AlmightyNu
Jul 9 2004, 11:29 PM
Okay, i did the search, and have found things like this suggested before (not always seriously), but this is seperate in ways that will become clear.
As one who is big on preserving the feel and fun of natural selection (as anyone who has read my previous ideas can see) i like the idea of a marine facing a swarm of aliens. Now, this isn't possible normally, so i've been thinking of a way to make it work (coding difficulties aside)
So... imagine an egg, that a gorge could drop, like a structure. This egg would contain babbler-like creatures. As soon as a parasited marine moved nearby, they would break out of the egg (more than one per egg, not sure how many) and charge at him (climbing on walls and vents if coding allows). Making these like a new defensive trap, and another use for parasite.
I know its out there, but it could be really cool, so before everybody flames this, if there is a way to make it work, i'd like to hear your input.
*Crosses fingers/hides*
X_Stickman
Jul 9 2004, 11:35 PM
I like that idea. Nothing else i can say about it. But most people will probably say about how babblers aren't being put back in ever or something, but i think it's a decent idea.
Bun-Bun
Jul 10 2004, 12:08 AM
I like the idea, I would love to see it work.
Lets talk about the problem.
Babblers use the snark AI system for tracking and the big reason babblers were taken out was because they crashed games alot. If they could fix that I'd love to see this in there.
NolSinkler
Jul 10 2004, 02:31 AM
Make the eggs cost 2 resources, and for each one put within 10 seconds of the first one, add 2 resources to the cost (you could drop 10 in 10 seconds, but for 110 resources...) make the babblers have 80 health, 0 armor, and make each egg have 3 babblers, which explode after 25 seconds (so its easier for the marines to kill it before it explodes). Really, this wouldn't happen too much, a parasited marine has to walk by a babbler egg...will happen a few times each game, but not enough to crash servers (unless a gorge puts a babbler farm...which would be expensive...of course thats 30 babblers, imagine each one charging marine base...)
PvtBones
Jul 10 2004, 02:54 AM
I like it but I don't think having each gorge being able to put down a unlimited amount of these eggs, perhaps have a set limit per each gorge.
AvengerX
Jul 10 2004, 05:04 AM
if there were 6-9 of them then they'd have to die really fast to be fair to the marines, and whats to prevent the aliens from spamming 30 of theese eggs in marine start and just parasite all the marines? I don't know if that'd be a balance issue but that'd be a whole new way to rush
AlmightyNu
Jul 10 2004, 06:29 AM
| QUOTE (Avenger-X @ Jul 10 2004, 12:04 AM) |
| if there were 6-9 of them then they'd have to die really fast to be fair to the marines, and whats to prevent the aliens from spamming 30 of theese eggs in marine start and just parasite all the marines? I don't know if that'd be a balance issue but that'd be a whole new way to rush |
i meant the gorges had put 2-3 eggs in the vents, to get 6-9 of them. The downside is they only get one use, unlike those old ideas of babbler towers
Trevelyan
Jul 10 2004, 06:47 AM
I'm going to kinda hijack this thread.... Hey you in the back, you sit right back down.
Perhaps allowing a gorge to build a egg like you say (at 2 res a piece) but it wouldn't spawn a babbler or anything. It would spawn a PLAYER instantly when used by the gorge that built it. Now a player has to be in the spawn cue, but this way gorges could build a egg near where he is, and then use it when he hears marines approaching and having a skulk buddy pop up right there next to him! or perhaps a gorge in the building 2nd hive is suddenly all alone (everyone in spawn cue) he could build a few eggs to get a ambush setup for the spawn camping marines!
Stakhanov
Jul 10 2004, 10:23 AM
The problem with the babblers was the snark AI. It is perfectly fine for HLDM and even the most complex SP levels , but when you've seen a snark swarm on a custom Sven Coop map when playing online you understand the problem. No server can handle a large game plus dozens of snark AIs.
If the devs made a new , optimized AI for the babblers then it might be viable.
Redford
Jul 10 2004, 01:11 PM
this really makes sense. Marines LIKE killing eggs. In paticular, they like knifing eggs. If the gorges could build a trap that looks like an egg, it would encourage that ALL eggs be treated as a potental danger and shot from afar, for example.
Chanty
Jul 10 2004, 04:06 PM
interesting idea, babbler traps
the parasite egg hatch thing, would make it difficult to use tho
how about just make it have the FOV of the gorge before it placed the egg
ex: gorge faces

thats way
egg also faces <---- that way
should marines cross this FOV (it'd be a limited one, less than that of an OC) then the egg should burst open to release the bounty

