for the opposition, at a small price of 5 res what do you have to lose?
tsa.gif
God_Killer
For armor 1, one welder for a squad is fine, but with armor 3, it's really worth it.

We could try, weaker maximum armor, but marines spawn with a welder!
ApolloGX
most clans do drop welders around 4 minutes....
Lito
I don't drop welders on pubs because they drop them faster than they use them.
Church
I never drop shotguns/hmgs without an accompying welder. I'll yell at my marines if i have to, but I'll remind them to WELD WELD WELD! I like my marines alive and kicking.
BulletHead
Lol, just watching DS9... Odo is THE BOMB!

Anywho, lol, you need 2 welders in an HA+HMG train... mainly because the one WITH the welder can't weld himself ya know!
TOmekki
WTH are you smoking.

a ha train doesnt work unless every single person included in it has a welder and uses it frequently.

besides some welders should be dropped always whenever better weapons are dropped. altho i tend to forget that as comm :x
CaM
yea i highly recommend each person of a HA train is equiped with a welder each, by passing around the welder in a HA group would cause too much trouble then its worth, also if your playing in a public server you get the odd newb which doesnt weld you. marine.gif
degamer106
omg..if you have a welder always take some time to weld your teammates.
SLizer
Absolutely most usefullnes of welders come in tactic called: HA DISGUISED IN LA

All you need to do is to research armor3 asap and give welders.....

and this is also extremely frustrating for aliens

Only problem is that on pubs ppl dont weld....
degamer106
just weld no matter what.

and yes armor 3 would be nice. for quick games just research armor 1 first then weapons 1 2 3.
Lito
Level 3 upgrades are more luxeries than anything. 40 res can also be 2 hmgs and a sg; 4 sgs; mt; turret factory + one seige. If you have the res, go for it, but i wouldn't be sweating to get them.
j3st
if marines rush to get armor +1 and proceed to get armor +2 real fast, it can be extremely frustrating for aliens...
what should aliens do to coutner this? rush to get a fade up as soon as possible or lerk to get rid of their armor hoping there's no welders?
SLizer
Lerk is the ultimate counter to armor3 rush. , end, perioid.
kiddiegrinder
Welders, however powerful they are in game sadly remain unused most of the time sad.gif
Necrosis
If they're at armour 2 and don't have HA then they're begging for a spore rush.


Get 2 lerks with MCs and adren, spore the crap out of MS while skulks missile themselves at the arms lab. Fades can lend a hand by blink assassinating any outlying marine, swiping the arms lab with the skulks, or by using the lull to fly around the map destroying any still living nodes.


Once the rines upgrades are gone it'll be a much easier time for the aliens. There'll be a pause as the rines rebuild, by that point aliens would have half the map, and the next base rush would contain onos.







Welders are nice but against lerks they're pretty pointless. If lerks appear, either go for shotties and a turkey shoot or give 1-2 people HA and have them sweep/clear any lerk holes. Don't send them alone - lerks can lure you to ambushes. Go with a few LA rines, use the LA rines as cover and when the lerk sticks itself in view, BLAMMO.
Lito
Welders are good for big groups because iif one dies, the others will kill the skulk no problem, and weld eachother.

But big groups cover little ground and thus its better to split up into smaller groups.

The bigger the server, the bigger each group.

On a 16 player server, that means that you have 2 marines in a group max (3 if its a dangerous waypoint). You can't spare any more marines; Its a smaller game and other strategies are required...atleast more than that of 'LOL DROP WELDERS N DEY R INVINSKABLE!'. In bigger servers, sure fine, drop the welders. They're effective that way. But in smaller ones, you're more likely to have your partner die before you can even use the welder.

So don't go around saying that welders are powerful and underused, because they're not. Passing out welders is a tactic; used by some, and not by others.
WhiteRabbit
i use welder very wisely, as guys at serevr say, weld points, armor, near killed PG,...
welder4twhwin!!!111oneoneoneone
AvengerX
notghins wrong with the welder just wrong players. a hmg in nub hands is still useless
but when you think about it 5 res isn't all that much, its like dropping 5 health packs , or 1 cat pack, its not a big deal . so if you lose a few don't rip out your hair and lose sleep over it
degamer106
god just pick up the damn welder and weld someone. its that simple.
Necrosis
Not really.

Sometimes it's better to just combine your fire. Especially if the problem is a fade - you'll never weld anyone enough to save them. The welder is also noisy, and if you're planning a sneaky pg rush then the welder could give the game away.

Different if you've got HA, since you'll take a few swipes, but if you're LA then it could make all the difference.
im_lost
QUOTE (Necrosis @ Aug 9 2004, 12:24 PM)
The welder is also noisy, and if you're planning a sneaky pg rush then the welder could give the game away.

