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brute_force
UPDATE: b1 is out! http://bruteforce.shatteredminds.net/co_ares_b1.zip
Mirror (thanks Kabelen): http://kabelen.freeunixhost.com/maps/co_ares_b1.zip

co_ares is set on Ares B-12 Research and Development facility on the planet Ares. The planet has a red colour and it gets very hot during the days, but during the nights it gets really cold instead (like a desert). Ares B-12 has been mining minerals and rocks to examine the last month. However, when they had dig as deep as a few kilometers below the surface, they had a jam in one of the rock processing machines. Turns out one of the rocks was carrying bacterium and had infested the whole processing room before anyone noticed, due to system malfunctions. Quickly the Ares crew started a "lockdown", closing down most parts of the Ares facility to stop the bacterium from spreading. The TSA was sent in to clean up. They landed outside in a small landing area, and left a command chair and two armories in Mineral Smelting.

Yeah, crappy backstory, but I'll work on it later. Anyway, here are some screens (you might have seen some before - also keep in mind some of these are not gamma corrected):

Pathway through a mountain:
user posted image
user posted image
Main access corridor:
user posted image
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user posted image
A small non-infested processing unit (the rock moves on the conveyor belt):
user posted image
Random hallway leading to mineral smelting:
user posted image
Marine start - mineral smelting:
user posted image
user posted image
Small landing area (the glowing sign texture in the second pic is gonna be changed so the text is read more easily):
user posted image
user posted image
Unnamed corridor (there is supposed to be steam rising from beneath the grate, the but the PS does not seem to work):
user posted image
user posted image
Broken corridor:
user posted image
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user posted image
Hive - main processing unit:
user posted image
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(there are more but I can't post any more images in this post)

Well, enjoy. The map is about 75% done, probably. Just a hiveroom and a few corridors left, plus vents and various changes.

By the way, some of you might remember an old co_ares. I lost the source to that one, so now I made this one which is (imo) alot better.
Grizzly
its loking wery good ! love to see how it plays to :)
kolokol
Nice dark feel youve got there. Its also very clean, all in all a nice job. PLaytests plz smile.gif
Are you going to consider more open areas, as it does seem to be mostly corridor. Some changes of level may be good too. Mind you i can't see the whole map and something nice and tight may be a nice change. I would go with it how it is unless the gameplay needs work.
uffo
SUX!

QUOTE
<brute_force> damnit, no one is replying to my thread
<brute_force> not even a "sux" post
Deranged
looks to have a lot of atmosphere, but it also seems quite large, not that that's a bad thing smile.gif

looking good man keep it up.
Coblet
Looking very nice so far.
brute_force
Grizzly: Thanks. I'm hoping it will play pretty good. smile.gif

kolokol: Thanks, and yes, you're right, it is alot of corridors but I think it will even out because there are several spots for the aliens to hide and ambush at.

uffo: biggrin.gif

Deranged: Thanks. It's not that large, actually. Just a bunch of hallways tounge.gif

Cobra^: Thanks.
HanzGrub3r
Shdwstal - Looking good. has a very original feel to it. From reading your backstory there are a few things that you could do to add to the atmosphere a bit more.. perhaps a sign of hurried escape? you've got a lot of crates sitting around perhaps have one knocked over with the contents spilled on to the floor? Doesn't have to be that, but something to suggest a lived in state... I live in a real working class mining area (in Wollongong for those Australians here - just south of Sydney for those who don't)...and I know first hand how laborers leave things on a friday afternoon...something perhaps to suggest that they have been mining? even if it's just in the areas where they were digging...

Just a thought I guess...

Good work though...very nice...very original...love it..
brute_force
QUOTE (HanzGrub3r @ Jun 16 2004, 04:24 PM)
Shdwstal - Looking good. has a very original feel to it. From reading your backstory there are a few things that you could do to add to the atmosphere a bit more.. perhaps a sign of hurried escape? you've got a lot of crates sitting around perhaps have one knocked over with the contents spilled on to the floor? Doesn't have to be that, but something to suggest a lived in state... I live in a real working class mining area (in Wollongong for those Australians here - just south of Sydney for those who don't)...and I know first hand how laborers leave things on a friday afternoon...something perhaps to suggest that they have been mining? even if it's just in the areas where they were digging...

Just a thought I guess...

Good work though...very nice...very original...love it..

Ah, very good idea. I shall look into this. Thinking of getting some worldmodels of some tools and stuff, possibly. Also, I like the idea with a tipped over crate.

I'm currently working on a wrecked hallway, complete with infestation, murky water, broken walls, dripping, and steam. smile.gif
Lordy
Very nice looking map, I love the mountain pathway. smile.gif
Skydancer
It reminds me of some of quake 2's later levels and the ocean lab from deus ex.

Excellent feel!
tommyd
looks pretty good. some of the walls, etc are a bit blocky and plain, but the simplicity just might work. some of the corridors seem long but at least there is cover. i would add more vertical/level over level. multiple levels in CO makes gameplay 10x better.
Bijiy
Nifty, I like it.
ThinG
You might want to either edit the pictures into links, resize them or lower their quality. It's taking ages to load on a 4000/512 connection sad.gif.

Looks promising, keep up the good work
brute_force
Lordy: Thanks. That was the first part of the map I did, actually.

