SLizer
Jul 5 2004, 03:13 PM
Is it just the servers Im playing but has the masses of comabt players at last realized the power of the silence, removing the biggest advantage hearing from marines!
I realized this thing yesterday when waiting to respawn that allmost everyone had silence....
in beta3 focus leap was the thing and silence was unusual sight before end of the game...
Ps. this was combat only if you didnt realize
keep_it_Gangsta
Jul 5 2004, 03:52 PM
Scent or fear first, then silence.
The combination of the two is deadly.
Diablus
Jul 5 2004, 04:07 PM
actually slience/focus and or claoking is the deadliest.
VampMaster
Jul 5 2004, 04:13 PM
but with SOF you can choose your target even before they know you are there... I go SOF, focus then silent.
jumpingjoda
Jul 5 2004, 04:17 PM
I get silence first, becouse i can hear the number of marines coming, their direction and distance.
I never get SOF.
Dogbite
Jul 5 2004, 04:20 PM
A Silence-Celerity-Focus Lerk is one of the most annoying things if you are a marine player.
I don't play combat much, but I remember a while ago being very frustrated at this one guy using that combination. It was hard to keep track of him even with motion tracking.
Hobojoe
Jul 5 2004, 04:21 PM
i have yet to find a single combo more powerful then leap -> silence -> focus.
Yeah, Silence is effective. You know another upgrade that's even less popular, but counters it 100%? Motion Tracking.
aonomus
Jul 5 2004, 04:27 PM
This kills marines in combat WAy too much, they have to spend 2 levels on scan/mt to combat the cloak/silence/focus spawncamping !!!!!!!!s
Silence/Cloaking alone takes 2 levels, not to mention the fact that only one person has to get Scan to counter an entire team of cloakers.
pSyk0mAn
Jul 5 2004, 04:35 PM
| QUOTE (Zek @ Jul 5 2004, 11:26 AM) |
| Yeah, Silence is effective. You know another upgrade that's even less popular, but counters it 100%? Motion Tracking. |
Don't think so.
MT helps to determine enemy's position without sound, but while fighting
(especially close-fights; shotgun vs. circlestrafing) it's more difficult to aim, move and dodge against a silenced enemy.
keep_it_Gangsta
Jul 5 2004, 04:44 PM
| QUOTE (p$yk0m@n @ Jul 5 2004, 05:35 PM) |
MT helps to determine enemy's position without sound, but while fighting (especially close-fights; shotgun vs. circlestrafing) it's more difficult to aim, move and dodge against a silenced enemy. |
Agreed, and combined with scent of fear, you wait till they are walking away from you, then then wont see on on MT at all.
jumpingjoda
Jul 5 2004, 05:09 PM
You can never beat silence in dark places, not even with MT.
Talesin
Jul 5 2004, 05:20 PM
Well, at least it's good that people are realizing that there's more to the game than Cloak-Focus or leap-focus.
Been using Silence for a long while now... easily my preferred first upgrade in NS or CO mode. With a little skill, it lets you take on two or three Marines as a Skulk, and survive, killing them all. People just don't seem to realize; Cloaking covers the 90 degrees (roughly) you can see. Silence covers the 270*360 degrees you can't.
Carapace keeps you alive for a few more bullets. Silence makes it almost certain that you won't even be shot at until it's far too late.
Hibame
Jul 5 2004, 06:04 PM
But I have found that silence isn’t 100%. If I turn my volume up I can hear the occasional step which is more then enough to get were there coming from.
Delphi
Jul 5 2004, 07:04 PM
I usually take celerity first, just to see if I have that nifty "if you're moving, you're almost impossible to kill" bug.
If I don't, I focus on ambushes without silence, but it is fun to mix it up once in a while. Some combos are exceedingly powerful.
Diablo_fx
Jul 5 2004, 07:24 PM
| QUOTE (Hibame @ Jul 5 2004, 07:04 PM) |
| But I have found that silence isn’t 100%. If I turn my volume up I can hear the occasional step which is more then enough to get were there coming from. |
I can asure you silence is 100%
korsair
Jul 5 2004, 08:07 PM
All i can say is Silence + My playing style = dead marines leaving base ^^
Also i find that Marines have alot of upgrades that are alot more useful, As aliens i always seem to run out of upgrades to get rather than points, and vice versa for marines.
ie i'd want MT + lvl3 weapons resupply and JP
but if i was an alien the only upgrade left that is useful which i might like everynow and then is focus since i never consider getting cloak, redempt and the 3rd hive ability
jumpingjoda
Jul 5 2004, 08:40 PM
| QUOTE (korsair @ Jul 5 2004, 09:07 PM) |
| As aliens i always seem to run out of upgrades to get rather than points, and vice versa for marines. |
Try plaing as fade or onos

.