If you need welding, then the alien team probably already knows where you are.
NukeAJS
QUOTE (Lito @ Aug 6 2004, 05:55 PM)
Welders are good for big groups because iif one dies, the others will kill the skulk no problem, and weld eachother.

But big groups cover little ground and thus its better to split up into smaller groups.

The bigger the server, the bigger each group.

On a 16 player server, that means that you have 2 marines in a group max (3 if its a dangerous waypoint). You can't spare any more marines; Its a smaller game and other strategies are required...atleast more than that of 'LOL DROP WELDERS N DEY R INVINSKABLE!'. In bigger servers, sure fine, drop the welders. They're effective that way. But in smaller ones, you're more likely to have your partner die before you can even use the welder.

So don't go around saying that welders are powerful and underused, because they're not. Passing out welders is a tactic; used by some, and not by others.

This sums up welders very nicely. Welders are great for end game but most games that i play have less than 18 peeps so therefore welders are useless (until HAs can be given out left and right). In large games where squads are more than 2-3 people welders rock hard. The effectiveness of welders largely depends on how many people are in the game.
Iron_Maiden
Wwld Everything that isnt 100% armoured!!!!

But if the time/situation lets you:
  • Weld everything to 100% (sounds obviuos , but not many does it sad.gif )
  • Weld the weldeable points of the map!!!! This disturbs aliens a lot!!!!
Cartman2b1
Welders are getting used more in JP rushes it seems.

A welded marine is better than a non-welded marine i guess. For 5 res they do make a JP rush even that more successful.
SDJason
MY HA trains always consist of a bunch of guys with guns... and then 2 heavies with JUST WELDERS..

I know its a **** job but it prevents everyone from busting out a welder and getting massacred... The permanent welders just go around and heal everyone while the "soldiers" keep thier guns smoking at all times...

~Jason
Cartman2b1
Yeah.

Having 2 heavies at the back of the group welding is a nice way of keeping them alove.

Wish it was done more in pubs.
Nadagast
welders are so ridiculously good... marines with no armor are gimps. 2 swipes/bites is just so easy to get off
Icenor
I use the welders as much as I can on my team mates to keep em alive. But I wish it could be easyer for a person with a welder to see witch teammates needs armor. Maby a "Need Welder" command (same as "Need Health" or "Need Ammo")
and when you use the "Need Welder" command some icon pop up over your head for 10 sec or something. Just to make it easyer to signal to you teammates.
Buggy
Reasons welders rarely get used:

1) It seems a good 60-70% of the people who pick one up don't even notice, just like mines
2) Newer players hardly ever see light marines welding each other, so newer players think "Well, they must not be important then" as opposed to HA.

Which is a shame, because they can improve lifespan by about 500%.

Of course, in clangames, weapons rarely go without welders.
TH3rdEthereal
I think Wielders would be used more if some form of indication other than the 'stare at someone for 5 secodns and get a faint message' on their stats.

Something like the Marine's back (If your following him thats what you see, if your infront you don't see him at all, and the back is where all the pipes are etc) the Marines Back turns like a yellow-orange-red colour depending on how badly they need welding.
Swift_Idiot
After the commander buys armor 1, welders become reasonable. Being able to take three bites is still better than two. At armor 2 and above + HA, welders are just a good idea. If the game is already going your way, they are a mere 5 res. Drop three and just leave them in the soldier's hands.

Having a heavy armor whos job is only to weld in the back of a train of mixed light and heavys really is nice. If he's good at avoiding danger and the other guys know when to pull back and get their armor repaired, everyone lives forever with medpack support.

The more armor you have, the more damage is stopped from reaching your HP. That's why when you take the first bite in your new HA suit, you only lose like 2 HP. That's the game equivalent of a toddler stumbling up and trying to punch your knee. Armor is really important in NS. After you lose it, it's gone until someone welds it, and even lerks can kill marines with 0 armor in 2 bites. (65 dmg bite remind me?) A marine with 100 hp and 0 armor is asking to be spitted and parasite spammed to death.

oh well, we'll see if more get dropped.

drop mines too.
keep_it_Gangsta
swift_idiot

in a ideal world yes, how ever most of the times in pubs, you drop a welder, and the marine takes it and rushes a hive, on his own, with no ammo biggrin-fix.gif

Swift_Idiot
Maybe you should hunt down a better pub!


QUOTE
a better pub


hahaha, hey I had to try, right?

ps:welders
SilverWolf
I've been saying this for a long time, if every marine had a welder and welded their teamates the moment they were wounded at all, the marines effectiveness would double.
God_Killer
Its really sad on pubs how most ppl don't get the point of welding...I weld any marine after any one hit.

Hmg's suck with welders compared to shotgun with welders

A smart jp/shot/welder team can kill just about anything.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.