Jefe
Apr 12 2004, 04:00 AM
what's the svar for hambone/ironman mode?
JHunz
Apr 12 2004, 05:07 AM
regular combat: mp_ironman 0
ironman mode (no respawn): mp_ironman 1
hambone mode (repick upgrades): mp_ironman 2
Gneralas
Apr 19 2004, 02:35 PM
whats a command for no clippage mode?
Petco
Apr 30 2004, 04:11 AM
If you can use spikes and bite for lerk with sv_cheat 1 (Spikegun and bitegun) what other unused not in regular game weapons are there?
Hydra
May 26 2004, 01:25 AM
paralyse I believe.
Newerest
May 26 2004, 02:09 AM
are the babblers still in that way?
Amped1
Jul 5 2004, 04:47 PM
weapon_babblergun and weapon_paralysis were removed. weapon_spikegun is the only unused weapon still in.
unleashed
Aug 9 2004, 11:51 AM
im a bit of a nub on creating a server, but i type "weapon_spikegun 1" into the console and it does nothing... how do i enable the lerks spike gun?
tehzupsta
Aug 9 2004, 06:26 PM
the command is "give weapon_spikegun". In order for it to work make sure that u have already put "sv_cheats 1" in console.
Jbob07
Aug 24 2004, 01:18 AM
Ok, I'm new at all of this and just downloaded all the server content needed to run a server off my computer...How exactly do I make it work? Do i unzip the files into a file within steam somewhere? If so can i get a little readme lol.
All help would be appreciated. Thanks
Petco
Aug 29 2004, 09:02 AM
| QUOTE (Jbob07 @ Aug 23 2004, 06:18 PM) |
Ok, I'm new at all of this and just downloaded all the server content needed to run a server off my computer...How exactly do I make it work? Do i unzip the files into a file within steam somewhere? If so can i get a little readme lol. All help would be appreciated. Thanks |
Might be best if you make a new topic of this.
jadedkiss
Apr 6 2005, 09:19 PM
is there a way to change the res you start off with, if its your server. so that you have enough res to drop all buildings and some rts? instead of just ips,armory, then rts? lol
Johnie
Mar 6 2007, 02:05 PM
I'm sure that people wont mind if I bump this.

A quick question, does ns_eastereggchance still work?
[Edit] And, what exactly does mp_killdelay do?
ChimpZealot
Mar 9 2007, 01:20 AM
mp_killdelay sets the time between when the kill command is activated, and when the player is actually killed.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.