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Greedo
Just a little something I've been working on for the past few days.
Greedo
#2
Greedo
#3
Greedo
#4
Greedo
#last
Reebdoog
Nice work with the lighting, very nice use of glass there, keep it up.
Looks like the double res node is hard to attack though if marnes settle in?
n00b3h
wow great lighting the dbl res may be too hard to attack if you are aliens and marines are turtling in there and great glass biggrin.gif best looking map ive seen in a while
HanzGrub3r
*looking at the other two replies*...well, I think it may be hard to get into that double res if one team is already there...*lol*

Anyways, nice look - very industrial feel - don't know if thats intentional but I really like it. The first shot is one of the best screenies I've seen for a while - I had to do a double take just to make sure that that area through the glass was real and not an environment map. Very nice.

Only problem that seems to come to mind is that it doesn't look very alien friendly. It's very bright. well, at least the screenies look that way.

Other than that, nice!
Hypergrip
Now those are some awsome shots! Great lighting and architecture. Are the r_speeds within the limits?

/Hyper
coris
Very nice map, I really like the lightning - it certinely doesnt look like the regular NS lightning. The dirty feeling reminds me of lost. Great job.

The dres looks fine to me btw, just bhop down the stairs since the glass will be protecting you. If there's a vent in there too then it shouldnt be too hard.
Starchy
I really like the last image, looks like a nice area for small intense battles! Great work.
CaptainPanaka
I really like that lighting:

user posted image

And the 1st pic reminds me somehow of a map from the "Public Enemy" mod wink.gif
Tequila
Really good to see you back to the grindstone, Greedo. Takeback is loolking saucy in all regards, I trust there's some bigger rooms planned though?
brute_force
[16:10:30] <+Olmy|compiling> greedo made lost?
[16:10:33] <@Mendasp> yeah
[16:10:36] <+Olmy|compiling> O_O
[16:10:41] <+Olmy|compiling> shout **** at him
[16:10:45] <+Olmy|compiling> like fix lost you ****

Heh. Looking good, by the way. biggrin.gif
Olmy
I was joking confused.gif

[edit] also that looks very nice
Coblet
Holy tapdancing Batman!

Good.
Insane
Marry me, Greedo!

P.S. Welcome Back!

P.P.S. Nice work!
aegix
Looks awesome. Maybe a tad overboard on the yellow. Try toning it down with some neutral white lights.
Moose
Greedo, these pics look lovely wink.gif welcome back!

realityisdead
I particularily like the first two shots on this. They have a lot of atmoshpere and character there. Nice work, Greedo!
HanzGrub3r
OMG Ken...where you been you big mofo
Tequila
QUOTE (HanzGrub3r @ Jul 16 2004, 05:27 PM)
OMG Ken...where you been you big mofo

Working on a little-known game called "Quake 4" I presume.
Greedo
Well, thank you for all the comments.

Perhaps it isn't the most well-planned out double node area, but it can be changed if it becomes a problem. And as far as poly count goes, it doesn't go over 550 yet.

And hmm... yes... lost...
teh_fatts
*thumbs up!* personally, I liek the yellowness. Also... what exactly dont people like about lost? Hmm, spose I should just do a forum search and find out, but personally its been one of my favs for a long time... or did it get nerfed in 3.0?
perso
Looking great. However, the 3rd pic looks a little dull. The lighting is nice as someone mentioned, but I personally feel it's lacking something. Can't really tell what it is.

TTV.imso.teh_fatts!: I think it has something to do with lost crashing game servers.
Nemesis_Zero
Something tells me you'll be getting two damn maps in before I manage to sneak one into official status, Greedo. Ah, at least I can still taunt you with runaround.
Great work.

And welcome back smile.gif
kolokol
Um....tbh a whole lot of maps suck for aliens and this looks a whole lot better than them. The map looks fantastic, great job. biggrin.gif
teh_fatts
QUOTE (perso @ Jul 16 2004, 01:55 PM)
TTV.imso.teh_fatts!: I think it has something to do with lost crashing game servers.

...I guess that would explain it, as well as why I didn't know it was disliked as I mostly play LAN and we have more circuit breaker problems than server crashes. heh.
Jean_Luc_Picard
can you send me an exp of your lights.rad file for your texture lighting? Cause I've done every tuitorial I can find and I STILL don't get it! XD


Awsome map dude... I love the architecture!
Kester
i really love the lighting u have gives alot to the pictures
Lt_Gravity
WOOHOO!
personally I like al the shots ^^
reminds on something but I cant make out what exactly this might be.
*thinks*

one one hand thereis little bit of "red faction" in these shots, on the other hand there is a lot of "quake 2" feel in it. dont feel insulted, I loved the Q2 design, yours is more like Q2010 though smile.gif
very nice work. status?
sk84zer0
fix lost please sad.gif
NeoMatrixj2
omg welcome back greedo :-D
Kaine
WB GREEDO!!!! lovely looking map, btw. i like the different elevations and use of glass. the architecture looks famtastic too!
Supernorn
Nice work Greedo, and welcome back!

Dubbilex
/me humples
Kei
That looks absolutely amazing! Would you mind sharing your RAD settings with me? I can't ever get the right level / hotspots of light, and I'm not the most experienced compiler...
Infinitum
Dear Greedo,

Needs more takeback.

-wuv Inf.

PS. Blllleeeeacccccchhhhhhhhh
DrunkenMonkey
Nice! Maybe a bit too much colored lighting for my taste, but still looks cool. smile.gif
Chrono
*attempts to have sex with monitor*
NzNexus
*I am the Candyman from the Bounty land. This map is my bubble-gum when its out*

joking.

I like it and it looks great. smile.gif
Jezpuh
QUOTE (Nz-Nexus @ Jul 26 2004, 06:21 AM)
*I am the Candyman from the Bounty land. This map is my bubble-gum when its out*

What the **** confused.gif

You suck at jokes.


Map's the win!
Charge
QUOTE (Nz-Nexus @ Jul 26 2004, 12:21 AM)
*I am the Candyman from the Bounty land. This map is my bubble-gum when its out*

Worst. Attempt. At. A. Joke.

Ever.
Greedo
Time for a small update.

No, I won't give out my rad settings. You'll have to experiment for yourself. It will be a lot more beneficial than just being told, as long as your serious about mapping. And a lot of it has to do with light size and placement as well, so giving out the rad settings is like giving out bullets to people without a gun.

Anyways, progress is slow, and I'm maybe 20% done if I'm lucky, so don't ask for any release dates.

Greedo
#2
Greedo
#3
Sky
Damn you, you got meh drool on meh keyboard.
Reese
Out of this set I like #3 the most.

I do have a question for you. On those lights are you correcting them with overlays, detail textures, maxlight, or another technique that I don't know of yet.
Greedo
All those lights are handled with overlays.
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