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Moose
Well here it is people. Six months of hard work and i finally think its ready to be released. I hope people download this puppy and give it a shot.

Feedback would be wonderful. If you have any feedback please post it here.

Thanks.

user posted image

user posted image

http://www.brywright.co.uk/downloads/files...s_rust_v1.2.zip

:Changelog:

-Elevators leading to cesspool have been replaced with ramps.
-Lighting has been redone (high contrast lighting)
-New environment sky (made by DarkATI)
-Cesspool hive RT moved and north entrance moved.
-New hallway connecting Turbine and mainframe.
-bug fixes.
-Res file is now included in maps folder.

ps. If anyone would like to mirror this file that would be great.
Alcapwn
wow.gif
Bry
mirrored at:
http://www.brywright.co.uk/downloads/files...s_rust_v1.2.zip
teh_fatts
looks farkin' beautiful!!!
Tequila
It's a glorious thing.
Bijiy
Woah...
DragonMech
Hot. Damn.


Just.... Hot. Damn.




[EDIT] S**T! My computer is slowly dying. I might not be able to test it for some months...
Jean_Luc_Picard
QUOTE (Dragon_Mech @ Jul 14 2004, 11:28 PM)
Hot. Damn.


Just.... Hot. Damn.




[EDIT] S**T! My computer is slowly dying. I might not be able to test it for some months...

*bzzt* CLEAR! *SHTHWANG*

ONE TWO THREE FOUR *PFFFFFFT*

ONE TWO THREE FOUR!


LIVE, C'MON BABY LIVE! DONT" DIE ON ME NOW!


AWSOME MAP MAN!
DragonMech
QUOTE (Jean Luc Picard @ Jul 14 2004, 11:23 PM)
LIVE, C'MON BABY LIVE! DONT" DIE ON ME NOW!

Don't hold your breath. This would be the fifth - yes I said FIFTH - time this laptop has gone out on me like this. It's also the second model of this laptop I've owned - they gave me a free replacement after the first one died the third time. NEVER buy a Fujitsu laptop - they are nothing but trouble.

Unlike this map which is pure leetness I might add.....
Moose
Thanks guys for your comments wink.gif I would really like to read gameplay experiences, if any of you out there have played this map in a 4v4 game and up please by all means comment about how the map played. Pubber feedback at this point is really important, so please help me out and post tsa.gif

If anyone finds any bugs please post them.

peace
Lt_Gravity
wow, finally we get a decent ns_map release... how RARE ^^

*thumps up*
Bijiy
Hmmm, I'm wondering if the door in MS that doesn't open nor lead anywhere could be used as an actual path in a later build. Maybe a weld point? MS seems a bit easy to lock down for both sides, a good turret/oc farm could either keep the marines in or keep the aliens out. That 3rd path would be nice, although it would most likely suffer the same fate of the other exits out of MS. But heh these are just minor things I found when playing with my friend. Solid map overall though.
OneEyed
going to put this map next on my server. ill be back with the results. server is full at 26/26 players right now =)

----- : Report : ------

The outcome of the game turned out that aliens won. But then again we were using more teamwork =). Anyways I do think its balanced out, because marines were able to rambo out and set up a phasegate base.

This map seems to be a winn0r, gets my vote to be in the official map status.

----- : End Report : ------
moultano
any servers still running it? I'd like to get on.
Starchy
I just played a 3v3 game with a few mates and I really love this map. The only downfall is that it is rather dark which makes it quite easy for skulks. However, that means the atmosphere is fantastic. Some of the areas with res in are very nicely laid out and the huge power core is great, so so so big! The hives are also very nice, I particularly like the cesspool hive and the one with the two power core thingys tounge.gif very nice. One of the vents have jagged edges and isn't just square which I love. The view from the Communications Array with the little satellite is a nice change to a wall. Just walking around the map was so much fun, it's very pretty. I can't think of any more things I like about this map, i'll have to sleep on it.

But overall I give this a BIG thumbs up! biggrin.gif
teh_fatts
[off topic]HOLY SNARKS! I had no idea commander keen played NS! Wow! I think I beat every keen title ever made, with only one ecxception comign to mind...[/off topic]
Moose
Wow, I really like the constructive feedback guys smile.gif

QUOTE
Hmmm, I'm wondering if the door in MS that doesn't open nor lead anywhere could be used as an actual path in a later build. Maybe a weld point? MS seems a bit easy to lock down for both sides, a good turret/oc farm could either keep the marines in or keep the aliens out. That 3rd path would be nice, although it would most likely suffer the same fate of the other exits out of MS. But heh these are just minor things I found when playing with my friend. Solid map overall though.


