LittleB
Jun 23 2004, 06:43 PM
Ok. I know that you can make an explosion occur when the func_breakable breaks, but how can you make multiple explosions happen? I tried entering in the field both explosion names with a comma, and also with a ";", but it doesn't work. How do I do that?
Kester
Jun 23 2004, 07:24 PM
use a multimanager (MM)
target the func_breakable to the MM, then goto the properties of the MM and turn smart edit off.
click add then type the name of the first explosion u want to add, and set the value to a number (how long in seconds that ur explosion will be triggered after the MM is triggered) then to add another just click add again
so for instance u wud have
Key - explosion1
Value - 0.1
that wud trigger "explosion1" 0.1 seconds after the MM was triggered
/edit spelling
Kester
Jun 23 2004, 07:30 PM
i hope that helps, if not just ask me, and ill try again
for more information on the
multi_manager entity
LittleB
Jun 23 2004, 07:38 PM
Sweet! It worked! Thank you
Kester
Jun 23 2004, 07:41 PM
no problem dude, thats what this forums here for =]
NEO_Phyte
Jun 23 2004, 08:34 PM
just so you know, the explosion trigger will only work ONCE per loading of the map
(this made me remove paret of my old map)
if its an NS map, it shouldnt matter, but that can cripple a CO map
LittleB
Jun 26 2004, 11:39 PM
Well there's this map I play called co_freefall_rc1 and it has loads of func_breakables, so they just reload the map round.
The map I'm working on is going to have certain parts of the walls breakable, with very high damage, and then when it breaks the game is soon over because the hive is right by the cc.
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