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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Hibame
I have a func door I want it to move when its shot for 5000 dmg.

I set it to 5 and shoot 5 lmg clips into it and it didnt move.... is the feature broken or did I do do something wrong?
DarkSeraph
5 lmg clips i don't think would be 5000 dmg. 5000 dmg is a LOT of dmg, like... 3.5 onos'. hope that helps. lower the dmg to check to see if it works, then raise the dmg when it does work.
Hibame
I did do that read the rest of the post
DarkSeraph
oh you set it to 5 dmg, that wasn't clear sorry.


ok, i'm PRETTY sure you don't want a door there, it's either a breakable object, or a door, not both. func_door can not take damage to open it. i imagine the dmg you are talking about is going under "damage inflicted when blocked"?
I also assume that once you wanted the door "broken" it would stay open, which means you can just use a func_breakable and the damage would go under "target on break" i believe.

i hope that was helpful.
Hibame
no im talking about the "health (shoot open)"
Wolv
Perhaps this feature is broken in Natural Selection. You can always try using a func_button and see if that allows you to create the desired effect.
Hibame
Yea that worked to a extent I belive I can makea work around but thnaks
Hibame
New problem..... The button moves as soon as I shoot it with 3 bullets >.<
Kouji_San
heh enable the checkbox "Dont move" under the flags tab in properties smile.gif
Hibame
Id perfer if the box moved but meh, ill try it
Wolv
I don't know if the actual amount of health matters in any Half-Life version. Perhaps an invisible func_breakable that targets a door can do the trick?
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