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Full Version: Need Help With Trigger_presence
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Zor
I want to create a room that only marines are allowed into and to keep out the aliens i decided to go with this setup

trigger_presence triggers a multimanager which triggers a trigger_hurt and then the mm turns the trigger_hurt off again.

The problem is i cannot seem to get this setup to work as aliens can still get in there. any help would be much appriciated.
mirrodin
I'm a newbie with Hammer, just started 2 days ago. See if this helps any.

http://www.natural-selection.org/Mapping_G...rigger_presence

Check the last two flags for trigger_presence. You could use it to ignore the Kharra team, which means the trigger would not occur when a Kharra player tries, but will activate for a marine player.

This is all speculation...
Zor
thanks for the link smile.gif it really helped me

Edit: Even tho the link was helpful is still cant get it working
Sorcerer
Too lazy to write it down so I quickly bashed it into a map..
start the map, switch sv_cheats to 1
join a team..
when you go in the box labelled "marines" as marine you activate the trigger_presence and you die
when you go in the box labelled "aliens" as alien you activate the trigger_presence and you die

BUT when a trigger hurt is activated it will not care if you are a marine or an alien. a trigger_hurt hurts everything

for the entities check out the rmf/map file
http://www.sorcerer.de/files/presencehurt.zip ~14kb
NEO_Phyte
im not entirely sure, but i THNK there is a way to make it a team-specific trigger_hurt.
im too lazy to check if the entities still exist in NS, but if they do, this link should give you the information you need to make entities work for 1 team only

VERC Half-Life Teamplay
Zor
Thanks [Sorcerer] that example RMF file helped me out alot. I finally got the thing to work so i thank all of you for your help
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