NolSinkler
Jul 4 2004, 09:05 PM
I have a few points on the res system. In fact I'm kind of changing it completely.
With less aliens, structures, hives, etc... the res comes in much slower. Why?
Alien resources: It has been discovered that the alien's res flow is completely different than recently thought. There are many variables, such as hives, structures, aliens, and how many res towers there are.
With more aliens, the resource flow of the aliens is sped up. Why? Because there is a larger bacterial presence, which will allow greater productivity. The bacterial presence is what controls ALL variables...
It seems alien res gain jumps quite a bit with each hive, as noted by a few TSA marines before they were ultimately defeated by the kharaa. It seemed with more aliens, the aliens still had the amount of resources needed to do anything they could previously do.
So, my res system:
Each resource tower produces 1 resource every 7 seconds. This is sped up by the amount of aliens on the team (each alien subtracts .3333333333333333 (yeah it goes on forever) seconds from each resource gained, after 12 aliens, no more time is subtracted), the amount of hives (- .75 seconds for every hive, not including the first hive, that is built), the amount of structures (-.025 for every structure built...it takes 40 structures to subtract 1 second from each resource gained. After 40 structures, no more time is subtracted) and each resource tower (adds 1 resource gained every X seconds, determined by thee variables above).
Each resource is put into a resource pool. Every resource is split evenly between each alien. After X time, every alien will gain a resource (because everyone always gains the same amount of resources, all of the time...kind of cool IMO).
There we go, res balancing for larger games. In large games, aliens gain the same amount of res as in smaller games. In small games, aliens arent neccessarily "swimming in res..." and in large games, the aliens arent neccessarily out of res. So, in a 12 vs. 12, the alien res towers gain 1 res every 3 seconds...much faster than currently. Add in hive 3, and 40 chambers, and they gain 1 res every .5 seconds from each res tower...so aliens have almost unlimited res flow at hive 3 with that many structures. If you have 8 res towers, you gain 1 res every .0625 seconds for aliens. Aliens can never have unlimited res gain though (1 res every 0 seconds would be unlimited).
Because of the new res system, costs would have to be balanced.
Skulks: 2 res.
Gorges: 10 res.
Lerks: 28 res? (at the beginning of the game res gain would be slow no matter what)
Fades: 60 res (should come relatively fast if aliens build res towers, hives, and chambers)
Onos: 100 res. Should be available late in the game, unless the aliens are dominating.
Alien Chambers: 10 res.
Alien hives: Hive 2 costs 40, hive 3 costs 50 res.
This is a large change to implement. Please realize that "ALL NUMBERS ARE SUBJECT TO CHANGE".
c0ke
Jul 4 2004, 09:16 PM
a kinda good idea [:
it would b really usefull, but the numbers could need some small changes (:
but in fact, the system atm is already a good one, not as good as urs but good

cuz more aliens -> can build more rt's -> at least the res shuold b the same
the own fact y a single alien gets more res than a whole team is, that 1 rt counts more on a small "team" than on a big team. this problem coud also easily b fixed by putting more res nodes in the map, in total like 30, on this way huge teams would b able to put their res in restowers, instead of endless saving for sumthing else cuz for an 12on12 are ~6 rt's still not enough! but i think putting this much res nodes in a map is almost impossible, so there goes ur system [:
id greet it <_>

(i should read my posts b4 i post .. stupid gramma

)
RobB
Jul 4 2004, 09:47 PM
well placing more res nozzles in the maps is not possible gameplay wise - most maps of the seize of ns_bast or around that have ~10 nozzles, which is kinda enough.
@sinkler:
this is far the best suggestion for a new res system which i saw for while! that rox!
c0ke
Jul 4 2004, 09:58 PM
o fs i just posted and it didnt load ..
ill make it short
30 res nodes were a litte much
watch eclipse, veil, tanith, hera -> marines always win cuz the aliens are not able to grab enough rt's ((on 12on12)12 ppl can build 10 rt's when they just started) but when there r just 8 nodes available, they will never get enough res for fade/onos cuz the res got split 1 : 1 each alien
and cuz its impossible to place enough res nodes on all maps -> his idea would fix that
NolSinkler
Jul 4 2004, 10:38 PM
Thanks...the alien res system needed reworking, but all of the ideas I have seen are identical...more res for larger games for aliens, and less for smaller games. No one explained why it happened...no one explained how it happens...
NolSinkler
Jul 5 2004, 06:48 AM
...bump...
I think this is a good idea, and want some more feedback. Come on people, I havnt posted about changes to fade/onos for a long time now, you can read my threads again

.
SajberToffe
Jul 5 2004, 05:55 PM
It seems to be very good!
But getting res at one every half a second seems pretty insane. Though, I'd sure like seeing larger aliens as more standard assault units, not only the skulk. If more resources was made, more higher level units more often.
This one sure solves most problems, best I've seen so far (and you should know, I'm an expert

)
c0ke
Jul 5 2004, 06:08 PM
nope .....
small games r overpowed at the moment (aliens)
big ames r overpowered at the moment (marines)
his variant just trys to force, that big and small games r more balanced
that means for big games -> more high creatures (aliens)
and for small games -> less high creatures (aliens)
on this way u can play a good game, doesnt matter how many ppl u got. if i read right?

sure, there could b the one or the other fix, but the basic idea is needed! (i dont want to read the whole txt once again >_< )
NolSinkler
Jul 5 2004, 07:01 PM
c0ke described what I posted in like 2 sentences...
NolSinkler
Oct 14 2004, 06:28 PM
I decided to bump this in case Zunni liked this idea of res-scaling.
Zunni
Oct 15 2004, 02:52 PM

I am sad...
But because you did...
There are literally 100's of ways to balance the res for large games...
This is 1 of them..