(about 3 babblers or so?)
Xenix
Jul 10 2004, 09:54 PM
i think it would add balance! marines have turrets, aliens have OC's. marines have armory stands that heal, aliens have DC's. marines have cheap mines, now aliens can have cheap trap thingys.
Chods
Jul 11 2004, 05:36 AM
| QUOTE (homicide @ Jul 10 2004, 07:49 AM) |
| Aliens are already too defensive. |
melee weapons are much more defensive than long range firearms that allow you to sit back and take out enemies from a distance arent they?
it sounds alright, but the problem is babblers. i doubt you would get many kills because the babbler things are fairly easy to kill because they are fairly stupid and dont move that fast
X_Stickman
Jul 11 2004, 02:26 PM
| QUOTE (Chods @ Jul 11 2004, 05:36 AM) |
| QUOTE (homicide @ Jul 10 2004, 07:49 AM) | | Aliens are already too defensive. |
melee weapons are much more defensive than long range firearms that allow you to sit back and take out enemies from a distance arent they?
it sounds alright, but the problem is babblers. i doubt you would get many kills because the babbler things are fairly easy to kill because they are fairly stupid and dont move that fast
|
They'd be more along the lines of an OC or a Mine. They wouldn't really do much damage to an upgraded marine (as mines don't really do much damage to a fade with regen, say) but they could hurt it a bit, or deter the marine from going that way at all.
Since aliens are supposed to be sneaky, and the only defensive thing they have is a chamber that lets rip as soon as it sees someone and gets taken down very fast, this would be a nice addition. The only problem is, as everyone has mentioned, the Babbler/Snark AI isn't really that good for an NS server, so it would need to be re-written.
Oh and for the newer people who don't know what a babbler is, in 1.00-1.04 versions of NS (they were taken out in 2.00 i think but i stand free to be corected), the gorge's 4th attack was the Babbler, which was like a weak stupid skulk. It basically spawned a few of these in front of the gorge, and they'd charge straight at the closest marine/marine structure, and do some weak bites and then blow up in a mini-xenocide. Lots of fun to use.
shadow_of_death
Jul 11 2004, 07:15 PM
I like the idee as long the rines can get a sort of egg detector
m0nk3y
Jul 11 2004, 11:56 PM
if ur gonna put Babler eggs in there make sure the gorges can use them right away cuz marines can have mines in 30 seconds. and aliens should have eggs in a short time too.
change slot1 for gorges too heal spray
slot 2 as babbler eggs
slot 3 and 4 will be the same
Ahh i can see already see a

being webbed and a

laying eggs around him.
Chods
Jul 12 2004, 12:02 AM
| QUOTE (shadow of death @ Jul 11 2004, 02:15 PM) |
| I like the idee as long the rines can get a sort of egg detector |
you dont need one
BlindFate
Jul 12 2004, 02:40 AM
| QUOTE (shadow of death @ Jul 11 2004, 02:15 PM) |
| I like the idee as long the rines can get a sort of egg detector |
Aliens dont have a "see where the mines are" upgrade, so why should marines? I like the idea, they could probably rewrite the babblers better, or just optimize and improve the snark AI. It'd add new power to the game. Plus focus healspray
Ariah
Jul 12 2004, 12:39 PM
Cool idea. It will need to wait, though; Right now the devs are working on perfecting the current NS setup, not adding new features.
In the meantime, why not create a model for this new babbler-like creature? That would make it easier to implement this idea.
Chods
Jul 12 2004, 01:54 PM
| QUOTE (Ariah @ Jul 12 2004, 07:39 AM) |
Cool idea. It will need to wait, though; Right now the devs are working on perfecting the current NS setup, not adding new features.
In the meantime, why not create a model for this new babbler-like creature? That would make it easier to implement this idea. |
umm it would probably just use the old babbler model
Jikx
Jul 13 2004, 02:05 AM
which was a skulk anyway..
Jean_Luc_Picard
Jul 13 2004, 02:53 AM
bablers were NOT weak
not when you could make 2 per second with adren... fun to have em pour out of hte vent at ya... horrifying to have a REAL skulk leap out of the pack and chew yer head off! XD

