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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Pithlit
Well with the latest build of my map two Problems occured wich seem to happen during the compile.

First: I Have invisible Walls, they are not there, you can shoot though them (like clip brushes) and walk through one side. if you want to move back, you are blocked completly

Any ideas what causes this and what can i do against ti?


Second: My Spot_light entitys stopped working and i wont get them on again sad.gif

Any ideas?
NEO_Phyte
what are you using as a target for your light_spots?

as for those invisible walls, im not sure, what entities do you have in that area?
Pithlit
1. The Spot lights arent targeted and dont target anything, they should just shine
all the time

2. the entities ariund the areas are 1 func wall 2 func trains and some path corners
NEO_Phyte
QUOTE (Pithlit @ Jul 4 2004, 11:33 AM)
1. The Spot lights arent targeted and dont target anything, they should just shine
all the time

2. the entities ariund the areas are 1 func wall 2 func trains and some path corners

1: if you ARE using the light_spot entities, they are spotlights that a) point at wherever they are set to with yaw/pitch/roll, or b) point at a specified entity (not dynamicly though), so just placing them wont work

2: did these invisible walls move? if they did, it may somehow be your func_trains.
how are they textured?
if they didnt move, same question about the func_wall
also, is there any complex geometry nearby? maybe the compiler is getting confused.

also, a compile log might help me out
Pithlit
I just checked the log, and i have some leaf portal saw into leaf errors. But i donīt see any errors in my map (i.e. like null textured faces where the editor has textures on it), so i ignored it.

May these errors be the source of the walls?


2. I thought the spot lights mustnt be necessary pointet to an entity.
Canīt i just pitch them the way i like to get them to work?
Wolv
The clipping problems are probably caused by the bug in the clipnode creation method of XP-Cageys compile tools. Try the various clipnode types and try rebuilding the affected areas, or hope XP-Cagey hunts it down before your map is finished smile.gif (which isn't very likely with him recently being employed in the industry and all).

I never use the pitch key to aim my spotlights, so I don't know if it works or not.
To make your spotlights shine the right way, it's probably easiest to just use an info_null to aim the spotlight (won't count towards the entity limit).

Or you can try using the angle key (in degrees; or -1 for up and -2 for down) or the angles key (pitch yaw roll) and see if either works for you. You may have to turn off smartedit to add these keys.
Pithlit
I ripped a complex func_wall out of the area (wich had one of the leaf errors) and the invisable walls disappeared. But now the whole vis leaf disappears suddenly when i come close to it sad.gif
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