Nemesis_Zero
Jul 5 2004, 08:58 PM
***Moved.
silence has always been one of the best alien upgrades i believe , my team in clan wars build movement chambers first off alot of the time and go straight for silent skulking , its also great for gorges which allow them to heal for much longer & allow the fade to blink around much more making it harder to hit.
Lito
Jul 6 2004, 01:37 AM
| QUOTE (p$yk0m@n @ Jul 5 2004, 11:35 AM) |
Don't think so. MT helps to determine enemy's position without sound, but while fighting (especially close-fights; shotgun vs. circlestrafing) it's more difficult to aim, move and dodge against a silenced enemy. |
Motion tracking is one of those upgrades that let you be prepared for ambushes and close encounters so that they're delt with with utmost efficiency.
Shotgun + MT = dead skulk. Always. Unless you can't aim.
The only thing that could potentially kill you while you have MT is the slow refresh rate (Leaping skulks make MT VERY ineffective, couple it with silence, and you'll surprise him.), or they come up behind you with silence; because with MT, you kind of relax and let your guard down...unless you're paranoid like me and checks the minimap every chance i get.
However, if you do screw up, and let him run circles around you, then yes, you're pretty much screwed.
Firewater
Jul 6 2004, 07:07 AM
Combat is interesting because of the whole possibilities of upgrades.
Sometimes when I go lerk I get silence, last though
My usually upgrade order
second hive
adrenaline
Save for focus if they have JP
Cara.
Silence.
By then the game is over.
Silence can be very useful, as many people ignore the MT upgrade.
oh and focus is a MUST for lerks, JPs go down so much faster, all you have to do is take away their armor and its a one shot kill
axred
Jul 6 2004, 07:27 AM
combat fade i go: carapace>celerity>adren>regen>focus
SaltzBad
Jul 6 2004, 08:26 AM
Thats walking. Silence is complete (short of some bugs).
And yes its fun. But half the time I find myself too lazy on a co_ map to use it correctly, and end up just charging head on with silence. Still works though, as nobody expects something that ragingly stupid.
keep_it_Gangsta
Jul 6 2004, 09:09 AM
| QUOTE (CaM @ Jul 5 2004, 10:17 PM) |
silence has always been one of the best alien upgrades i believe , my team in clan wars build movement chambers first off alot of the time and go straight for silent skulking , its also great for gorges which allow them to heal for much longer & allow the fade to blink around much more making it harder to hit. |
Yes and do you know why your clan builds MC first?
Because they are clever.
I only wish more public servers would follow suit.
...but anyway thats a whole other disscussion.
DC_Darkling
Jul 6 2004, 07:19 PM
never underestimate speed.
I pick celerity, if its not enought I combine with leap.. now THAT makes a punch.
If they do not hear but see you're dead. However if they see but cant hit, well, thats better.
Diablo_fx
Jul 7 2004, 02:26 AM
I've allways used silence and never NEVER focus. >_<
Lucky
Jul 7 2004, 07:06 AM
Shotgun+armor+mt+resupply+welder in that order, and grab a teammate with the same equipment, then proceed to tear the poor silence/cloak/celerity/focus skulks to shreds. Just remember to weld your armor up once you get hit, and you'll find out why low-level lifeform beefing is unpopular on servers with people that actually know how to aim
SaltzBad
Jul 7 2004, 09:40 AM
Yeah, strafeturning + leap + Celerity + Silence = he's in your face while his MT blip is still having a smoke in the Hive. Really annoying, I wish I didn't drop out of the sky like a rock the moment my FPS get low - co would actually be kind of fun
kolokol
Jul 7 2004, 10:15 AM
Tbh celerity is THE upgrade. If you move like a lunatic you can rush any marine with a good chance of sucess. I just played a little with a clan last night and had the opportunity of seeing mu with celerity, leap and silence.....pretty unstopable tbh. I tend to get celerity then fade to deal with jetpacks and pretty much anything else.
999Hydralisk
Jul 7 2004, 10:34 AM
Silence owns all. First you get silence then take SoF now you are a hunter. Throw some celerity and leap in there to toss it up.
SLizer
Jul 7 2004, 12:53 PM
| QUOTE (|999|Hydralisk @ Jul 7 2004, 05:34 AM) |
| Silence owns all. First you get silence then take SoF now you are a hunter. Throw some celerity and leap in there to toss it up. |
Add in carpace and focus and you are nearly invulnerable
most of the chamber upgrades are useful in different areas , it comes down to what type of strategy your team is using , its always good to use sens to stop early rushes creeping up on the early hive attackers with shotguns for instance , this can be very costly for the opposing team losing money on guns early in game. if your constantly on the attack playing aggresively with 2 early fades always good to chuck up some dcs, this gives the fades a chance to always pressure the marine base whilst gorges chuck up hive / res nods, movement chambers are used well for both these types of tactics i believe which i think gives your team the biggest variety of choices like i have explained in the past you can use stealth style silence attacks with the back up of adren fades healed by adren gorges of course, mcs are great to use in defensive and offensive modes.
