severijn
Jun 24 2004, 04:03 PM
This tactic only works if the marines have relocated, and it works the best if their relocation base is miles away from the CC.
I was feared fade, constantly intecepting marines that relocated to the known central processing. Their relocation base was heavily fortified and we couldn't take it out because there always were a few marines with shotties regrouping. So at a time I changed to killing of their precious rt's that weren't at central processing.
Suddenly I entered the old unused marine spawn. Their rt was destroyeed and replaced, but the command console was still at 100%.
So I was bashing it to low hp because I had a cruel plan. I would either destroy the command console BUT leave the commander alive(=> No more command for a long time and a win for the aliens) or the marine comm would beacon his troops to try and kill that pesky fade. He beaconed, leaving Central processing unguarded and they tried, but failed to kill me(I blinked to central). I was yelling to attack Processing with everything we had and we crushed it before the 'rines arrived => the marines were screwed. No arms lab, no double rt's, no motion, no heavy weapons, no HA, nothing at all.
On another server, I did the same to the marines, but with a gorge. We had three hives and nobody destroyed their CC(as ordered). I built a few movement chambers behind me and webbed the entire place and ordered a skulk to hit the cc while I was hiding. The comm got out and was webbed. The skulk left him alone and I webbed him for a loàng, long , very long time.
999Hydralisk
Jun 24 2004, 07:05 PM
If I relocate I commit suicide(kill in console) and jump in the relocated chair to recycle the old chair

.
ps. Why did he let you get all 3 hives
severijn
Jun 24 2004, 07:34 PM
We had this reticle of marines-getting-pwned around their base.
Iron_Maiden
Jun 25 2004, 12:52 AM
console down , "kill"
suicinding in X seconds
respawn in relocated place an enter CC.
//Repeat
severijn
Jun 25 2004, 07:28 AM
Sometimes, the comm won't think about suiciding and if he does he'll still lose more time then it would take to kill him.
fURiOUS_gEOrGE
Jun 25 2004, 07:33 AM
lol thats genius
aonomus
Jun 25 2004, 12:29 PM
Its smart, but its not quite that effective in late game, because if you just cause the comm to go to the fortified base late in game when they have weapons upgrades, etc then it will be hard to get thru all that stuff.
Early game skulks will take at least a minute to kill it, which in a game of NS is a long time, if they relocate, take the CC out early so they won't have anywhere to run after you over run thier base somewhere else.
jumpingjoda
Jun 25 2004, 02:19 PM
Only the biggest noob wanna be commander would not type kill in the console and let you play this game with him...
aonomus
Jun 25 2004, 04:40 PM
/me glances at jumpingjoda
radforChrist
Jun 26 2004, 12:53 PM
| QUOTE (jumpingjoda @ Jun 25 2004, 09:19 AM) |
| Only the biggest noob wanna be commander would not type kill in the console and let you play this game with him... |
What about a server with a 30 second kill timer? Doesn't matter if you type kill, most times a skulk gets to me before the timer does...
SaltzBad
Jun 26 2004, 01:10 PM
"Sancho hop in the chair"
"Sancho, drop an RT at >location<"
"Sancho, drop an Obs."
"Sancho, hand out a few mines"
Ah, good times
Lito
Jun 26 2004, 02:09 PM
You're a fade and you have the time to take down the chair? You must not have been playing very good marines.
Dr_Jekyll
Jun 27 2004, 01:15 AM
LOL thats a dirty, dirty trick but i like it!!!! Getting everyone to spawn in marine main, and taking out central proc. That plan rocks. Im gonna try that next time i play that map.
ShotgunEd
Jun 28 2004, 10:30 AM
Not being nasty but its a rubbish plan. Fade/Onos enteres marine spawn. Com beacons, good chance to kill the life form. Com builds PG. Marines back at base instantly. So for 30 res a commander has a very good chance of killing a high life form with no other drawback. Severijn it worked in your first game because the commander didn't build a pg.
Sarisel
Jun 28 2004, 11:04 AM
In my experience, I would hop out of the chair after a relocation after assigning part-time commander duty to another known player. Then I would proceed to lay the smack down on any skulks biting on my com-chair or res tower before trotting over to the relocation base.
Shesek
Jun 28 2004, 01:13 PM
| QUOTE (Dr. Jekyll @ Jun 26 2004, 08:15 PM) |
| LOL thats a dirty, dirty trick but i like it!!!! Getting everyone to spawn in marine main, and taking out central proc. That plan rocks. Im gonna try that next time i play that map. |
that plan doesn't rock, because any half decent commander wouldn't stay in the original comm chair after relocation
and even if he did
god
beaconing his entire team to kill a fade when the aliens have three hives?!
one fade is the least of your worries if that's the situation...
Lito
Jun 29 2004, 09:54 PM
| QUOTE (Shesek @ Jun 28 2004, 08:13 AM) |
| because any half decent commander wouldn't stay in the original comm chair after relocation |
Its true that there are benefits to switching to the relocation chair, but these advantages arn't really that large. There are also benefits of not switching chairs as well. Personally, I don't switch chairs until I need to i.e. its almost dead, its too much of a hassle, etc.
So theres no merit to saying that 'any half decent commander' wouldn't stay in the original chair after relocation.
Pehmolelu
Jul 2 2004, 11:35 AM
Well when I am comm, and if I relocate, I'll stay in my original CC as long as I can.
If i hear that skulk is eating MS RT or my CC I just suddenly come out of CC and kill that skulk. If its Lerk, I'll do the same thing, but if its Fade then I'am actually happy do u know why ? Its because then theres 1 fade less to kill my soldiers, they can walk freely and get RT:s etc. But most usual thing I do is that I build PG in MS and here's a lot more EVIL plan...
Ok so I got Pg in marine start and base somewhere else, elec. RT is protection PG from skulks so only fade or onos are able to destroy it ( Gorges too with bile but lets play that its for example An onos) . Guess what I do then ? I do DISTRESS!
Onos or fade cant hear it, and when distree has been done, theres no way onos can survive when whole team is after it

