Mendasp
Jul 20 2004, 01:34 PM
After some playtests (never had a chance to have a real game before), the obvious problem that sava had became too obvious, and so I decided I would try doing solving it...
How? You might ask, well, removing the central corridor and the adjacent new room, leaving the layout in a form closer to my original thoughts, which was creating a forced chokepoint in the center, too bad the central room was huge and it didn't work as well as I intended...

Guess this should fix it, notice how this is a "different" map... I still haven't released sava 1.1, which is probably a map for very populated servers...

Edit: Released! Get it from
here.
Comments?
CarNagE1
Jul 20 2004, 01:44 PM
Nice layout some in game screens?
Mendasp
Jul 20 2004, 01:48 PM
Screens and download of co_sava (v1) are
hereSince it's just a reduced version there's no need for new pics...
btw, I don't know when I'll release the new sava (the big one...) since I want to preserve the filename and I want to try to get it as official map first...
Olmy
Jul 20 2004, 01:48 PM
I actually really like minisava's layout. Release!
Tequila
Jul 20 2004, 02:00 PM
Looks good to me, a tighter map for a tighter game. Get it released!
Coblet
Jul 20 2004, 04:48 PM
Oh so you killed sava now as well

Jokes aside, the layout looks sound and will probably play fairly well, good job
Jean_Luc_Picard
Jul 20 2004, 04:58 PM
I can see a co_minisave and an ns_sava
Tequila
Jul 20 2004, 05:07 PM
| QUOTE (Jean Luc Picard @ Jul 20 2004, 05:58 PM) |
I can see a co_minisave and an ns_sava |
I must be missing something then.
Jean_Luc_Picard
Jul 20 2004, 05:13 PM
*chuckles* I said that badly didn't I
What I mean is
I can see MiniSava becoming a CO map
and
I can see Sava becoming an NS map!
Schimmel
Jul 20 2004, 05:43 PM
I played co_save plenty times, and I think the changes in minisava are nice. Release it
Mendasp
Jul 20 2004, 06:08 PM
I'll release co_minisava in a few days.
Oh, and I have plans for a full ns_sava, too, in fact, I said that in the readme file.
Mendasp
Jul 21 2004, 08:36 PM
First time I do something like this but...
*bump*
Rendy_CZech
Jul 21 2004, 08:43 PM
I think, GO FOR IT
Tequila
Jul 21 2004, 09:00 PM
The idea of ns_sava tickles my fancy immensely. Make it so.
Mendasp
Jul 21 2004, 09:06 PM
I've given the link to two persons to test it a bit and all that, if they don't find anything wrong with it, I'll release it in a few minutes

Edit:
Download it!
Olmy
Jul 21 2004, 09:59 PM
There he goes again, on his own!
Bry
Jul 21 2004, 10:28 PM
Nazul
Jul 21 2004, 11:04 PM
Is this actually gonna be played on servers ?

( more than 1 )
if u made funmap with 30 brushes .. THAT would work =] ask
olljdon't get me wrong

im no fan of fun maps . they're not even fun.. It's just their name

their only fun to delete . mkay ..
Meh wants more crops from walls poppin' out and nice brushworked hallways
Tequila
Jul 21 2004, 11:27 PM
| QUOTE (Olmy @ Jul 21 2004, 10:59 PM) |
| There he goes again, on his own! |
Going down the only road he's ever known!
Reese
Jul 21 2004, 11:46 PM
My question is though
Will co_minisava feature sharks with lazer beams on their heads?
BobTheJanitor
Jul 22 2004, 12:05 AM
| QUOTE (Tequila @ Jul 21 2004, 05:27 PM) |
| QUOTE (Olmy @ Jul 21 2004, 10:59 PM) | | There he goes again, on his own! |
Going down the only road he's ever known!
|
Like a drifter he was born to wear cologne!
(yeah I KNOW the right line, but tell me it doesn't sound EXACTLY like that's the lyric

)
Also, nice looking map, I'll have to try it out. I had the same complaint about sava, that middle room was just tooo big. Marine campathon.
Mendasp
Jul 22 2004, 10:49 AM
| QUOTE (Nazul @ Jul 22 2004, 01:04 AM) |
Is this actually gonna be played on servers ? ( more than 1 ) |
I can only hope
Meat_Popsicle
Jul 22 2004, 01:08 PM
first of all very nice...
suggestions:
* i managed to get completely stuck as a skulk running behind the hive so i think that needs to be brought out by a few units from the wall
* i didnt like the water effect uve used in various places, looks more like the lighting effect ud see on a wall if light was being shone out of some water
* didnt like how the comm chair was placed, its very close to the wall and the kerb the other side, maybe have some sorta round alcove, or put the comm chair where the armoury is and put the armoury on the walkway bit which goes thru the room
Mendasp
Jul 23 2004, 01:20 PM
Thanks for the comments Meat_Popsicle...
I'll try to fix the problems with the hive and probably switching the CC and the armory...
As for the water... I think it's fine as it is, I think it looks better than the normal water textures, guess it's a matter of opinion

