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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Uh-Oh
Okay, so I've been getting a dumb error in hammer (when using the "check for problems" function).
It lists 1 problem:
Solid entity (func_wall)is empty.

If I click "go to error", it doesn't highlight the problematic brush. If I click "fix", it doesn't do anything.
I thought it wouldn't matter.

But now I can't even compile my map! Here is my error log.

QUOTE
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlcsg -----
Command line: "D:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-noskyclip -wadautodetect -hullfile "D:\Program Files\Steam\SteamApps\rodrigueapril@videotron.ca\half-life\nsp\nshulls.txt"-wadinclude zhlt.wad -wadinclude water.wad -wadinclude ns2.wad -wadinclude ns.wad -estimate -high "D:\Program Files\Valve Hammer Editor\maps\co_pitchblack.map"
Loading hull definitions from 'D:\Program Files\Steam\SteamApps\rodrigueapril@videotron.ca\half-life\nsp\nshulls.txt'
Entering D:\Program Files\Valve Hammer Editor\maps\co_pitchblack.map
Error: Entity 224 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


-----  END  hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlbsp -----
Command line: "D:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"-estimate -high "D:\Program Files\Valve Hammer Editor\maps\co_pitchblack.map"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Valve Hammer Editor\maps\co_pitchblack.log for the cause.

-----  END  hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlvis -----
Command line: "D:\Program Files\Valve Hammer Editor\tools\hlvis.exe"-estimate -high "D:\Program Files\Valve Hammer Editor\maps\co_pitchblack.map"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Valve Hammer Editor\maps\co_pitchblack.log for the cause.

-----  END  hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlrad -----
Command line: "D:\Program Files\Valve Hammer Editor\tools\hlrad.exe"-extra -bounce 3 -lights "D:\Program Files\Valve Hammer Editor\tools\lights.rad"-estimate -high "D:\Program Files\Valve Hammer Editor\maps\co_pitchblack.map"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Valve Hammer Editor\maps\co_pitchblack.log for the cause.

-----  END  hlrad -----



Any ideas?

Thanks
Kalessin
Yes, this is a stupid bug that can crop up occasionally. All you need to do is click "Check Map For Problems" and then click "Go to Error". Nothing appears to be highlighted. Just press the delete key and it will be deleted (It is selected but you cannot see it). Check to see if you fixed it by pressing the check for problems button again.
NEO_Phyte
QUOTE
Error: Entity 224 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

a brush entity HAS to have a visible texture on at least 1 side
entity 224 doesnt
you dont need to delete
K2Boarder
QUOTE (Kalessin @ Jun 24 2004, 04:50 AM)
Yes, this is a stupid bug that can crop up occasionally. All you need to do is click "Check Map For Problems" and then click "Go to Error". Nothing appears to be highlighted. Just press the delete key and it will be deleted (It is selected but you cannot see it). Check to see if you fixed it by pressing the check for problems button again.

I think you are thinking of when you select a brush entity and click tie to entity. The window pops up asking if you want to create a new entity. If you do that it changes but the old entity is still there but invisible so you have to find it in the Entity Report and delete it from there.
Uh-Oh
QUOTE (error 404 name not found @ Jun 24 2004, 10:34 AM)
QUOTE
Error: Entity 224 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

a brush entity HAS to have a visible texture on at least 1 side
entity 224 doesnt
you dont need to delete

Okay, so how do I fix this?

I am not using the origin texture at all (that's for rotating doors, right?)
As far as clip textured brushes, lets see:

user posted image

Those aren't even entities....

EDIT: Okay, so I tried doing what Kasselin said, I pressed the delete key, now hammer doesn't give me any errors.
But, it still won't compile.

Here is the thing that differs:
QUOTE

Error: Entity 223 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


Last time it said entity 224! not 223... means anything?

EDIT II: Damn I'm dumb, PROBLEM IS FIXED!
bloodarowman
how do you fix that problem i have the same idk how to fix? so howd u fix
Barathrum
Don't know which of the problems you mean, there are two described here.

"Solid entity x is empty"
Press alt+p to check for any errors. If it says "Solid entity x is empty", that means that somehow there is a brush entity that has gotten its brush part removed. Click on it in the list, and press "Go to". This will focus your views on the origin of that particular bugged entity and also select it. So then, simply just delete it.

"Error: Entity x has no visible brushes"
Go to the Map menu in the top of Hammer, and choose "Go to brush number", then enter the number in "Entity", to find the faulty entity. Fix it or recreate it.
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