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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
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Off Topic - Hey all...I don't post much, however I regularly read this forum and get a lots of customisation from here.
Big Thanks to all the people who put in their time and effort for the community! biggrin.gif

On Topic - I've been using the StarCraft Marine for as long as I can remember as it's my absolute favourite, so thanks to those that have made this a great model!
(Thanks CaptainPanaka! ...Sorry don't remember who the creator or other editors are of it. I need the README file.)

Otherwise I've been using the new version of the model, and since using it I've noticed an error with their faces, and have since been a little annoying to look at in the game. I also noticed that this didn't happen with the previous version of the model.

If someone could tell me what is wrong with it, or how to go about fixing it than I would be most thankful. I believe this to be a problem with my settings as I haven't seen anyone else comment about it.
Otherwise I know little about the console commands in reference to graphics and textures, but I've made sure to set the gl_max_size to 512 ...But still to no avail. sad.gif

Here is a picture to show what my problem is:
Daza4
this is a transparency bug. If you have Jed's HLMV you will be able to fix this tsa.gif
MalambisBZ
Looks like a smoothing error.
Daza4
QUOTE (MalambisBZ @ Jun 27 2004, 04:48 PM)
Looks like a smoothing error.

It basicly is. Sometimes the additive transparency removes the smoothing group makeing it flat shaded. Its very anoying and happens most of the time when two additive textures are on top of each other.
Drfuzzy
D: the smoothgroups own us
CaptainPanaka
hm... the strange thing is:

yep it's a problem with transparency. But... I don't have this error on this model... but I got it on several other models, that I was working on... confused.gif
UESCdurandal
sorry for thread necromancy but HOW can I fix such a smoothing error?
Dark_Soul
OMG

there is something with NS 3 beta 5

I have the same error on a marine model i just compiled and my previous turrets with transparency lasers now have textures not showing up (plain white) or worse, parts of the model nog showing up
CoolCookieCooks
yes, i have some additive bits on a model, but they arent additive ingame.
UESCdurandal
Is there a way to fix that, please tell me.
Obst
Out of Daza's post I think you compile it without transparency, and then set the additive flags later on in HLMV. I am trying this now.
Daza4
QUOTE (Obst & Gemuese @ Sep 6 2004, 09:13 PM)
Out of Daza's post I think you compile it without transparency, and then set the additive flags later on in HLMV. I am trying this now.

Does exactly the same thing.
UESCdurandal
I am a noob in such things. Please tell me what I got to do?
Daza4
Open it up in jeds hlmv and remove transparency from the visor. Quick and easy fix.
UESCdurandal
and then? than it's not transparent. but it shoul be.
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