Bijiy, the third door idea has been tried in the past, and I felt that it just wasn't needed, after seeing the aliens rape the MS with only the two entrances. Im not sure if you noticed, but the marines really have nowhere to hide from ranged attacks. You can pawn the MS with acid rocket spam and its over for marines. There is a direct line of sight from both entrances, which is an advantage for both teams.

QUOTE
I just played a 3v3 game with a few mates and I really love this map. The only downfall is that it is rather dark which makes it quite easy for skulks. However, that means the atmosphere is fantastic. Some of the areas with res in are very nicely laid out and the huge power core is great, so so so big! The hives are also very nice, I particularly like the cesspool hive and the one with the two power core thingys? very nice. One of the vents have jagged edges and isn't just square which I love. The view from the Communications Array with the little satellite is a nice change to a wall. Just walking around the map was so much fun, it's very pretty. I can't think of any more things I like about this map, i'll have to sleep on it.


Starchy, im a little concerned about the darkness level myself, but the majority of people I have talked to love the darkness confused.gif In the beginning, I wanted the map to be fairly bright, but once it was playtested, I received lots of comments from VETS asking me to make the map darker. Which is kind of ironic, coming from a group of people that set their gamma and monitor brightness to the max.
This is a good question to ask everyone, is the map to dark? How do you like the lighting? Thanks for the positive comments Starchy!

QUOTE
going to put this map next on my server. ill be back with the results. server is full at 26/26 players right now =)

----- : Report : ------

The outcome of the game turned out that aliens won. But then again we were using more teamwork =). Anyways I do think its balanced out, because marines were able to rambo out and set up a phase gate base.

This map seems to be a winn0r, gets my vote to be in the official map status.


What's the server ip?

OneEyed, I think I have come to the same conclusion as you, about the map being balanced. I have witnessed 3 rather large games so far, and I was totally blown away. The gameplay on all three, regardless of player count was quite fast paced and exciting. These to observation are exactly what I was aiming for, and it looks like all the hard work paid off (not to toot my own horn or anything). The majority of the battles were for control of res, which is exactly what Flayra was aiming for with 3.0. I was quite surprised to see that both teams had strats already. The marines would immediately break up into 2 groups and rush the nearest RT, drop phase gate, then move to the next closest one. Mind you, this was happening in multiple places at ones. The aliens strat was to counter the phase gate encampments around the map, while planting there own OC encampment after reclaiming the RT. I was really happy to see a large amount of turnarounds taking place, both teams were desperately fighting for RT control in order to get the upper hand. Yet once you thought it was over the tides would turn.

2 out of three games the marines won.

More feedback smile.gif

peace
kingy
siege.gif
Oi how do i install/extract it to my Ns maps folder?
turret.gif
Lt_Gravity
extract it to the ns folder maybe?

so I took a closer look on this map. it seemed to me like you used only the ns.wad. but when I saw those infested parts of the map, all I could say was "WWWWWWWWWWWWWWAAAAAAAAAAAH! NATURAL SELECTION IS BACK!!!"

all I can say is, that I never saw a map like this using the "old"pattern, design top...
and like I said, the infested areas are WOW! now all it needs is a playable customserver...
Xtof
Hi,

Just downloaded the map and run through it. It looks awesome and I hope to be able to play it on a server anytime soon.

Thumbs up for the good work !!

Greetz,
XtOf
Sorcerer
Geez, that's a pretty nice map. Atmosphere everywhere, details here, details there, ambient sounds, varied lighting, damn, that map is sexy. And it is an ns map. wohoo. I'm really looking forward to play it.
How long did it take you to create it?
Evil_bOb1
Took a little look around the map and i must admitt this one's a winner. The general atmosphere is felt right from the rr. I love the way you worked your pathways, you don't get that corridor/room/corridor feeling and everything looks so lively with the particle systems and all the working machinery. I havn't tested the weldables but they seem to be well though out too.