NukeAJS
Jul 9 2004, 07:40 AM
Silence as a Fade is amazing. I took out an entire squad of Marines because I snuck up behind em once.
Trevelyan
Jul 9 2004, 10:23 AM
I Used to think a Silence Regen fade was invincible... then the rines built turrets and Phase gates and i couldn't ambush anymore. ever. Fades ALWAYS end up rushing into marine strongholds and need the speed boost of cerelity much more then the fun stealthy silence.
In combat, I do enjoy the leap-silence combo once in a while... but only in smaller games. Usually i do end up getting that carapice, then following it up with regen (regen with silence is so sweet).
Pehmolelu
Jul 9 2004, 10:51 AM
Someone else said that too but If I remember right the asnwer was that there's no sound. I dont know what you huys hear :o
When silence is at 3 lvl there wont play any sound.
I prefer this tactic in co maps: Cara, Cele, Silence -> Fade, rege, focus = Unstoppable.
illuminex
Jul 9 2004, 04:38 PM
I'm a cel > car > focus > lerk > adren > silence > reg guy. I've had my fair share of HA kills, just because they weren't sure wth was ripping away at their armor. If you play this tech style smart, the marines will spend way more time freaking out about OMG TEH SILENCE L3RK!!!!111!!11! AHHH KILL KILL!!!!!!1! As opposed to bringing down the hive or trying to camp hive entrances.
By the way, this thread is talking about COMBAT, not CLASSIC
waller
Jul 9 2004, 05:56 PM
Ahhh, the good ol' silence. It's so fun watching people yell "N0OBZZZ"!"!!!one!! You cloak1111" when it was really just silence from behind
illuminex
Jul 9 2004, 06:05 PM
I hate those kids. Whose the bigger noob, the cloaker or the rine that gets killed by the cloaker? I think that the answer is obvious.
waller
Jul 9 2004, 06:20 PM
Yeah, i think it's my VID card or something (**** built in one) but i see cloakers real easy, and don't have a problem at all with them
Pepe_Muffassa
Jul 9 2004, 08:04 PM
people can hear a few things from a silenced skulk - the hit from a big fall (when they hit the ground), their team mates death fall (sounds like a bag of coins hitting the ground). Occasionally you can hear the marine half of the bite sound (the bite makes no noise, but the marine can grunt and you can hear flesh rip) but not walking anywhere.
cloaking is a different matter all together. I think they should make cloaking 100% so that those who play in "super bright" mode dont have an upper hand.
DC_Darkling
Jul 9 2004, 09:11 PM
cloaking is fine. Yet I agree they need to shutup on the calling. They should adapt and thereby not die.
SLizer
Jul 12 2004, 11:37 AM
Funniest thing of thos OMG!!!11oneone Klo4k3r is that they have never heard word "scan" ) 80% those ppl will silence if you tell them get scan or say you have that funny kind of thing. Same goes with armor1 vs focus
Gecko_God_Of_Dooom
Jul 13 2004, 03:01 AM
I personaly like celerity, or leap first+second. Usualy leap first. why?
1. With leap, and the abiltity to Bhop its like having celerity.
2. by controling my momentum, after a leap, it still feels like celerity
3. Its leap for gods sack, I can dodge in a second
4. Circle Straffing in the air usuing leap.
5. Because when I get celerity, im MOVING EVEN FASTER
Lito
Jul 14 2004, 02:54 AM
| QUOTE (Pepe_Muffassa @ Jul 9 2004, 03:04 PM) |
people can hear a few things from a silenced skulk - the hit from a big fall (when they hit the ground), their team mates death fall (sounds like a bag of coins hitting the ground). Occasionally you can hear the marine half of the bite sound (the bite makes no noise, but the marine can grunt and you can hear flesh rip) but not walking anywhere.
cloaking is a different matter all together. I think they should make cloaking 100% so that those who play in "super bright" mode dont have an upper hand. |
Yeah, but for people not turning up the brightness, 100% cloaking would take away any chance of being able to spot the skulk. Cloaking would then proceed to be the most popular upgrade to ****.
Pyrotechnic
Jul 14 2004, 04:44 AM
Why not just counter silence by taking a good look at your mini-map

I've stopped countless ambushes from skulks just by taking a look at the mini-map. I mean its there for you to use... I dunno why most players don't use it... I'm talking bout NS games btw.
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