I've reached my max Faces limit, and even setting all of my textures to 1:1 size doesn't fix the problem. So that leaves one thing: my map is too complex. Is there anything else I can do? Am I going to have to completely redesign my map?
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| hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: "C:\Game Design\Hammer\tools\hlcsg.exe"-noskyclip -wadautodetect -cliptype precise -hullfile "C:\Program Files\Steam\SteamApps\tshannon@jc.edu\half-life\nsp\nshulls.txt"-wadinclude sky.wad -wadinclude zeditor.wad -texdata 4096 "C:\Game Design\Hammer\maps\ns_incursion.map" Loading hull definitions from 'C:\Program Files\Steam\SteamApps\tshannon@jc.edu\half-life\nsp\nshulls.txt' Entering C:\Game Design\Hammer\maps\ns_incursion.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ precise ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ off ] [ on ] hullfile [ C:\Program Files\Steam\SteamApps\tshannon@jc.edu\half-life\nsp\nshulls.txt ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [sky.wad] [zeditor.wad] 50 brushes (totalling 300 sides) discarded from clipping hulls CreateBrush: (100.56 seconds) SetModelCenters: (0.06 seconds) CSGBrush: (18.61 seconds) Including Wadfile: \program files\steam\steamapps\tshannon@jc.edu\half-life\nsp\zeditor.wad - Contains 4 used textures, 4.82 percent of map (5 textures in wad) Using Wadfile: \program files\steam\steamapps\tshannon@jc.edu\half-life\nsp\ns2.wad - Contains 24 used textures, 28.92 percent of map (296 textures in wad) Using Wadfile: \program files\steam\steamapps\tshannon@jc.edu\half-life\nsp\ns.wad - Contains 50 used textures, 60.24 percent of map (578 textures in wad) Including Wadfile: \program files\steam\steamapps\tshannon@jc.edu\half-life\nsp\sky.wad - Contains 2 used textures, 2.41 percent of map (2 textures in wad) Using Wadfile: \program files\steam\steamapps\tshannon@jc.edu\half-life\nsp\ns_tanith.wad - Contains 2 used textures, 2.41 percent of map (101 textures in wad) Using Wadfile: \program files\steam\steamapps\tshannon@jc.edu\half-life\nsp\ns_nothing.wad - Contains 1 used texture, 1.20 percent of map (5 textures in wad) added 2 additional animating textures. Texture usage is at 2.52 mb (of 4.00 mb MAX) 120.33 seconds elapsed [2m 0s] ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: "C:\Game Design\Hammer\tools\hlbsp.exe"-subdivide 240 -texdata 4096 "C:\Game Design\Hammer\maps\ns_incursion.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14354 (3.94 seconds) Warning: === LEAK in hull 0 === Entity light @ (-448,-328,-336) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Error: Exceeded MAX_MAP_FACES Description: The maximum number of faces for a map has been reached Howto Fix: This error is typically caused by having a large face with a small texture scale on it, or overly complex maps. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: "C:\Game Design\Hammer\tools\hlvis.exe"-full -texdata 4096 "C:\Game Design\Hammer\maps\ns_incursion.map" >> There was a problem compiling the map. >> Check the file C:\Game Design\Hammer\maps\ns_incursion.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: "C:\Game Design\Hammer\tools\hlrad.exe"-lights "C:\Game Design\Hammer\tools\ns.rad"-texdata 4096 "C:\Game Design\Hammer\maps\ns_incursion.map" >> There was a problem compiling the map. >> Check the file C:\Game Design\Hammer\maps\ns_incursion.log for the cause. ----- END hlrad ----- |
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| Warning: === LEAK in hull 0 === Entity light @ (-448,-328,-336) |