Great map, this really should go official, ns doesn't get any better tounge.gif .
Meat_Popsicle
yeh i like it alot, each corridors unique in its own way, thats far from easy to achieve.

one thing i dont like though is the parts of the map where u can see outside, it goes from being dark, contrasted and incredibly atmospheric to pale blue and kinda dull, u shuld make it dark outside at the very least. and wats with the weld point below the electricity thing in one of the hives, i culdnt figure out wat i welded?
Sorcerer
When you stand in front of the welding spot, there is a vent in the upper left below the ceiling. That one is closed when welded.
Jean_Luc_Picard
I ask again.. how;d you make the shaddow thingers?
Coblet
Could be using func_illusionaries set to block light, and then automatically killtarget them on load, Jean.

Map looks VERY nice.
TOmekki
official tbh smile.gif
Moose
QUOTE
Geez, that's a pretty nice map. Atmosphere everywhere, details here, details there, ambient sounds, varied lighting, damn, that map is sexy. And it is an ns map. wohoo. I'm really looking forward to play it.
How long did it take you to create it?


I started work on this puppy around May 15 2003 wow.gif. I have a full time job, around 40 hours a week, so that's why progress has been so slow.

QUOTE
I ask again.. how;d you make the shaddow thingers?


Um...I would be more then happy to help you, but I'm not quite sure what your referring to. Could you please be more specific?

QUOTE
one thing i dont like though is the parts of the map where u can see outside, it goes from being dark, contrasted and incredibly atmospheric to pale blue and kinda dull, u shuld make it dark outside at the very least.


Im currently working on a new environment sky, so you should see a brand new ES in the next build. Plus im having a model made for that outside area (a large array dish).
porcha
i wish i had four thumbs so i could give them tittie 4 thumbs down

cri gives it 2 thumbs up
Forlorn
I helped Moose with the layout from it's original concept. He was a talented mapper as he know how to make it look sexy, but he didn't have as much actual gameplay experience...

So he agreed to team up and make this shizz happen, he would make a build, and I would go through it and help him find bad spots and tough spots. Over time he made a totally awesome map.

As much as I would like to take *some* credit for this map, I can't, I really have to hand it to moose for agreeing to work with me!

*claps*

And of course guys, this map is gonna be PRETTY DAMN balanced, I would allow anything else to be released... wink.gif

Lets try and get this bad boy official! Best ns_map eva!
Qwerty
map looks great... loading.
Tequila
QUOTE (Forlorn @ Jul 18 2004, 01:02 AM)
I helped Moose with the layout from it's original concept. He was a talented mapper as he know how to make it look sexy, but he didn't have as much actual gameplay experience...

So he agreed to team up and make this shizz happen, he would make a build, and I would go through it and help him find bad spots and tough spots. Over time he made a totally awesome map.

As much as I would like to take *some* credit for this map, I can't, I really have to hand it to moose for agreeing to work with me!

*claps*

And of course guys, this map is gonna be PRETTY DAMN balanced, I would allow anything else to be released... wink.gif

Lets try and get this bad boy official! Best ns_map eva!

Oh, I definitely want it official.
Drake1
Start a Poll !!
exoity
ns_rust is already in playtesting to be a official map.
Lt_Gravity
QUOTE (exoity @ Jul 18 2004, 10:53 AM)
ns_rust is already in playtesting to be a official map.

YES!!!

gets my vote, fantastic map!
Kaine
ok, i'd like to say, straight up, SEX. this map oozes atmosphere, it looks like it plays great (haven't had a chance to test, but i am lobbying to get it on our 2 servers ASAP)

you said feedback is good, so heres some feedback. they are mostly small things, details. please understand i am not trying to burn you or detract from the awesomeness of the map, i only critique to try to help you enhance your creation. if i sound harsh at all, sorry in advance. on with the show...

1: the texture alignment here is shoddy, which is a shame, because on the rest of the roof its great. not sure how much you can do about it, but just thought i might point it out

user posted image

2: this texture seems way out of place. mebbe theres a more appropriate one you can use wink.gif

user posted image

3: it struck me as very odd the the light on the left looks exactly the same, but seems to throw much more light than the other one. i can see why you've done it, but just to make a perfectionist happy, make the lesser light broken or something smile.gif

user posted image

4: small thing, but theres a weird lighting thing here... (its aux gen access south btw) this is the only one i spotted, which is a credit to the mapper.

user posted image

5: just a bit of lack of detail on these holes in grates and things; they look weird when the bit thats been broken/cut out is missing. this lack of detail surprised me considering it is present in pretty much the whole of the rest of the map.

