Help - Search - Members - Calendar
Full Version: Func_seethrough Causes A Leak
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
K2Boarder
Alright. So I tried making the ceiling on my map func_seethrough but when I compiled, it came up with a leak. I went back and turned it into a func_wall and the leak dissapeared so its not anywhere else in the map. What are you supposed to do to make it so you can make it without causing a leak. Thanks biggrin.gif .
Recoup
Unless you have a skybox then it registers as a leak in the level. When you get a skybox put the skybox texture against the window.
Hypergrip
You do not have to make the ceilings of your map func_seethroughs, because NS automatically looks throught ceilings. As you (should) know, entities do not block vis, wich means turning the ceilings into entities results in a leak. You use func_seethroughs only for things that you can see in commander mode but don't want to see.
K2Boarder
okay thanks
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.