Verthandi
Jul 15 2004, 05:45 AM
First of all, I know 2.0 is (somewhat) obsolete, and that there's a 3.0 in the beta stages. However, I would prefer to avoid 3.0, because it's too complex compared to 2.0.
In 2.0, the process was simple; input/import the parameters, 'create particle system', and you see the particles in action.
How about in 3.0? What if I don't have an .RMF file on-hand? Is there a way to make it work like 2.0, or better yet, a way to make 2.0 work properly?
teh_fatts
Jul 15 2004, 06:09 AM
2.0 aint obsolete... matter of fact every single NS player I know IRL plays 2.0. anyway, I can't help ya with teh NSPSEdit, as I am a swarthy QuArK user and it is uncompatible. A pity.
prsearle
Jul 15 2004, 08:13 AM
I believe he's referring to NSPSEdit when he mentions 2.0/3.0. 2.0 is not just obsolete - it was written without access to the NS particle code, so much of it is not-quite-right (particle aging), poorly named (Box2), and just plain wrong (Base colour). There's no way to make 2.0 work properly without re-writing it completely. The easiest way to do what you want is to make an RMF containing only an env_particles_custom entity (with maybe a brush or two for reference), and always use that for PS editing.
Verthandi
Jul 15 2004, 05:12 PM
Oh, I forgot to mention that the sprites weren't showing up in 2.0.
I got down to making a simple .RMF for testing in 3.0, but the sprites still don't show up. The system is active, and is reportedly generating particles (hundreds of them), but I don't actually see any. Perhaps related to the issue that some (most?) people had when 2.0 was released. Has there been a solution to this?
prsearle
Jul 15 2004, 07:29 PM
No solution, I'm afraid. I've been unable to duplicate the problem, and other things have been taking up my time so there's been very little progress on NSPSEdit.
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