Mkk_Bitestuff
Jul 13 2004, 06:19 PM
OK, first, i test my particle system in NSPSEDIT, and it works fine. Then i exit out, w/o saving anything, compile and run the map, turn on cheats, join marines, wait 20 seconds and no Water Dripping.... Any ideas would be helpful.
Second, is there a sprite for alien blood, if so, can it be used with env_sprite. I want to make a barricade where it looked the the last survivors of a ship tried to fight of the aliens, and some blood would go quite well there.
Thats all for now, thanks in advance
brute_force
Jul 13 2004, 07:45 PM
First question: no idea. I have the same problem. I made a PS with steam rising from beneath a grate, and in NSPSEdit it shows fine, but it never shows up ingame.
Second question: use "infodecal" (be sure to include decals.wad (or something like that) in your textures, so you can choose which decal to use).
ShenTraX
Jul 14 2004, 11:49 AM
I though the psedit only has a 'save as' so it doesnt override the origional map in case of problems.
Mendasp
Jul 14 2004, 12:17 PM
Double check if you have Start On enabled and High detail particles disabled.
Mkk_Bitestuff
Jul 15 2004, 12:10 AM
I have checked both those things and they are set right, but still no drip. It is quite frusrating, but im sure i'll eventually figure it out and it'll be something real dumb.
Sorcerer
Jul 15 2004, 07:28 AM
maybe "tri, not quads" checked? At least I often have problems when it's checked.
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