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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
gEarsHifter
Hi guys..!

Well, I'm a noob to NS.. and I find it hard to manually blink n quickly change to slash right after.. so I thought about making a script for it.. but I don't really know how to script.. sad.gif

So Can you guys PLEASE help me out.. smile.gif..

Thank You!
Ratonetwothreetwoone
theres like 8390812093 topics about scripts... i dont have links to them so sorry but im sure if you used the search function youd find one
Jean_Luc_Picard
I personally wouldn't bother.. it's more trouble than it's worth... just learn to quickswitch
Veets
CODE
bind <key> +qblink
alias +qblink "slot2; wait; +attack"
alias -qblink "-attack; slot1"


Though I'd agree it's better to find a client-side lastinv script and get used to that.
Dodgeh
Client side? Wow that explains why lastinv is so buggy on pings of 150 or so. Anyone got a client side last inv?
th0r0n
You can't make client side lastinvs... They dont exist, this is due to every time you change weapons it's existance is checked on the server first.

I know people have made 'So called clientside lastinvs' but they're actually no different from lastinv itself.
raz0r
QUOTE (th0r0n^ @ Jun 15 2004, 02:13 PM)
You can't make client side lastinvs... They dont exist, this is due to every time you change weapons it's existance is checked on the server first.

I know people have made 'So called clientside lastinvs' but they're actually no different from lastinv itself.

It's quicker to press the 1/2/3/4 button than to use lastinv because of the lag issues.

If they had the same problem, everything would be equally laggy

it isn't
Paegus
would be simpler to
CODE

alias +movegun "weapon_leap; weapon_blink; weapon_charge"
alias -movegun lastinv
bind mouse4 +movegun


starting from swipe you will be in blink mode only while +movegun in hit. the lag restraints still affect you, but it's not as pronounced as using wait states

the wait state is dependent on 2 things working out... 1) server side scripting allowances and 2) client side frame rate. as a result you'd either need between 4 and 16 (sometimes as many as 32) waits between calling the weapon and then using it. and waits have that annoying tendency to leave you vulnerable. You'd need to set fps_max and fps_modem to 20 or 30 to achieve it in 2 or 8 waits instead
CoolCookieCooks
select swipe, then select blink, blink where you wanna go, and hit Q (my q is binded to lastinv) which will switch you back to swipe
Veets
QUOTE (th0r0n^ @ Jun 15 2004, 08:13 AM)
You can't make client side lastinvs... They dont exist, this is due to every time you change weapons it's existance is checked on the server first.

I know people have made 'So called clientside lastinvs' but they're actually no different from lastinv itself.

Bling.

Works off slots and the server verification was changed for 3.0 afaik so it works just fine and dandy (I use a 56k more often than my DSL lately and it's a lifesaver to be sure) biggrin.gif
Mintman
That lastinv script may still require some server side interaction but it is a hella lot faster than the regular lastinv.
Amplifier
That lastinv script is VERY useful, not only does it make it "client side", but it also gives you slot3 weapons with one button. One button, leap, stomp, umbra, metabolize, etc.
Dodgeh
This scripts insnt entirely clientside and still lags with 200ping
Freezer
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