Skydancer: Thanks.

tommyd: Hmm, quite hard to incorporate level over level with the way the map looks right now, but I'll see what I can do. Maybe I'll do a third hallway/path that goes above the whole map. Thanks for the comments though. smile.gif

Bijiy: Thanks. You seem to say 'nifty' alot tounge.gif

ThinG: Sorry about that. I'll resize them the next time smile.gif
Recoup
Beautiful! Absolutely beautiful! biggrin.gif Playtest, damn you!
brute_force
Thanks Recoup.

Here are some new screenshots.

Broken and infested hallway (there is sparking, dripping, steam, etc in game):
user posted image
user posted image
Inside a wall (well, almost):
user posted image

Currently working on the hiveroom.
Also, I'll be going on vacation for two weeks starting tomorrow, so I'm afraid I'll have to let the map wait while I'm away.
Olmy
I like the new screens, they look less minimalistic compared to the first ones smile.gif.
venomus
You have a nice fog effect going on in the screenshot of Main Access Corridor, (looks that way from the screenshot anyway tounge.gif )

I like.
brute_force
Rise from the dead! That's right, after almost three weeks I've resumed work on co_ares, and to show for it I now have the somewhat finished co_ares HIVEROOM! Many hours were spent in moving vertices, but I think it was worth it.

Rock Processing M-04
(note; the hive has only grown in Ares for max 1 week, however the highly resourceful earth made the bacterium grow 4 times as fast)
user posted image
user posted image
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Enjoy smile.gif
Invader_Scoot
Looks very nice, keep up the good work! smile.gif
Jean_Luc_Picard
could I PT?
brute_force
QUOTE (Jean Luc Picard @ Jul 12 2004, 07:45 PM)
could I PT?

Uhh... it's not done yet. tounge.gif However, when it's done, I plan to have a PT with the guys in #nsmapping (gamesurge.net) so if you're there, you could join.
SlayerX
Really good map you got there but don't tell me whole map is just corridors biggrin.gif You need few big rooms to fight for.

But overall is awesome ! smile.gif
AlienCow
even nicer now i've seen the hive-ish screenies - looks like it will contrast well with the dusty ones. smile.gif
BlackPlague
dude, thats a COMPLETE rip-off of my map. ns_pegasus.. reasearch facility on a RED planet, same BACKGROUND story, SAME hallway glass features... wth dude.. ripper offer! lol im just messing.. NICE JOB!!!

maybe we should work together ;-)
Olmy
QUOTE (BlackPlague @ Jul 12 2004, 09:24 PM)
dude, thats a COMPLETE rip-off of my map. ns_pegasus.. reasearch facility on a RED planet, same BACKGROUND story, SAME hallway glass features... wth dude.. ripper offer! lol im just messing.. NICE JOB!!!

maybe we should work together ;-)

Run brute! RUN!
Era_Jorma
QUOTE (BlackPlague @ Jul 12 2004, 04:24 PM)
dude, thats a COMPLETE rip-off of my map. ns_pegasus.. reasearch facility on a RED planet, same BACKGROUND story, SAME hallway glass features... wth dude.. ripper offer! lol im just messing.. NICE JOB!!!

maybe we should work together ;-)

You just suck, admit that and let Brute finish this great map. mad.gif
Mendasp
I patented blue lights on the maps, this is a complete ripoff!
Olmy
QUOTE (Mendasp @ Jul 12 2004, 10:46 PM)
I patented blue lights on the maps, this is a complete ripoff!

I heard he decompiled those lights from another map...
Tequila
QUOTE (Edgecrusher @ Jul 12 2004, 11:51 PM)
QUOTE (Mendasp @ Jul 12 2004, 10:46 PM)
I patented blue lights on the maps, this is a complete ripoff!

I heard he decompiled those lights from another map...

So what? I patented the colour blue, you all owe me.
Coblet
Mendasp killed ns_bluelights :(:(
brute_force
*bump* with updates. Progess goes slow but atleast it actually progresses. tounge.gif

Here are some new screenshots:

Mineral monitoring:
user posted image
user posted image
Glass corridor:
user posted image
user posted image
user posted image
CoolCookieCooks
whee i love outside areas biggrin.gif

you also have a nice orange shade there
Kouji_San
Looking purty
Drake1
the orange makes it loks like mars or something (u get a muffin)
Coblet
wow.gif Holy shazbot
brute_force
http://bruteforce.shatteredminds.net/co_ares_b1.zip

It's done! biggrin.gif Yep. The readyroom kinda sucks, but oh well. I included a .res, never done one before so I dunno if it is correct. Also, there is 1 secret in the map, try and find it smile.gif

Feel free to mirror, and also, please put it on your server's rotation, I have no idea how it plays. Thanks. tounge.gif
NEO_Phyte
you dont TELL people there is a secret, you nub
brute_force
QUOTE (NEO_Phyte @ Jul 28 2004, 12:00 AM)
you dont TELL people there is a secret, you nub

Yes you do, otherwise no one will look... nub.
Olmy
olo can i have the source so i can look at it and erm.. hrm erhm rhrm smile.gif
Kabelen
Added mirror:

co_ares_b1

Nice map mate!
brute_force
Sorry, I forgot to include the environmental sky. Please redownload and remirror. That's what you get for zipping at 1am. smile.gif

oh yeah, you'll have to rename the res to co_ares_b1.res if you run a server. Sorry biggrin.gif
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