. And if its fade that is destroying RT, i Just give couple of HMG:s. When onos or fade or both are dead, marines just come back to base by using PG. We managed to kill total 3 onoses in ns_bast using this way. I was comm and I heard there were total of 3 onoses coming to AFT through MS. So when they came MS, I Raised the lift UP and closed the door which is down there on way to doubles, and then I made Distress. All my teammates got HMG and all onoses died instantly. 1 of them managed to go those ladders down but as I said, I had shut the door down there so u can just guess what happened

Well that ur idea... isnt so good if there's a comm who knows what he's doing but if the comm is noob that will success

. Some commanders even take hmg to themselves if onos is in base and try to kill it by themselves but thats kind of stupid... Better thing would be to sell the whole base and relocate there where team is ATM.
SLizer
Jul 2 2004, 11:42 AM
As pehmolelu said Fade or Oni in ur mstart is gone oni/fade with reloc.
They have no chance od hearing distress and especially oni wont need even hmg just few sg and fade will go witj lmg`s. After that just make the pg and praise for unreadied aliens....
NuclearCoreMeltdown
Jul 5 2004, 09:06 AM
that comm wasnt very smart, if he was going to becon, he shoulda put a phase in MS so that everyone could get back to central when you left, then he shoulda left with them.
Impy_The_Lerk
Jul 5 2004, 05:07 PM
ah the stupididy of pubs where "relocation" was invented
DC_Darkling
Jul 6 2004, 07:21 PM
never EVER beacon after relocs unless you get back in base FAST.
But who the hell relocs to a place not defendable.. I mean... get out that chair..
Pehmolelu
Jul 8 2004, 01:01 PM
Beacon is very good to use, only thing that comm should have is PG updgrade so he can just place pg in MS after distress so ppl can get back to main base.
Let me give u a situation when this is very useful.
Map: Tanith
Reloc in Cargo
Aliens got little oc wall (3 or 4 oc:s) on the hall between doubles and cargo.
And other little oc wall in chemical. Aliens got 2 fades maybe and second hive coming. They got all res except acid cargo and fusion. Making Distress puts every marine to marine start -> 1 Alien RT down. Of course Pg should build first. Then its easy to proceed to doubles and Pg up there. -> 2 Alien RT down. From doubles its easy to go take West down. See my point ?
Rushakra
Jul 8 2004, 10:23 PM
If you really want to screw the Marines, take the comm chair down to a few bites left and just leave. Next time they feel like attacking the hive, instead of intercepting their rush.. you hit that comm chair and boogie on out, leaving their team commanderless for a good 10 seconds (not counting the time it takes him to get into his chair, relocations are usually sloppy bases) + whatever time it takes him to realize, "Hey, I could kill myself."
Only works if they forget to get out and die after the relocation, though. :/
AlmightyNu
Jul 8 2004, 10:47 PM
| QUOTE (Rushakra @ Jul 8 2004, 05:23 PM) |
If you really want to screw the Marines, take the comm chair down to a few bites left and just leave. Next time they feel like attacking the hive, instead of intercepting their rush.. you hit that comm chair and boogie on out, leaving their team commanderless for a good 10 seconds (not counting the time it takes him to get into his chair, relocations are usually sloppy bases) + whatever time it takes him to realize, "Hey, I could kill myself."
Only works if they forget to get out and die after the relocation, though. :/ |
There we are, that's the strat I would use. Suddenly the marine stirke force finds themself without direction and support just when they are most vulnerable.
Still, sometimes its best just to finish it off, specially if the marines have a bad-ish comm who has overspent, and found himself without enough res for reloc chair... in which case, dont wait, eat it now!
Pehmolelu
Jul 9 2004, 10:54 AM
If that would be JP rush then that would be bad, but if the marines have HA, Killing comm wont save the day. And the reason is that I'm pretty sure that if there are 6-7 HA:s at hive they wont die in 10 secs...
DC_Darkling
Jul 9 2004, 09:14 PM
But who says we need all HA dead? half will do. Even if we get 2 its a bonus. Concentrate attacks on ONE.
One person parasite and all hit that HA. (Voice helps)
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