Help - Search - Members - Calendar
Full Version: Transparent Portions Of Textures Are Not C Through
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Nebuzaradan
I had done some mapping in both CS and regular half-life but for some reason I'm running into trouble with the grates, ladders, and other textures that have portions that are supposed to be transparent. When I compile the map and run it, the transparent sections are just as opaque as the rest of the texture...

Any ideas?
NEO_Phyte
render mode = solid
FX amount = 255
that will give you transperency
(it has to be an entity)
Nebuzaradan
Sorry, I probably wasn't clear enough. I'm talking about objects that have PORTIONS that are supposed to be transparent (like ladders).

The rung portion of the ladder is yellow while the portion between the rungs should be clear (as if it wasn't there), when I compile and test the map this space shows up black...
brute_force
As he said, you will need to make it have render mode Solid and FX amount 255.
Kouji_San
make sure your texture has "{" in front of it liked for example "{ladder". all textures with "{" in front of it will have blue parts which are invisible ingame.

just turn the brush with this texture into and entity and set is properties as error 404 name not found and ShdwStal posted.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.