ok, i'd like to say, straight up, SEX. this map oozes atmosphere, it looks like it plays great (haven't had a chance to test, but i am lobbying to get it on our 2 servers ASAP)
you said feedback is good, so heres some feedback. they are mostly small things, details. please understand i am not trying to burn you or detract from the awesomeness of the map, i only critique to try to help you enhance your creation. if i sound harsh at all, sorry in advance. on with the show...
1: the texture alignment here is shoddy, which is a shame, because on the rest of the roof its great. not sure how much you can do about it, but just thought i might point it out

2: this texture seems way out of place. mebbe theres a more appropriate one you can use


3: it struck me as very odd the the light on the left looks exactly the same, but seems to throw much more light than the other one. i can see why you've done it, but just to make a perfectionist happy, make the lesser light broken or something


4: small thing, but theres a weird lighting thing here... (its aux gen access south btw) this is the only one i spotted, which is a credit to the mapper.

5: just a bit of lack of detail on these holes in grates and things; they look weird when the bit thats been broken/cut out is missing. this lack of detail surprised me considering it is present in pretty much the whole of the rest of the map.

6: another small thing; this corner with the pipes looks a bit strange, because they come on a right angle. its good that the texture is lined up, but an angle in the corner would make it that bit more convincing.

7: I love this room, really, i do. but please make the roof more interesting

a few hanging pipes &/or cables would really add to it.

8: this vent in aux gen looks strange really for 2 reasons: 1: its a hole in the wall... wheres the ripped-off vent cover? there really should be some kind of explanation as to why its there. 2: the infestation stops very abruptly. i didn't look real close at any many other vents, but i'd suggest you check that sort of thing too.
oh, and the texture at the back on the vertical part looks out of place when you look into it, if it were me i'd put one of those cool ventilation-style fan textures there.

9: this ramp is nice and well placed/functional and all... but damn, is it ugly. hate to be a bastard, but it looks ametuerish. unfortunately there are a few places around that could use a bit of that detail that this mapper has such a flair for.

10: 2 things in these pics; firstly, these textures are way out of place. i think you know the one i'm talking about. secondly: the way the infestation stops abruptly is very un-natural and a real shame

thats it for now. i'll have a closer look later hope i've helped some ^_^
**edit: hope images work now**