Maybe some of you remember my old concept for an NS map. (old thread - plz don't bump it) Well I just found it again on my hdd... and now after 1 and a half year I'll post it again. Maybe this time someone will at least try to finish it...
I still don't map so some things may be not that good in the final map. But I'd be honoured to see, that someone at least took this layout as a base for his new map.
Concept notes:
- Mapsetting should be an research facility and/or mining complex... something like that...
- Yes, I know that there are 11 res-nozzles. But for a huge map like this, it's okay. (also ns_nancy got 11...)
- Yes, I also know about the railway problem (long corridor and stuff). Maybe you'll find a solution for that... (adding crates or other broken stuff on the railway, maybe parts of the broken wagon.)
- The 1st railway wagon is broken and shouldn't be accessable.
- Hive on the left has a hole in the wall that leads to the railway. This hole should look like as it was blown throught the wall by the wagon as it crashed. (omg... sorry bad english D: )
- The energy colums are like the ones you already know from ns_eclipse
- Security doors are like the doors you often see in half-life (also the doors that are used in siege maps
- I still don't know how to replace the airlock... (if so). Be creative
- So the U-turn on the right hive...
- The two big vents should be accessable (through "service vents")
- The room in the lower left area is some kind of cafeteria
- Maybe adding another way in to the right cave is a good idea...? (not just the one and a vent)
- What about moving double res to the top of the railroad track?
- One access to the right hive must be welded from insided the hive...
Sidenote:
- I did this concept in M$ paint (later used PSP to finish it - mainly for adding the text of the legend)
- Doing this concept, I got inspired by ns_bast (still one of my fav maps), ns_eclipse (energy column thingy ^^) as well as ns_nothing and... good old half-life's black mesa research facility
C&C welcome...


