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Full Version: Compileprocess Stops With "no Visible Brush" Error
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Lt_Gravity
Error: Entity 322 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


I started mapping when hl came out but NEVER EVER had this error before!

weird thing: there is no error within the map when I check it in VHE.
does anybody know how to fix this or at least a way to find out WHAT EXACTLY this problem is???
Olmy
Howto Fix: self explanitory.

I think this problem is exactly that tounge.gif. It means entity 322 is made up of brushes that are all entirely clip or origin (maybe even true for null). Go to entity 322 in hammer and make sure it has some visible brushes.
Zor
I had this error once to. To fix the error you must turn the entity into a world spawn brush.
In hammer select the entity and then right mouse click and select move to world this should solve the problem. The reason behind this is i dont think clip or orign brushes can be entities as they are already entities.
Lt_Gravity
the funny thing: with every try of compiling this brushnumber changes,

WOW! I just found the error o_0

this one is weird, the CLIP BRUSHES caused this error, although they seemed to be all right.

what we lern out of this:
1. you can map for years and get new errors every day tounge.gif
2. try deleting the clipbrushes of an newly crafted area to fix the error.
Wolv
More specifically: it is allowed to have CLIP brushes (or, obviously, ORIGIN brushes) as part of a brush based entity, as long as there is also at least one normal brush in that entity.
NULL textured brushed should be OK.

In your specific problem, some of the CLIP brushes you deleted must've been func_walls, or any other brush based entity. Perhaps you accidently converted one texture it with the CLIP texture.
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