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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Kaihato
I am currently making a NS map.. and when i try to compile it in Valve Hammer... i get this in the Compile Process Window

CODE

** Executing...
** Command: Change Directory
** Parameters: C:\Valve\Steam\SteamApps\zzcorey@hotmail.com\half-life


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map" "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map"


** Executing...
** Command: C:\Valve\ValveHammer\tools\qcsg.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map
CreateBrush:         0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush:            0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\decals.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns2.wad
   0 seconds elapsed

** Executing...
** Command: C:\Valve\ValveHammer\tools\qcsg.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map
CreateBrush:         0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush:            0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\decals.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns2.wad
   0 seconds elapsed

** Executing...
** Command: C:\Valve\ValveHammer\tools\vis.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
LoadPortals: couldn't read C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.prt
No vising performed.

** Executing...
** Command: C:\Valve\ValveHammer\tools\qrad.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"



I was thinking it was OK.... and would not mess up.. so i put the BSP into my nsp map folder, try to load the map on my server.. but when it trys to load it crashes... Help!
Reebdoog
The compile tools have issues with the period character in the filename. Try using Nem's batch compiler, with HLFix, and Cageys latest compile tools (located in a sticked thread in the main forum).
This will fix your problems.

Edit: Might want to null out your email for spam's sake.
Kaihato
QUOTE (Reebdoog @ Jul 15 2004, 07:55 AM)
The compile tools have issues with the period character in the filename. Try using Nem's batch compiler, with HLFix, and Cageys latest compile tools (located in a sticked thread in the main forum).
This will fix your problems.

Edit: Might want to null out your email for spam's sake.

Well... my friend used the Valve hammer to compile his map and it works fine :/...

And i don't care if anyone spams my e-mail. i only use it for my steam acc and for signing onto website tounge.gif.

asrifle.gif pudgy.gif
Reebdoog
Ok, i'd still try it with cagey's tools though...
You should have : csg,bsp,vis,rad. It looks like for one your calling csg twice and then vis. Not that this matters atm as csg isn't even running.

Oh yeh, make sure the wad files are in the same drive as the compile tools.
GiGaBiTe
i would use zoners compile tools (no offence cagey) but when i run a map with cageys compile tools, it never wants to do the lighting so its like fullbright is on. and when i use zoners compile tools everything is kosher.
Reebdoog
Have you checked for errors if the map to see if the compile tools aren't running properly. The only reason it would be full bright is if:
a) you have a billion lights all maxed out on brightness
b) the compile didn't work properly (often a leak, but can be lots of things)
Maybe zoners doesn't catch the error, so the map won't really run smoothly when your done.
GiGaBiTe
well i get the error from it

"lighting was not performed because no lights were found in your level, i assume you dont want to run around in pitch blackness!"

yea um, lol

i have tons of texlights in the map (look at the ns_fenris remake team cargo hive c on page 11 or so)

it wants a point entity of light, apparently it dont like texlights even if they are defined. im no n00b to mapping, have mapped since ns 1.0. i think its just code related.
teh_fatts
so... put a point entity in and turn the intensity down to 1...?
Kouji_San
Yup smile.gif

The minimum requirements for a map to do a full compile are:

- at least one light entity
- at least one info_player_start
- no leak biggrin.gif
brute_force
QUOTE (Kouji San @ Jul 20 2004, 09:25 PM)
Yup smile.gif

The minimum requirements for a map to do a full compile are:

- at least one light entity
- at least one info_player_start
- no leak biggrin.gif

Ahem, it will still compile without an info_player_start, except you'll spawn at the origin of the map. But yeah, it will still compile fully. wink.gif
Hibame
Just add a light enviroment and it will be happy most of the time (well for me atleast)
GiGaBiTe
well i dont know what compiler you use, but you dont need a light to make the level compile right (or at least i have never had to)
Reebdoog
QUOTE (GiGaBiTe @ Jul 21 2004, 07:17 PM)
well i dont know what compiler you use, but you dont need a light to make the level compile right (or at least i have never had to)

Did you read the thread? We were talking about Cagey's mod of the tools that need 1 light entity to work.
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