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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Ollj
I wasnt able to compile my map ns_complex for almost 2 years because CSG already gave up (crashed) due too many planes of 5601 brushes (most brushes not complanar) .

Now, after almost 2 years of xpelopement the compiler made it to BSP and of course gave me a small easy fixable leak, yippey!

ns_complex was always meant to be as close to the engine limits as possible, sadly it was above the compiler limits for 1 year.
Insane
Uh, so what exactly is it you want help with? I mean, that's the whole purpose of this forum. Doesn't seem to me that this post has a point.
DarkSeraph
that post has no point, but begs to be bagged on for trying to make a map that pushes the limits of a 10 year old engine. anyone can put 1500 w-polys on at once, it's harder to make a decent map and keep them low.
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