XD
monopolowa
Jul 13 2004, 03:47 AM
I like this idea so far, but i've got a tiny little addition...
Ok, say when a trap is set off by a marine you have the babblers for 5-10 seconds...
I like the idea of a swarm of babblers mixed in with a skulk or two, so how about allowing a passing skulk to set off the babblers with parasite? They could last a bit longer (20-25 seconds) and would follow the skulk around as minions until they see a marine or enemy structure
The great advantage here is that it'd be a lot harder to hit the skulk because there would be multiple targets to choose from...they wouldnt need to do much damage at all, or have much health
and once the babblers are jumping around the skulk, it loses the stealth advantage, so it had better attack or run away
Maybe babblers could do 10 dmg/bite, 25 dmg for xeno (if they last that long), and 60-70 health, no armor
NolSinkler
Jul 13 2004, 04:06 AM
So:
Gorge: 150/40 health. 170 units/second. Costs 10 resources. Special Ability: The gorge can build structures. Hive 0 attack: Healspray: Heals 16 health to aliens, or does 16 damage to marines. Uses 16% energy. RoF: .67/second. Hive 1 attack: The gorge can lay eggs, which, inside hold babblers.
Babblers: 60 health. Attack: Bite: Does 20 damage/bite. The Babbler will explode within 10 seconds after it gets shot.
The babbler eggs inside hold, randomly, 1-5 babblers. If a marine succesfully kills them all, the marine team will be awarded 1 resource (to discourage extreme egg-spamming). It costs 65% energy to lay a babbler egg. They will activate when a parasited marine, or a marine within an aliens LoS, passes a babbler egg. The RoF is to lay an egg is .5/second. Hive 2 attack: Bile Bomb: Uses 22% energy. RoF: .63/second. Does 200 damage to structures, but does 0 damage to marines. Hive 3 attack: Webs: Same as now.
(I think I kept all of the gorge stats the same except for babbler eggs).
HappyEuler
Jul 13 2004, 07:48 AM
I see possiblity of overpowering the alien force. Sure marines with decent weaps wouldn't be too worried by this, but the begining of the game with babblers thats just not right. 4 gorges and 2 skuks could lock down marine options to leave their base with that idea. I can see it now on the map ns_tanith. Marines are in their base at the begning of the game and half the team rushes out to get rts the others guard and build up the base. Eventually the marines that left are killed by skulks or they live for a bit then die from lerks (or a res (censor) that has gone fade). Now while they die 2 skulks are harrassing the marine base with parasites, while 2 gorges on each side build up massive babbler colonies. Marine attempt to leave their base, either server crashes from sever stress (which could happen from babbler farming) or the marines that left the base died and those near them die from all the mini-xenoing. This leaves the base defenseless, skulks walk in kill the ips. Game Over.
That just doesn't seem very sporting.
So here is a thought (if you don't mind me stating/explaining it): Web+Babblers
You heard me right, webs and babblers together. Heres how it would work: At the third hive gorges gain webbing. After constucting a 4 piece web (2 diagonal, 1 horiizontal in the middle, and one vertical down the center) a babbler egg appears in the center of the web. The egg after about 35 seconds explodes and sends out 4 babblers onto the web, one for each piece of the current web. The babblers then constuct a very articulate web (just a new sprite), that includes about 12 pieces of webbing. The babblers then go into hiding on the web. Once a marine (non-parasited) walks into the web the babblers attack (unless the web is cut, or the marines use a scan sweep and kill the cloaked babblers). If the marine is parasited, 1 babbler rushes off the web and attacks the marine, then explodes leaving behind a smoke of spores. If the marine dies the spores take his flesh and re-animate the babbler onto the web, which if the marine had reached it would be repaired, (and if the system could do it, a piece of the marine will hang on the ceiling and fall when the web is touched (which, admit it, would be creepy).
Just my thoughts on the subject, because as you said you want the babblers to be defensive, I just seem to think that a combination between the web and babblers would make a perfect late game defenisve tactic for aliens giving them a chance to actually slow down HA trains and JPs (as they would be caught in the webs then killed).
Legat
Jul 13 2004, 07:56 AM
Its actually really funny. It sounds good in theory. It would really be a nice addition, and quite nasty in combination with webs.
But it's highly doubtful that the devs will consider this because it definately does not justify the amount of time and manpower it would take to implement this and make it run stable and smooth.
Plane and simple, there are more pressing issues that require the devs attention. Balancing, DMS , the weakly onoses, graphical improvements (glow, dettex, climbing animations for all lifeforms....) netcode issues (hitbox lags etc.), the BUS....
I don't want to discourage you, as I said, I like the idea, really, but there are more important things to do atm.
the_hole
Jul 13 2004, 08:18 AM
I like this.. in a weird sorta way...
There would have to be something impemented that would allow comms to drop a new item... after a period of time after receiving this dropped item the parasite disappears.
ALSO, we could use the idea of you not knowing your parasited. and only the teamates and comm know you are. Therefor if you knew the egg was there, you'd have to ask your team if you were sited =P.
Have the little bots cost 1 or greater res =D.
^_^boy ... wow.. talk about thinking indepth... Your idea is just a little too farfetched.
Why don't we just get off of the hive giving just one ability ... gorges can get the little eggs at say, 2 hives, as well as bilebomb.
YolkFolk
Aug 20 2004, 06:05 PM
I really like Trevelyans idea of having gorges able to build eggs as one use remote spawn points. Keeping a few of those in reserve somewhere would allow a swift counter attack against villainous spawncamping marines. Of course, you would need to have a living gorge around to spray the eggs with "hatching bacteria" (heal spray) gives it a great twist.
If you want to pursue this idea and not hijack too badly, you could always start a new thread.
N_3
Aug 21 2004, 02:22 AM
Have a babbler limit, similar to the web limit. Preventinig the use of babblers once there are so many on the field. And with the babbler eggs, dont make the babblers too easy to kill but instead when a marine comes close it plays a nice big soundfile and 'begins' to hatch, which may take 10 seconds. Then the marine can shoot the egg before guys come out.
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