If I get more feedback on the map I'll release another version
Caboose
Jul 24 2004, 10:02 AM
Nice Mendasp! I like the layout. Looks fun, can't wait to play it.
NzNexus
Jul 24 2004, 10:05 AM
Nice Mendasp.
wanna get a woot?
Yeah..check this now!
Mendasp
Jul 24 2004, 10:09 AM
Go away Nexus.
From all the topics in this forum you had to choose mine to post something completely unrelated to the thread for no apparent reason at all. I hope you die in all kinds of horrible ways.
Meat_Popsicle
Jul 24 2004, 10:12 AM
| QUOTE (Mendasp @ Jul 23 2004, 08:20 AM) |
As for the water... I think it's fine as it is, I think it looks better than the normal water textures, guess it's a matter of opinion  |
i think maybe its just the rate at which it changes, it looks nice, its just not smooth.if its just an animated texture can u not just add some more frames to it?
also, i havnt played it on a server yet but the layout as it is seems a good size as it is, combat maps that r too big favour the aliens far too much as they can get around it quickly, so i wuld stick with the mini version imo
NzNexus
Jul 24 2004, 10:14 AM
| QUOTE (Mendasp @ Jul 24 2004, 05:09 AM) |
Go away Nexus.
From all the topics in this forum you had to choose mine to post something completely unrelated to the thread for no apparent reason at all. I hope you die in all kinds of horrible ways. |
horror you really hates me. Horror!
Mendasp
Jul 24 2004, 10:17 AM
| QUOTE (Meat_Popsicle @ Jul 24 2004, 12:12 PM) |
| i think maybe its just the rate at which it changes, it looks nice, its just not smooth.if its just an animated texture can u not just add some more frames to it? |
10 frames, it's not mine though...
anyways, Nexus, I think you didn't get what I wrote... I'm just telling you that there's an off-topic forum so you don't have to hijack this thread. Because, well, I couldn't care less about a game called Nexus.
Starchy
Jul 24 2004, 10:19 AM
I just downloaded this and, well very nice indeed.
NzNexus
Jul 24 2004, 10:19 AM
| QUOTE (Mendasp @ Jul 24 2004, 05:17 AM) |
| QUOTE (Meat_Popsicle @ Jul 24 2004, 12:12 PM) | | i think maybe its just the rate at which it changes, it looks nice, its just not smooth.if its just an animated texture can u not just add some more frames to it? |
10 frames, it's not mine though...
anyways, Nexus, I think you didn't get what I wrote... I'm just telling you that there's an off-topic forum so you don't have to hijack this thread. Because, well, I couldn't care less about a game called Nexus.
|
now you poops in my sou. Man i like you, and your maps. You are almost like brave heart. Well enough. The map is good.
Jezpuh
Jul 24 2004, 10:46 AM
What's a sou? Lol.
Dorian_Gray
Jul 24 2004, 05:56 PM
| QUOTE (Nz-Nexus @ Jul 24 2004, 03:19 AM) |
now you poops in my sou. Man i like you, and your maps. You are almost like brave heart. Well enough. The map is good. |
And once again, a completely off-topic reference is introduced into this thread. If it made sense, that would be one thing, but no, you're comparing Mendasp to a movie about a scottish hero. Wow. Unless there's a similarity between the two that I'm missing, that made no sense whatsoever.
Tequila
Jul 24 2004, 06:04 PM
He has a point though. Mendasp is totally Braveheart.
Jezpuh
Jul 24 2004, 06:09 PM
Freeeeeeeeedom!
But yeah, I think I like this map more than the original sava. But that's just me
JazzX
Jul 24 2004, 07:31 PM
This looks great Mendasp. As one of the people who got to play the "big" version I really have to say this will probably fix a lot of the problems we had in the Playtests. I would still recommend potentially making a bit more room around the hive (probably just increase the size of the alcove behind the hive and move the walkway forward a touch) as it is still rather difficult to navigate around.
I was wondering if you would consider adding Water Containment back in, it was one of my favorite areas of the map and placing it back in would create a route which does not have to pass through the North & South Central Access area (to avoid potential bottlenecks). If you would rather just save Water Containment for the ns_ version of the map that would be cool, just something to think about (cue my poorly rendered MSPaint version of how I'd add Water Containment back in).
Mendasp
Jul 24 2004, 08:39 PM
Looks like a nice idea Jazz, I'll give it a try
Olmy
Jul 24 2004, 09:06 PM
| QUOTE (JazzX @ Jul 24 2004, 07:31 PM) |
This looks great Mendasp. As one of the people who got to play the "big" version I really have to say this will probably fix a lot of the problems we had in the Playtests. I would still recommend potentially making a bit more room around the hive (probably just increase the size of the alcove behind the hive and move the walkway forward a touch) as it is still rather difficult to navigate around.
I was wondering if you would consider adding Water Containment back in, it was one of my favorite areas of the map and placing it back in would create a route which does not have to pass through the North & South Central Access area (to avoid potential bottlenecks). If you would rather just save Water Containment for the ns_ version of the map that would be cool, just something to think about (cue my poorly rendered MSPaint version of how I'd add Water Containment back in).
|
I think that should be THE sava.
CoolCookieCooks
Jul 24 2004, 09:20 PM
same here

it just needs another route to get past the central area like on all the other official combat maps
Tequila
Jul 24 2004, 09:28 PM
| QUOTE (CoolCookieCooks @ Jul 24 2004, 10:20 PM) |
same here it just needs another route to get past the central area like on all the other official combat maps |
Me three!
Olmy
Jul 24 2004, 09:41 PM
| QUOTE (Tequila @ Jul 24 2004, 09:28 PM) |
| QUOTE (CoolCookieCooks @ Jul 24 2004, 10:20 PM) | same here it just needs another route to get past the central area like on all the other official combat maps |
Me three!
|
me six!
Mendasp
Jul 25 2004, 02:23 PM
Done! I still have to see it in action

Tequila
Jul 25 2004, 04:04 PM

Gimme Sava, make it
real, or else forget about it!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.