user posted image

6: another small thing; this corner with the pipes looks a bit strange, because they come on a right angle. its good that the texture is lined up, but an angle in the corner would make it that bit more convincing.

user posted image

7: I love this room, really, i do. but please make the roof more interesting smile.gif a few hanging pipes &/or cables would really add to it.

user posted image

8: this vent in aux gen looks strange really for 2 reasons: 1: its a hole in the wall... wheres the ripped-off vent cover? there really should be some kind of explanation as to why its there. 2: the infestation stops very abruptly. i didn't look real close at any many other vents, but i'd suggest you check that sort of thing too.

oh, and the texture at the back on the vertical part looks out of place when you look into it, if it were me i'd put one of those cool ventilation-style fan textures there.

user posted image

9: this ramp is nice and well placed/functional and all... but damn, is it ugly. hate to be a bastard, but it looks ametuerish. unfortunately there are a few places around that could use a bit of that detail that this mapper has such a flair for.

user posted image

10: 2 things in these pics; firstly, these textures are way out of place. i think you know the one i'm talking about. secondly: the way the infestation stops abruptly is very un-natural and a real shame

user posted image


thats it for now. i'll have a closer look later hope i've helped some ^_^

**edit: hope images work now**
Forlorn
Yeah dude I have no idea how to make the map look nice, only make it play good

I could care less of the entire map was brown though tounge.gif
Tequila
QUOTE (exoity @ Jul 18 2004, 04:53 PM)
ns_rust is already in playtesting to be a official map.

So new maps are being added for Beta 5? I'd love to know about the process.
Forlorn
QUOTE (exoity @ Jul 18 2004, 10:53 AM)
ns_rust is already in playtesting to be a official map.

If it doesn't go official exoity, I'll blame no one but you
Moose
QUOTE
ns_rust is already in playtesting to be a official map.


This is great news exoity, thanks for the info.

QUOTE
If it doesn't go official exoity, I'll blame no one but you


Forlorn, I highly doubt exoity or any playtester has the power to pick or chose which map get's official. In the end its Flayra that gives the ok or not. So blaming exoity is flat out stupid! Please Forlorn don't start any sh*t with anyone in this thread, ok wink.gif
Forlorn
It's nothing but friendly love here
Olmy
Yeah i think forlorn was joking... don't take things so seriously.
Moose
QUOTE
It's nothing but friendly love here


Well after reading that flame fest on the cal forums, its kind of hard to believe you two are friends all of a sudden. But I'm glad to hear you two are loving friends tounge.gif. I was just trying to cover my own a55 and stop something before it started.

QUOTE
ok, i'd like to say, straight up, SEX. this map oozes atmosphere, it looks like it plays great (haven't had a chance to test, but i am lobbying to get it on our 2 servers ASAP)

you said feedback is good, so heres some feedback. they are mostly small things, details. please understand i am not trying to burn you or detract from the awesomeness of the map, i only critique to try to help you enhance your creation. if i sound harsh at all, sorry in advance. on with the show...

1: the texture alignment here is shoddy, which is a shame, because on the rest of the roof its great. not sure how much you can do about it, but just thought i might point it out


Kaine, thanks for the feedback smile.gif. Just to make this simple, I'll tell you by number which ones will be changed. #3, 8, 10 and maybe 7 if I have time.
jamesbch
Hi,

I made a mini map with the name of each area smile.gif . The mirror for download it is here. And a screenshot of this here.
Starchy
Oohh, nice work! That's very useful as I don't really know the map. biggrin.gif Cheers.
Alcapwn
QUOTE (jamesbch @ Jul 19 2004, 12:52 PM)
Hi,

I made a mini map with the name of each area smile.gif . The mirror for download it is here. And a screenshot of this here.

control is spelt wrong...other then that thx!
Moose
jamesbch, if the spelling error gets fixed I'll include it in the next build smile.gif.

Thanks.

Moose
I just talked to Dillinja and he agreed to make the communications array model smile.gif So I should have something to show all of you soon. I'm going to sent him some concept sketches tomorrow.

peace.
CaptainPanaka
QUOTE (Moose @ Jul 20 2004, 08:23 AM)
I just talked to Dillinja and he agreed to make the communications array model smile.gif So I should have something to show all of you soon. I'm going to sent him some concept sketches tomorrow.

peace.

YESSAR! biggrin.gif That's some good news smile.gif
sk84zer0
the rooms are too small, its almost impossible for a marine team to siege =\
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